Second NWN2 expansion: Storm of Zehir, out next week
Posted: Tue Nov 11, 2008 3:16 pm
Just a heads-up on what's coming down the pipeline in terms of the new expansion for NWN2:
A few snippets from a recent developers chat and Q/A session:
"Stealth animation is in, finally"
"Storm of Zehir includes over 40 new music tracks"
"There are a lot of new tileset textures in SoZ, some of which dramatically alter the look of existing sets."
"We've expanded the number of play modes to three by adding "Exploration Mode". Exploration Mode is sort of like playing in Strategy Mode in the old system with the camera directly focused on the character - but it has all of the defaults set up to play like NWN1."
They've also added a new base class (Swashbuckler for finesse fighter-types) and two new races; Gray Orcs at ECL+1, and Yuanti Pureblood at ECL+2. The new classes/races will likely be disabled early on for ALFA in order to maintain compatibility with MotB clients, but may become options to play once we've transitioned officially to the second expansion.
They are supposed to be releasing a patch next week as well, which will allow intercompatibility between those who have SoZ, and those who are just playing with NWN2+MotB. Also, fortunately, SoZ appears to be priced less than $30 for a change.
The european game manual has appeared on the web in advance of the game's release, and can be downloaded, perused here:
http://maud.metaboli.fr:3006/repository ... ual_en.pdf
So, a few new things to look forward to in the next month or so. I'll do what I can to make sure SoZ isn't required for NWN2 play for a fair interval after release (perhaps till after the holidays?) to avoid locking out players or DMs who aren't in a position to pick up the expansion as it comes out.
I'll post more on this as I find out more.
A few snippets from a recent developers chat and Q/A session:
"Stealth animation is in, finally"
"Storm of Zehir includes over 40 new music tracks"
"There are a lot of new tileset textures in SoZ, some of which dramatically alter the look of existing sets."
"We've expanded the number of play modes to three by adding "Exploration Mode". Exploration Mode is sort of like playing in Strategy Mode in the old system with the camera directly focused on the character - but it has all of the defaults set up to play like NWN1."
They've also added a new base class (Swashbuckler for finesse fighter-types) and two new races; Gray Orcs at ECL+1, and Yuanti Pureblood at ECL+2. The new classes/races will likely be disabled early on for ALFA in order to maintain compatibility with MotB clients, but may become options to play once we've transitioned officially to the second expansion.
They are supposed to be releasing a patch next week as well, which will allow intercompatibility between those who have SoZ, and those who are just playing with NWN2+MotB. Also, fortunately, SoZ appears to be priced less than $30 for a change.
The european game manual has appeared on the web in advance of the game's release, and can be downloaded, perused here:
http://maud.metaboli.fr:3006/repository ... ual_en.pdf
So, a few new things to look forward to in the next month or so. I'll do what I can to make sure SoZ isn't required for NWN2 play for a fair interval after release (perhaps till after the holidays?) to avoid locking out players or DMs who aren't in a position to pick up the expansion as it comes out.
I'll post more on this as I find out more.