Removing Spell Visual Effects.
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- dergon darkhelm
- Fionn In Disguise
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Removing Spell Visual Effects.
annoying many of them ...
found this override but doesn't seem to work ...anyone got ideas??
found this override but doesn't seem to work ...anyone got ideas??
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Removing Spell Visual Effects.
Removing or minimizing many spell effects would be great. Especially around ATs or things such as bardic music.
This one reduces a few spells. http://nwvault.ign.com/View.php?view=NW ... tail&id=12
And this one sounds pretty cool, though it doesn't remove anything : http://nwvault.ign.com/View.php?view=NW ... tail&id=19
This one reduces a few spells. http://nwvault.ign.com/View.php?view=NW ... tail&id=12
And this one sounds pretty cool, though it doesn't remove anything : http://nwvault.ign.com/View.php?view=NW ... tail&id=19
Past PCs: Kasimir Mace, Janus Faust, Morten Gundrhamn
Current PC: Karsus Valdyr
The waves were dead; the tides were in their grave, the moon, their mistress, had expired before; The winds were wither'd in the stagnant air, and the clouds perish'd; darkness had no need of aid from them--She was the universe.
Current PC: Karsus Valdyr
The waves were dead; the tides were in their grave, the moon, their mistress, had expired before; The winds were wither'd in the stagnant air, and the clouds perish'd; darkness had no need of aid from them--She was the universe.
- AcadiusLost
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Re: Removing Spell Visual Effects.
The AT-VFX is meant to let you know when a (non-stealthed) PC is coming through an AT, so you don't inadvertantly cross paths while they load the area. In other words, it's meant to be a "feature"; though we could switch it for a less obtrusive VFX if someone has a good recommendation.Vintenar wrote:Removing or minimizing many spell effects would be great. Especially around ATs
I like the look of the lightsourcing VFX mod, might be a bear for performance/lag, but I think it would be clientside and manageable via video settings. Worth a look, certainly.
Generally, it's pretty easy to make spells have no VFX at all (we just name a blank VFX file to fit), it just makes it harder for the caster to know when it's worn off.
Re: Removing Spell Visual Effects.
Am I the only one that enjoys spell visual effects? I know I was certainly disheartened why the nifty NWN2 Protection from Evil visual effect was changed to the less than satisfactory bubble, but it was still better than nothing to me.
Part of ALFA since May 2000.
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NWN 2 PC (BG): Layali Mae (Arcane Trickster)
NWN 2 PC (MS): Marius Lobhdain (Druid)
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Re: Removing Spell Visual Effects.
I see, I had not realized that it was intended as a feature and now that you put it that way it makes sense.AcadiusLost wrote:The AT-VFX is meant to let you know when a (non-stealthed) PC is coming through an AT, so you don't inadvertantly cross paths while they load the area. In other words, it's meant to be a "feature"; though we could switch it for a less obtrusive VFX if someone has a good recommendation.Vintenar wrote:Removing or minimizing many spell effects would be great. Especially around ATs
I like the look of the lightsourcing VFX mod, might be a bear for performance/lag, but I think it would be clientside and manageable via video settings. Worth a look, certainly.
Generally, it's pretty easy to make spells have no VFX at all (we just name a blank VFX file to fit), it just makes it harder for the caster to know when it's worn off.
Past PCs: Kasimir Mace, Janus Faust, Morten Gundrhamn
Current PC: Karsus Valdyr
The waves were dead; the tides were in their grave, the moon, their mistress, had expired before; The winds were wither'd in the stagnant air, and the clouds perish'd; darkness had no need of aid from them--She was the universe.
Current PC: Karsus Valdyr
The waves were dead; the tides were in their grave, the moon, their mistress, had expired before; The winds were wither'd in the stagnant air, and the clouds perish'd; darkness had no need of aid from them--She was the universe.
Re: Removing Spell Visual Effects.
I'm a middle ground man on this.
If these effects could cause lag then cut as many as possible.
If they don't I like the simplififcation approach rather than cut all together. I really didn;t like the flowerglobe Prot from Evil and prefer the globe (sorry Mag) and that is the sort of thing i like. Some recognition there's something at play, but not so we end up with a ball of light and cant see anything:)
If these effects could cause lag then cut as many as possible.
If they don't I like the simplififcation approach rather than cut all together. I really didn;t like the flowerglobe Prot from Evil and prefer the globe (sorry Mag) and that is the sort of thing i like. Some recognition there's something at play, but not so we end up with a ball of light and cant see anything:)
playing Nathaniel Ward - Paladin of the Morninglord and devout of Torm (cookie cutter and proud of it)
Re: Removing Spell Visual Effects.
Haks are higher rank than overrides. If you want to remove spell effects - I do, they are incredibly irritating - you need to overwrite the files in the alfa haks with the ones in the override.dergon darkhelm wrote:annoying many of them ...
found this override but doesn't seem to work ...anyone got ideas??
Re: Removing Spell Visual Effects.
annoying many of them ...
found this override but doesn't seem to work ...anyone got ideas??
While we are at it, is there any way of replacing the annoying faces of Helmites??
found this override but doesn't seem to work ...anyone got ideas??
While we are at it, is there any way of replacing the annoying faces of Helmites??

Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
Re: Removing Spell Visual Effects.
I already do this mentally. For example, I always picture Rathalan with Jimmy Swaggert's face.danielmn wrote: While we are at it, is there any way of replacing the annoying faces of Helmites??
As for visual spell effects, I am for getting rid of all of them that should not logically be visual (e.g. light), especially if they are causing lag.
Talk less. Listen more.
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Re: Removing Spell Visual Effects.
+1Magile wrote:Am I the only one that enjoys spell visual effects? I know I was certainly disheartened why the nifty NWN2 Protection from Evil visual effect was changed to the less than satisfactory bubble, but it was still better than nothing to me.
-Vendrin
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- dergon darkhelm
- Fionn In Disguise
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- Joined: Fri Jul 08, 2005 1:21 pm
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Re: Removing Spell Visual Effects.
I would prefer to have effects match the aura per PHB....most of which are "none".
I have now had numerous RP incidents of "Oh....look how glowly you are!" etc for spells that should be only noticeable with Detect magic.
Although maybe not the highest priority for a fix, can we at least agree to not RP the auras as visible?
I have now had numerous RP incidents of "Oh....look how glowly you are!" etc for spells that should be only noticeable with Detect magic.
Although maybe not the highest priority for a fix, can we at least agree to not RP the auras as visible?
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Removing Spell Visual Effects.
Hmmm ... actualy it might be cool to try to find a way to toggle the vfx on and off client side ... actualy make the detect magic spell do something ... wonder if theres any way of cobbing that together ...
Re: Removing Spell Visual Effects.
I'm pretty sure those people were RPing the fact that Rathalan had the sun shining out of his ass...or at least was acting like it.dergon darkhelm wrote: I have now had numerous RP incidents of "Oh....look how glowly you are!" etc for spells that should be only noticeable with Detect magic.
Although maybe not the highest priority for a fix, can we at least agree to not RP the auras as visible?

Talk less. Listen more.
Current PCs: ?
Current PCs: ?
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Removing Spell Visual Effects.
It is good to be so loved.
I give and I give and I give for you people ....and what do I get in return !?!?
I give and I give and I give for you people ....and what do I get in return !?!?

PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Removing Spell Visual Effects.
Cool swords, armour, men at your disposal and a grand temple to sleep in in the city with nice posh stuff to buy from the preist? 

Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"