Technical Questions!

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Killthorne
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Technical Questions!

Post by Killthorne »

I have been wondering lately if there has been any talk on fixing invisibility, if it's possible or what-not? Also, I was wondering the same about sight abilities and spells (ultravision, etc.)? So far, I've been roleplaying that whole ultravision thing out but honestly, I can't see for squat in the dark and I know that a darkness spell would have full effect.

Just wondering is all! I know you tech peeps are busy as is. :wink:

~Killy~
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Re: Technical Questions!

Post by Rotku »

Regarding the first question, read this thread. It seems to be about the topic, or at least that's what the title says.
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Re: Technical Questions!

Post by AcadiusLost »

In short: The Invisibility problem has no straightforward fix. Pretty much everything we've come up with so for introduces other significant problems /and/ is a ton of work (towards the dubious goal of having invisibility broken "differently"). There are a few extremely talented scriptors/modders out there in the wider NWN2 community who have some good ideas about how it might be fixed properly, but they haven't been able to make it work yet, so we're staying tuned to see what they come up with.

re: Vision spells, races with Low Light Vision get a button to toggle whether said vision is "on" or "off"- some reports are that casting vision enhancement spells actually leads to said button appearing for races that normally lack it (but without it auto-activating). If this is the case, that may be fixable through a poorly documented function I ran into a few weeks back when trying to work out how to fix an unrelated bug (bardsong crashes on the travel map). Again, reports conflict on what actually does or does not work with these spells, so testing will need to be done. Another source reports that low light/ultravision work if granted temporarily via feats, also a possibility, but harder to script cleanly.
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Re: Technical Questions!

Post by Killthorne »

I've just noticed that Devil's Sight does absolutely nothing and neither does See the Unseen. No mode buttons at all.

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Re: Technical Questions!

Post by AcadiusLost »

Warlocks were kind of lumped into the game at a late stage in development by Obsidian, with many of their abilities poorly or incompletely implemented... doesn't excuse the situation, but helps to explain it, at least.

There is an undocumented ActionMode called "NightVision (n=24)" buried in the base gamecode that BrianMeyer (of Dungeon Eternal) discovered; he didn't test it, but I'd suspect that is the handle by which we could scriptwise toggle the low light/ultravision "on" even without the GUI button. I will try to find time to test this in my testing module this week. If it works, we could alter the scripts that apply the vision-enhancing effects to automatically toggle "on" that vision mode as appropriate (assuming the functionality is actually there, but unavailable due to lack of the GUI interface).

Another thing worth testing would be to try a NWN2 or SoZ campaign with a warlock PC; to check whether the spells function / GUI button becomes available there. Occasionally we miss out on NWN2 base game fixes in content that we customized since they don't tend to document their resource changes.
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Re: Technical Questions!

Post by Killthorne »

Yeap, I tried it (Devil's Sight and See the Unseen, though I think the see invis property works, just not the darkvision/ultravision aspects) in a campaign game first. Nothing there either. From what I read elsewhere, it seems to be the same problem everyone is having and is mentioned in the NWN2 wikia as not working. I really need to read up on these things before taking spells. :oops:

Would be awesome if this was fixed somehow. :) Then I could actually "see" at night or in a dark place, instead of faking it. I have ultravision/darkvision envy like you wouldn't believe.

I would bow to you in your super-cool tech wisdom.

~Killy~
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Re: Technical Questions!

Post by AcadiusLost »

Tried my idea, but the SetActionMode(oPC, 24, FALSE) was unable to toggle Lowlight vision off for a testing gnome. similarly, trying it set to TRUE didn't help a human sorceress who had just cast Low Light Vision. Seems like something else governs the switch, rather than an ActionMode (which is what Bardic Inspirations, stealth, detect, parry, power attack, etc use).

So, back to the drawing board on that one.
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Re: Technical Questions!

Post by Ithildur »

Killthorne wrote:I have been wondering lately if there has been any talk on fixing invisibility, if it's possible or what-not? Also, I was wondering the same about sight abilities and spells (ultravision, etc.)? So far, I've been roleplaying that whole ultravision thing out but honestly, I can't see for squat in the dark and I know that a darkness spell would have full effect.

Just wondering is all! I know you tech peeps are busy as is. :wink:

~Killy~
There's no such thing as Ultravision in nwn2/3.5e; it was a spell that bioware cooked up for nwn1. You may be thinking of Darkvision, which allows you to see in natural darkness, but won't do a thing in magical darkness/darkness spell.
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Killthorne
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Re: Technical Questions!

Post by Killthorne »

There's no such thing as Ultravision in nwn2/3.5e; it was a spell that bioware cooked up for nwn1. You may be thinking of Darkvision, which allows you to see in natural darkness, but won't do a thing in magical darkness/darkness spell.
Devil's Sight according to description allows one to see in normal and magical darkness. So... I am confused!

~Killy~
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Re: Technical Questions!

Post by SwordSaintMusashi »

Devil's Sight is SUPPOSED to see through magical darkness, as the description says. However, as with all of the magically applied vision spells/effects, it doesn't work. I've met more than a few sad Warlock players who've learned this.
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Re: Technical Questions!

Post by hollyfant »

Devil's Sight is bugged, players who took that invocation should probably ask to relevel with See the Unseen instead.

Thank you, Obsidian. :eew:
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Re: Technical Questions!

Post by Killthorne »

Hmm.. still, See the Unseen, which I assume sees the invisibility by the little stat box on the side, is ALSO supposed to have darkvision... which it doesn't. :P

Meep. :|

~Killy~
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Re: Technical Questions!

Post by Rotku »

Simple solution.

Ban Warlocks. :protest:
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Re: Technical Questions!

Post by Killthorne »

Rotku,

You just wanna make me get all sniffly, don't you? My new PC is awesome* and it's too bad you are Lead Admin, otherwise I would say.. come visit and find out! :wink: You would rethink your whole "ban warlocks" stance. :eew:

~Killy~

* - Awesome in the sense that I enjoy roleplaying every good and bad thing about her in a very "realistic" warlock approach. :D
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Re: Technical Questions!

Post by Veilan »

Easier fix: Just ban Kill.

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