Testing Custom Skills (and subdual, and custom descriptions)
Posted: Sat Aug 30, 2008 10:14 pm
I'm hosting a test module today for several systems that have been long in the works.
To help test, you just need to download this file:
http://download.alandfaraway.org/downlo ... lltest.rar
Unpack, then:
Put the two haks in your documents/nwn2/hak folder
Put the tlk file in your documents/nwn2/tlk folder (replaces the previous version)
Put the PWC file in your documents/nwn2/pwc folder
Module is up in PW Story, called "ACR Skills Test Server"
The password for the module is "skilltest"
I've added a copy of the TSM Live servervault there so people can test the automated rebuild into the new skillset. Changes made here will not affect Live, it is strictly a test sandbox. Feel free to roll up several new PCs.
Things to test:
Combinations of taking deleted skills (lore, taunt, set trap, etc) at char creation, adding and removing ranks of skills in the dialogue watching for 'extra" skillpoints garnered
Able Learner: Should get to buy starting skills at 1 point per rank (not possible in normal character creation)
Speak Languages: When ranks are bought with starting skillpoints, it should let you pick additional languages (on subsequent levelups, this is incomplete still)
Characters / GSIDs with " or ' in their names - should work normally
Descriptions: PC Tools custom button 4 now lets you change your PC's description field. Test with other players to confirm this works directly, with login.logout, etc.
Subdual- can be activated using an inventory widget or via PC tools button 5. Those who tested it before know some things to check on here. Used for subduing opponents without killing them.
Please let me know what you discover.
To help test, you just need to download this file:
http://download.alandfaraway.org/downlo ... lltest.rar
Unpack, then:
Put the two haks in your documents/nwn2/hak folder
Put the tlk file in your documents/nwn2/tlk folder (replaces the previous version)
Put the PWC file in your documents/nwn2/pwc folder
Module is up in PW Story, called "ACR Skills Test Server"
The password for the module is "skilltest"
I've added a copy of the TSM Live servervault there so people can test the automated rebuild into the new skillset. Changes made here will not affect Live, it is strictly a test sandbox. Feel free to roll up several new PCs.
Things to test:
Combinations of taking deleted skills (lore, taunt, set trap, etc) at char creation, adding and removing ranks of skills in the dialogue watching for 'extra" skillpoints garnered
Able Learner: Should get to buy starting skills at 1 point per rank (not possible in normal character creation)
Speak Languages: When ranks are bought with starting skillpoints, it should let you pick additional languages (on subsequent levelups, this is incomplete still)
Characters / GSIDs with " or ' in their names - should work normally
Descriptions: PC Tools custom button 4 now lets you change your PC's description field. Test with other players to confirm this works directly, with login.logout, etc.
Subdual- can be activated using an inventory widget or via PC tools button 5. Those who tested it before know some things to check on here. Used for subduing opponents without killing them.
Please let me know what you discover.