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1.13 - The Time to Patch is now [was: 1.13]

Posted: Wed Jul 30, 2008 6:13 pm
by Wynna
Do not update until Tech tells us to. Le woot!
Posted 07/30/08 18:06 (GMT) by Rob McGinnis

Please remember to clear out your override and custom UI folders before applying the patch.

PW Players should hold off on updating until their PW Admins have had a chance to update the PW Server.

Neverwinter Nights 2 Game Update 1.13
Patch Notes - June 2, 2008

Bug Fixes
---------------

General
  • The toolset and game now load hak files in the same order.
  • Skills such as Search will no longer broadcast multiple messages to the chat window while in use. A single message will be displayed when turning the skill on or off.
Multiplayer
  • The chat channel will no longer revert to Local when a player transitions to a new area or module.
DM Client
  • Fixed an issue where DMs would not receive messages on the DM channel if they were filtering out the shout channel.
  • The console command dm_setfaction will no longer cause crashes.
Toolset
  • The toolset and game now load hak files in the same order.
  • Fixed an issue where you could not tint multi-selected tiles.
  • Light spheres shall now display properly.
  • Sound spheres shall now display properly.
  • The creature cache in Area Properties shall now work as intended.
Scripting
  • The GetNextItemInInventory() script function should now work properly with stores.
Custom Content
  • The Skills.2da file will now accept up to 100 rows of data.
New Features
---------------
Multiplayer
  • The chat system now has a /r command for replying to the last private message a player receives. After receiving a private message, the player can enter "/r" into the chat system which will automatically address a private message to the person that sent the previous private message.
  • The ability to send a private message by right clicking on a character's portrait in the party bar has been added to the DM and player client.
Toolset
  • The ItemPropertyActivationPreference property for items is now accessible through scripting.
DM Client
  • DMs can now jump to object when right clicking on a portrait in the party bar.
  • DMs can now jump a player to the DM's location when right clicking on a portrait in the party bar.
  • DMs can now examine the character sheet of a player in the same area when right clicking on a portrait in the party bar.
  • DMs can now shift the alignment of a player in the same area when right clicking on a portrait in the party bar.
  • DMs can now toggle the invulnerability of a player in the same area when right clicking on a portrait in the party bar.
  • DMs can now force players to rest when right clicking on a portrait in the party bar.
  • DMs can now Give/Take gold to/from players when right clicking on a portrait in the party bar.
  • DMs can now Give/Take XP to/from players when right clicking on a portrait in the party bar.
  • DMs can now Give/Take levels to/from players when right clicking on a portrait in the party bar.
  • Character names will now display when you mouse over a character's portrait in the party bar.
  • The ability to send a private message by right clicking on a character's portrait in the party bar has been added to the DM and player client.
Scripting
  • A SetCollision(object oTarget, int bCollision) function has been made available. This will allow builders and DMs to turn the collision of a creature or placeable object on or off dynamically. This function is only useful on creatures/players/placeables that already have collision and will set collision to NONE if called on an object that never had collision in the first place.
  • A GetCollision(object oTarget) function has been added. This function will return the collision Boolean for an object.
  • The ItemPropertyActivationPreference property for items is now accessible through scripting.
  • A GetBicFileName function has been made available. This function will return the file name of a .bic file in a server vault.
  • New List Box functionality has been added to the game. This includes the following script commands:
o ClearListBox
o AddListBoxRow
o RemoveListBoxRow
o ModifyListBoxRow
  • A SetScrollBarRanges(object oPlayer, string sScreenName, string sScrollBarName, int nMinSize, int nMaxSize, int nMinValue, int nMaxValue) function has been added to the game. This function will allow you to set custom values to a scrollbar.
  • A SetFactionLeader(object oNewLeader) function has been added to the game. This allows you to set a companion to be the speaker in a conversation.
  • A GetFirstSubArea(object oArea, vector vPosition) function has been added to the game. This function lets you iterate over the ‘subareas’ at a given position in an area. A subarea would be a trigger, an encounter, or a AoEEffect.
  • A GetNextSubArea(object oArea) function has been added to the game.
  • A GetMovementRateFactor(object oCreature) function has been added to the game.
  • A SetMovementRateFactor(object oCreature, float fFactor) function has been added to the game. This function sets the creature's movement factor to that value. This movement factor is also modified by effects, encumberance, etc.
[edit: title to reflect permission granted to update. -AL]

Posted: Wed Jul 30, 2008 6:25 pm
by Dragoness
I love all the stuff they added (and fixed) to the DM client :D

Posted: Wed Jul 30, 2008 8:02 pm
by HATEFACE
yay

Posted: Wed Jul 30, 2008 8:06 pm
by Mord
Very awesome, however I demand a revert since I reinstalled recently and failed to check this. *shakes fist*

Posted: Wed Jul 30, 2008 9:00 pm
by Vendrin
It's not like you play anyways anymore Mord.

Oh. And about damn time. Took atari long enough.

Posted: Wed Jul 30, 2008 9:15 pm
by Kest
finally

Posted: Wed Jul 30, 2008 9:19 pm
by Mord
It might be conceivable that I am trying to play again. :p

Posted: Thu Jul 31, 2008 10:27 pm
by Thangorn
Mord wrote:It might be conceivable that I am trying to play again. :p
Roll up a builder.. :)

Posted: Sun Aug 03, 2008 7:30 pm
by Leevoth
Out of 'le curiousity' any word on when servers will 1.13 compliant? Namely TSM.

Posted: Sun Aug 03, 2008 7:49 pm
by Demson
AL is running a test server with TSM 1.13 right now. We've been in for a while now, so far it's looking good. I'll ask him to update here when he returns.

Posted: Sun Aug 03, 2008 11:00 pm
by Leevoth
Thank ye kindly. :)

Posted: Sun Aug 03, 2008 11:10 pm
by AcadiusLost
OK, I decided we should get everyone on 1.13 for now, and I'll worry about enabling some of the extra bells and whistles it makes possible a bit later.

The central Worldgate host has been updated with a new version of the alfa_2da.hak, which has been adjusted for compatibility with 1.13. I recommend downloading that first by updating worldgate. Remember that since the forums changed hosting, the URL to supply to Worldgate at the "From URL" stage is "download.alandfaraway.org".

or, if you have Worldgate problems, you can download it directly here (small download)

http://download.alandfaraway.org/downlo ... a_1.50.rar

Use this to replace your preexisting alfa_2da.hak.

Next, clear out any overrides you might have had, for building or otherwise. Check for any leftover custom UI folders (DMFI, for example), none are needed for ALFA. Remember to check both the My Documents and Program Files/Atari arms of your install.

Next, run the autopatcher, which should bring you to 1.13.1407.

Report problems here to start with. If there are many, we'll start a new thread for them.

[edit: elaborated on Worldgate settings]
[edit again, 8/4/08, Worldgate URL correction]