Vendrin wrote:I can't. The primary method for xp and wealth gain should be through dmed sessions, and in my opinion trying to balance that with static quests and scripts would devalue those dmed sessions, not to mention more work for a tech team that is already worked to the bone.rorax wrote: Hey
Regarding this issue, basically i'm not up for faster advancement rate, but wanted to ask what creative ways you would like to promote to balance the advancement rate / wealth gain between players who get regular DM sessions to players who never see DM.
Hey.
Did not want to start a discussion on your PA Q&A thread, so i'll start here a new one.
I do not think that the MAIN wealth and xp gain should be through DM sessions. I think there are few ways that can help to balance that, i'll try to throw few ideas. Statics quests will not help to balance anything, as they are available to everyone, DMed players and non DM players. In reality what will happen is that DMed players will do them between DM sesions and gaps will remain the same.
Do not punish players who are not DMed twice:
1. When they are basically not included in any dynamic and interesting plots.
2. When you state that the main way to gain wealth and xp is through DM sessions.
I am pretty sure things can be done about it, just few ideas from the sleeve(did not spend too much thinking about them). I am sure if someone will sit and think how to balance things up he will find more creative ways.
1. Recruit more DMs to cover more timezones. This idea failed in the reality test so far, mostly stating this to the one who'll reply to this thread by "recruit more/your own dm"
2. Build soft caps for XP. For example , if it's agreed on everyone no one should get X number of XP in Y number of days. Then if someone being DMed , this amount of XP will be taken from his cap.
3. Build more areas with tougher challenges that would fit to wider arrays of character levels. Currently, there are very few places who provide challenges to characters above level 7-8.
4. Create some form of "XP Bank" . Agree on some amount of XP that every player can 'withdraw' on weekly / monthly basis and use for advancement. DM experience will be taken of from that amount. For example , if we decide that every week max XP is 1k including everything, so player who wasn't DMed would be able to use 1K, a player who had 500xp of DM sessions, will be able to use only 500. Probably not going to be very popular as people would say "why reward someone for doing nothing"? , on the other hand, we already reward people for doing nothing besides walking in circles in RPXP form.
Those are just ideas, not saying they are the best, probably if someone think hard he can come with something better.
Last request , please don't just quote the ideas and shoot arrows in what's wrong with them, that's not very helpful and really easy to do. If someone got other ideas, or want to express his opinion in some other form then finding faults in others people ideas , feel free.