Sug. If death player roll new PC 2 lvls lower than party?
Posted: Fri Oct 03, 2008 3:42 pm
I know this is touchy...
In mine and many other DMs PnP games if a PC dies generally you usually have the player roll up a new PC that is X levels lower than the lowest surviving PC. In the event of a TPK (Total Party Kill) the campaign is usually ended / restarted with much lower level PCs.
In my time in ALFA I have noticed a suspicious behavior of solo PCs being killed my the droves while players with DM attention tend to survive longer. I have noticed a tendency of DMs to be overly (imo) cautious with their players, a major concern being that a player may be killed an thus ruin a campaign...especially at higher levels.
If I run my campaign for a year and all of the characters are high level and one or two critical PCs die, it spells doom for the game. This imo creates an environment where the DM almost /has/ to be especially careful when planning any combat. Random encounters and lethal traps are almost out of the question...
I know its is probably not possible but I would like to discuss ideas on how we might be able to approximate the "roll up a new PC at level X" ... imo the benefit would be campaigns would not "hinge" on PC survival, it would encourage group play since death in a group means at least you may roll up a higher level PC to rejoin, it allows DMs to be less "gun-shy" in their games, I think we would see more high level PC deaths to me that would be more realistic, death itself would not be as "catastrophic" on some players, at least they don't have to "start completely over"...
The down sides, it is unfair to players not in a campaign as they do not have the option to roll up a higher level PC to replace a high level character that was killed, it would be a crack in the "Perma death" pillar (the death is still permanent) It could create calls of favoritism, it could be abused by DMs, death may become more common and possibly cheapen the impact of dying if you know you will be able to create a new PC at level X...
I don't recall when this topic had been raised in the past, I'm sure it has as nothing here is really "new" ... I have a group of players in a campaign, so of course I have a selfish stake in this discussion, if I could have it my way of course I would want to be given the trust to have a player roll up a lower level PC and be able to continue with the campaign...
No one has died yet, but imo Adventuring is a dangerous thing, and it seems unrealistic for me to think that all of my players would "survive" a career of adventuring ... I think some of them should die, but I am admittedly "gun-shy" and I don't want to be...
This is why I am asking for advise and opinions on the matter hopefully from folks that are not as "biased" as I am.
In mine and many other DMs PnP games if a PC dies generally you usually have the player roll up a new PC that is X levels lower than the lowest surviving PC. In the event of a TPK (Total Party Kill) the campaign is usually ended / restarted with much lower level PCs.
In my time in ALFA I have noticed a suspicious behavior of solo PCs being killed my the droves while players with DM attention tend to survive longer. I have noticed a tendency of DMs to be overly (imo) cautious with their players, a major concern being that a player may be killed an thus ruin a campaign...especially at higher levels.
If I run my campaign for a year and all of the characters are high level and one or two critical PCs die, it spells doom for the game. This imo creates an environment where the DM almost /has/ to be especially careful when planning any combat. Random encounters and lethal traps are almost out of the question...
I know its is probably not possible but I would like to discuss ideas on how we might be able to approximate the "roll up a new PC at level X" ... imo the benefit would be campaigns would not "hinge" on PC survival, it would encourage group play since death in a group means at least you may roll up a higher level PC to rejoin, it allows DMs to be less "gun-shy" in their games, I think we would see more high level PC deaths to me that would be more realistic, death itself would not be as "catastrophic" on some players, at least they don't have to "start completely over"...
The down sides, it is unfair to players not in a campaign as they do not have the option to roll up a higher level PC to replace a high level character that was killed, it would be a crack in the "Perma death" pillar (the death is still permanent) It could create calls of favoritism, it could be abused by DMs, death may become more common and possibly cheapen the impact of dying if you know you will be able to create a new PC at level X...
I don't recall when this topic had been raised in the past, I'm sure it has as nothing here is really "new" ... I have a group of players in a campaign, so of course I have a selfish stake in this discussion, if I could have it my way of course I would want to be given the trust to have a player roll up a lower level PC and be able to continue with the campaign...
No one has died yet, but imo Adventuring is a dangerous thing, and it seems unrealistic for me to think that all of my players would "survive" a career of adventuring ... I think some of them should die, but I am admittedly "gun-shy" and I don't want to be...
This is why I am asking for advise and opinions on the matter hopefully from folks that are not as "biased" as I am.