Praying for spells question

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Hughes
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Praying for spells question

Post by Hughes »

Hi all, new player here (and enjoying myself immensely - great stuff).

Can someone tell me what happens if I change the spells in my spellbook after resting, but before using the Holy Symbol tool to pray for them? Are they lost?

For example, let's say I rest and then join up with a group going on an expedition (without having prayed for spells). An hour later we come across an evil wizard. I determine that Silence would be useful here. Can I then switch, say, "Aid" to "Silence" in my spell book, and at that moment pray to get the spell? Or do I have to rest again after switching them around in order for the spell to become available?
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Racerblue
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Post by Racerblue »

From my limited experience, you can pray for spells once per day.
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dergon darkhelm
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Post by dergon darkhelm »

Praying for spells is ala D&D

Once the Spells are in your head you have to use only those or pray for new ones.

So, in short, you have to pray again for sure.

You will only be able to rest if 24+ hours have passed since your last resting.


The question that I can't answer is whether you pray again without resting in between.

I have gotten a script before that says "you have already prayed for your spells today", but I am not sure if that is linked to PC resting cycle or to the game clock.

I will test it next time I'm in ......(unless AL posts and gives full clarification which he likely will ;) )
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

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JaydeMoon
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Post by JaydeMoon »

The answer to your question is probably 'No'.

Check your deities prayer times. I don't know if we enforce it in ALFA, but people will snub your RP if you are praying at all sorts of odd hours when your deity's prayer time is at sunrise.

Also, prayer is time consuming, you can't just pray for spells moments before you walk through the door to fight the bad guy.

I would say that prayer should only happen at your deities prescribed praying times, regardless of whether enough time has passed to allow you to rest/pray mechanically.

But that may not be the hard-coded ALFA rules answer.
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Hughes
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Post by Hughes »

As I understand it, choosing spells is a three-step process:

a) Choose which spells you wish to have available by placing them in your spell-book

b) Rest

c) Use the Holy Symbol tool to "pray"

....only after doing all three of these things are spells available.

My question is, can I change the order? Namely, by doing a) after b)? This would allow me to choose spells I want to have available "in the field," rather than waiting 24 hours and going back to town to rest in an inn.
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ç i p h é r
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Post by ç i p h é r »

When you pray for spells, you will be praying for the spells in your spell book. So you want to make your selections PRIOR to praying. You can only pray once per rest cycle, and that's the only relation to resting that exists.

Now if you swap out an unused spell in your spell book with another spell, you will lose that spell until the next time you successfully pray for your spells. If you don't want to lose that spell, either use another slot or cast the spell before swapping it out. :)

p.s. This is a good question to answer in the APM if we don't already.

p.p.s. Yes, you can swap out spells any time you want, but you won't get to use the new spell until you successfully pray for it.
Last edited by ç i p h é r on Tue Jul 01, 2008 5:11 pm, edited 1 time in total.
MorbidKate
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Re: Praying for spells question

Post by MorbidKate »

Hughes wrote:Hi all, new player here (and enjoying myself immensely - great stuff).

Can someone tell me what happens if I change the spells in my spellbook after resting, but before using the Holy Symbol tool to pray for them? Are they lost?

For example, let's say I rest and then join up with a group going on an expedition (without having prayed for spells). An hour later we come across an evil wizard. I determine that Silence would be useful here. Can I then switch, say, "Aid" to "Silence" in my spell book, and at that moment pray to get the spell? Or do I have to rest again after switching them around in order for the spell to become available?
If you move spells from your book to your "known list" and then relog, any spells not yet used that day will become available for use. I personally wouldn't have a problem with a player doing this BEFORE setting out on an adventure but certainly not once partied up and well into it. That's just cheesy and breaks immersion.

Kate
"We had gone in search of the American dream. It had been a lame f*ckaround. A waste of time. There was no point in looking back. F*ck no, not today thank you kindly. My heart was filled with joy. I felt like a monster reincarnation of Horatio Alger. A man on the move... and just sick enough to be totally confident." -- Raoul Duke.
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dergon darkhelm
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Post by dergon darkhelm »

Per D&D rules a cleric is not mandated to fill up all his/her spell slots after praying. So you *could* choose to prepare a spell into an empty spell slot later in the day.

You cannot, however, "swap out" an already prepared spell or an already cast spell for a new one. You could choose to take a full IC hour "in the field" in a peaceful environment to prepare an open spell slot by the D&D rules.

Whether or not this is possible by the NWN2/ALFA scripting I am unsure of.

PREPARING DIVINE SPELLS
Divine spellcasters prepare their spells in largely the same manner as wizards do, but with a few differences. The relevant ability for divine spells is Wisdom. To prepare a divine spell, a character must have a Wisdom score of 10 + the spell’s level. Likewise, bonus spells are based on Wisdom.

Time of Day: A divine spellcaster chooses and prepares spells ahead of time, just as a wizard does. However, a divine spellcaster does not require a period of rest to prepare spells. Instead, the character chooses a particular part of the day to pray and receive spells. The time is usually associated with some daily event. If some event prevents a character from praying at the proper time, he must do so as soon as possible. If the character does not stop to pray for spells at the first opportunity, he must wait until the next day to prepare spells.
Spell Selection and Preparation: A divine spellcaster selects and prepares spells ahead of time through prayer and meditation at a particular time of day. The time required to prepare spells is the same as it is for a wizard (1 hour), as is the requirement for a relatively peaceful environment. A divine spellcaster does not have to prepare all his spells at once. However, the character’s mind is considered fresh only during his or her first daily spell preparation, so a divine spellcaster cannot fill a slot that is empty because he or she has cast a spell or abandoned a previously prepared spell.
Divine spellcasters do not require spellbooks. However, such a character’s spell selection is limited to the spells on the list for his or her class. Clerics, druids, paladins, and rangers have separate spell lists. A cleric also has access to two domains determined during his character creation. Each domain gives him access to a domain spell at each spell level from 1st to 9th, as well as a special granted power. With access to two domain spells at each spell level—one from each of his two domains—a cleric must prepare, as an extra domain spell, one or the other each day for each level of spell he can cast. If a domain spell is not on the cleric spell list, it can be prepared only in a domain spell slot.
Spell Slots: The character class tables show how many spells of each level a character can cast per day.
These openings for daily spells are called spell slots. A spellcaster always has the option to fill a higher-level spell slot with a lower level spell. A spellcaster who lacks a high enough ability score to cast spells that would otherwise be his or her due still gets the slots but must fill them with spells of lower level.
Recent Casting Limit: As with arcane spells, at the time of preparation any spells cast within the previous 8 hours count against the number of spells that can be prepared.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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