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Ridable Horses for NWN2

Posted: Mon Feb 15, 2010 11:08 am
by Curmudgeon

Re: Ridable Horses for NWN2

Posted: Mon Feb 15, 2010 11:58 am
by Veilan
I prefer coconut shells and maybe a stick.

Re: Ridable Horses for NWN2

Posted: Mon Feb 15, 2010 12:40 pm
by Blindhamsterman
ooh. Seems rather awsome!

Im guessing it makes zero use of skills however which could be an issue?

Re: Ridable Horses for NWN2

Posted: Mon Feb 15, 2010 1:06 pm
by rorax
Very nice looking.

Re: Ridable Horses for NWN2

Posted: Mon Feb 15, 2010 5:14 pm
by Audark
Personally I'd be fine with ridable horses without checks unless a DM comes on and makes the player roll. They'd be a great bit of fun and an RP tool, they wouldn't give any benefits for riding combat or the like so I don't think they have much effect on our game or the rules other than RP colour.

Would be great to see in game

Re: Ridable Horses for NWN2

Posted: Mon Feb 15, 2010 5:42 pm
by psycho_leo
Given the setting, I find highly unlikely that ADVENTURERS can't ride a horse properly. Now riding a horse into combat (or doing something really fancy, like jumping over a cliff) is completely different thing. That's where checks come into play. If there's no horseback combat, there's hardly any need for ride checks.

Re: Ridable Horses for NWN2

Posted: Mon Feb 15, 2010 11:22 pm
by oldgrayrogue
Really cannot wait until this is in game.

Re: Ridable Horses for NWN2

Posted: Tue Feb 16, 2010 1:40 pm
by SwordSaintMusashi
You..you mean it s feasible to have myself a paladin mount in the future...

I'm...I'm so happy...*cries*

Re: Ridable Horses for NWN2

Posted: Tue Feb 16, 2010 2:57 pm
by AcadiusLost
By my understanding, what's being (been?) developed is the animations/dynamic models necessary to make the visual component of horseback riding work; something we've been previously unable to do with NWN2. Once these are available, ALFA will be free to tie them into our previous NWN1-developed riding scripts, which do take skill ranks into account.

To answer some questions above, based on our NWN1 horse scripts:
-No skill ranks are required to mount and ride a horse
-Skill checks /are/ required to ride without using hands (two-handed weapon or weapon and shield equipped)
-Skills checks /are/ required to manage a horse in combat
-Horses attacked while not being ridden can be killed, and will die permanently
-Horses will be persistent objects, so you need to remember where you left yours
-Horses can be renamed

I suspect there will be no easy way to handle PnP options like allowing the horse to get kick attacks in during combat, as the horse does not technically exist as a creature object once mounted; it effectively becomes an item "worn" by the PC. Still, I thought the horse scripts in NWN1-ALFA added a lot to the game, and look forward to when we can implement these for NWN2.

Note also: the adaption of our NWN1-scripts to the new NWN2 horses (once available) will likely take a while- so be patient. ;)

Re: Ridable Horses for NWN2

Posted: Tue Feb 16, 2010 3:20 pm
by jmecha
Seems TSM and BG may want to add stables to the servers

Re: Ridable Horses for NWN2

Posted: Wed Feb 17, 2010 2:36 am
by Veilan
The NWN 1 horse scripts were an excellent piece of work, they were fun, easy, rewarded skill spending and did not cause balancing concerns.

Re: Ridable Horses for NWN2

Posted: Fri Feb 19, 2010 1:31 pm
by ElCadaver
Bag horses, I want Gwiffons!

Re: Ridable Horses for NWN2

Posted: Sat Feb 20, 2010 2:30 am
by HATEFACE
Troll

Re: Ridable Horses for NWN2

Posted: Sat Feb 20, 2010 3:25 am
by Swift
HATEFACE wrote:Troll
Yes, i would totally take a Rideable Troll as my mount.

Re: Ridable Horses for NWN2

Posted: Sat Feb 20, 2010 4:02 am
by ElCadaver
HATEFACE wrote:Troll
I don't think Trolls would be amenable to being ridden, Hateface.