What creature type are the planetouched races?

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hollyfant
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What creature type are the planetouched races?

Post by hollyfant »

By the book, a planetouched creature is an outsider (native). But does the NWN2 engine recognize that creature type? The favored enemy class feat only lists outsiders, without any further distinctions. If J. Random Tiefling is a native outsider, he's "immune" to being hunted by rangers. But if he's an outsider, he can be rebuked by a cleric with the Evil domain. Either way, something's wrong. And what of the genasi? Are they outsiders? Elementals? Monstrous Humanoids? :huh:
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Re: What creature type are the planetouched races?

Post by Zelknolf »

If I had to guess based on how character creation in NWN2 is organized, I'd say there's likely a "Planetouched" race hiding in the 2da/ini files that's getting applied to all of those categories. I suppose there's a chance that they're all lumped under "outsider," and are thus vulnerable to being turned and hunted by rangers, but I'm gonna call that unlikely.

You could, of course, test this. Make a miniature mod, tool a tiefling, tool a ranger with favored enemy: outsider and clerics with good/evil domains, log in as a DM, and try this stuff. :P
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Re: What creature type are the planetouched races?

Post by hollyfant »

The toolset scares me silly; I haven't a clue where to start if I want to build even a single area. I did stumble upon Neeshka in the blueprints, and she's an outsider. Or, she's marked as an outsider, which of course doesn't mean all tieflings are outsiders to the game engine. Let alone the aasimars and genasi. (Genasis? Genasii?).

edit: According to the wiki planetouched can't be turned. However, according to another entry this is "pre-release" information. Plus it still doesn't clarify what actual type they are and how that affects the game-engine.
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Re: What creature type are the planetouched races?

Post by Zelknolf »

By the canon, all planetouched including Genasi are outsiders with the native subtype.

But, also by the canon, evil domain has nothing to do with the turning power; it has to do with spell descriptors. I, for one, wouldn't cry about the level ones who get a FREE EPIC FEAT (one that requires 25 wisdom and 25 charisma, no less) not having that free feat work "properly".

That said, learn the toolset. Saying that something "scares" you is no good. It'll never stop scaring you until you develop compitence, and the only way to develop compitence is to try (and, generally, to screw up many times.)
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Re: What creature type are the planetouched races?

Post by dergon darkhelm »

They are all outsiders.

They do, however, carry the "native" subtype. This is important mostly for the purpose of "banishment" spells and such that would send an outsider back to its native plane....the prime material

They should be treated as outsiders per D&D rules I figure.

ttbomk, an outsider can not be rebuked by evil clerics. I think I remember some "planar turning" feat somewhere, but it isn't core rules.
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Re: What creature type are the planetouched races?

Post by Curmudgeon »

NWN2 Wiki wrote:The game does not seem to acknowledge the planetouched PCs' status as native outsiders. Consequently they do not receive simple and martial weapon proficiencies for free, and do not receive immunity to spells such as charm person. They will also not be affected by turn undead attempts against outsiders.
In the Toolset, PT races are set to Race: Outsider; Subrace: Tiefling, Aasimar, etc.
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Re: What creature type are the planetouched races?

Post by hollyfant »

Zelknolf wrote:That said, learn the toolset. Saying that something "scares" you is no good. It'll never stop scaring you until you develop compitence, and the only way to develop compitence is to try (and, generally, to screw up many times.)
Hear hear. I just can't get it to do anything though. But that's a whole other topic.

Anyway, I doubt anyone's crying for evil priests. They're not-getting something they really shouldn't have to begin with. But the rangers are getting a sweet deal. If all the planetouched are (unrebukable) outsiders, rangers can in one fell swoop get bonuses against devils, demons, elementals (all four main types, as well as the various quasi-), tieflings, aasimars and all genasi. Not to mention angels, slaadi, formians...

I'll shut up now.
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Re: What creature type are the planetouched races?

Post by Curmudgeon »

hollyfant wrote:
Zelknolf wrote:That said, learn the toolset. Saying that something "scares" you is no good. It'll never stop scaring you until you develop compitence, and the only way to develop compitence is to try (and, generally, to screw up many times.)
Hear hear. I just can't get it to do anything though. But that's a whole other topic.
We have a lot of folks here who are willing to help you out. If areas are problematic, start by customizing your armor. Or your bowling shirt. We have an entire irc channel devoted to helping out builders in both NWN1 and NWN2: #alfa-builders

Log in, ask your questions. Odds are someone who's on can help you out. It is not as hard as some would have you think it is.
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Re: What creature type are the planetouched races?

Post by Zelknolf »

hollyfant wrote:If all the planetouched are (unrebukable) outsiders, rangers can in one fell swoop get bonuses against devils, demons, elementals (all four main types, as well as the various quasi-), tieflings, aasimars and all genasi. Not to mention angels, slaadi, formians...
Granted, in PnP, a ranger would need to invest in outsider favored enemy with a descriptor (earth, air, fire, water, good, evil, lawful, chaotic, or native, iirc), but eh... is that category really all that much more useful than an undead favored enemy (something that is, by canon, a full on "undead" specialty)? That gets skeletons, zombies, ghosts, liches, a whole host of incorporeal creatures, vampires, ghouls, and ghasts. And that's just the popular ones. I'd say that the undead plot has been about as common as the outsider plot in my gaming experiences in ALFA, to boot. I'd agree that it'd prolly be better, from a CvC balance standpoint, to have separate favored enemies for native outsiders and the rest of them, but eh... if "outsiders" is a common favored enemy and it works on planetouches, it's a disincentive toward playing a race that we want to be sure is rare. Add in that favored enemies are hard-coded in a way that I can't figure a good workaround for and I say "oh wells" to it all.
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