New NWN2 Expansion Pack

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Lusipher
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New NWN2 Expansion Pack

Post by Lusipher »

Neverwinter Nights 2: Storm of Zehir hearkens back to the days of the Baldur’s Gate and Icewind Dale franchises by including full party customization, dungeon crawling, and free exploration of a non-linear game world via an Overland Map. The gripping storyline foreshadows the events that will take place in the Forgotten Realms with the coming of release this June of the Fourth Edition of Dungeons & Dragons® Roleplaying Game.

In the aftermath of the defeat of the King of Shadows, the Sword Coast is in the midst of an uneasy economic recovery. Trade syndicates have sprung up to exploit the post-war confusion for their own ends. The players’ party will wade into this uncertain environment; in order to increase their own fortunes, they can either ally with a syndicate to create a trade empire, or cut their own path through Faerûn by preying upon caravans and selling the goods on the black market. As they attempt to extend their influence, players will become aware of a new faction working behind the scenes: the evil, shapeshifting, serpentine Yuan-Ti.

In addition to trading and economic manipulation, the Neverwinter Nights 2: Storm of Zehir Overland Map allows players to explore the Chultan Peninsula and Sword Coast in a non-linear manner never before seen in any of the Neverwinter Nights games. Exploration will take players from well-known locations, like Neverwinter and Crossroad Keep, to more exotic areas, such as the xenophobic jungle nation of Samarach. Groups of highwaymen and monsters populate the Overland Map and the farther from civilization the player roams, the more difficult the encounters become. The 15-hour campaign in Neverwinter Nights 2: Storm of Zehir is also packed with new classes, spells, creatures, and playable races.

Fans of the compelling multiplayer features of Neverwinter Nights 2 will also be able to take advantage of new improvements to the multiplayer experience, while modders will be able to take advantage of the power and flexibility of the Overland Map and Trading System features along with other world-building enhancements.

Game Features:

· Travel the Sword Coast and Samarach using the open ended exploration of the new Overland Map. Use skills like Spot and Survival while on the Overland Map to avoid ambushes and even find hidden locales and lost artifacts.

· Create your own full party of adventurers. Devastate your foes with a squad of fireball-flinging Sorcerers, form a solid wall of steel with a party of Fighters, or strike the perfect balance in your party by spreading out the classes you choose for your characters.

· Improved party gameplay including streamlined party conversations, a new Teamwork Benefit System, and powerful party feats.

· The world's economy reacts to your adventures and choices. And, through trading and quests, you can expand your merchant company into a massive trading empire.
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Nalo Jade
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Post by Nalo Jade »

Progress train says:

"This thread is part of the solution."
"The reasonable man adapts to fit the world. The unreasonable man adapts the world to suit him. Therefore all progress is achieved by the unreasonable." - unknown

removed self from forums, contact via E-mail. Adios.
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Vendrin
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Post by Vendrin »

my god nalo, stfuplz.

And interesting news Dan, thanks.
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MorbidKate
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Post by MorbidKate »

Thanks for the info Dan. As a builder I'm more interested in the new placeables, textures and tiles than I am in playing the expansion itself. Is there an ETA for this? I believe June is when the 4ED books release but what of the expansion itself??

Kate
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Lusipher
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Post by Lusipher »

Not sure just saw it on NWvault and also theres a thread about this on the Bioware/Obsid boards. On NWvault they said they confirmed its going to happen they just havent mentioned anything about release dates or anything.
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Swift
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Post by Swift »

The new tilesets will be the most interesting IMO from a building point of view, especially considering the places they are taking the expansion.

New classes and playable races doesn't really mean much since we are 8 months out from the last expansion and still havn't decided if we let planetouched and warlocks. I can just imagine the bullshit that will swirl around this promise (if Wild Mage is put in and anyone denies it, i will personally hunt you down and kick your ass tho).

Party feats? Sounds like LOTRO conjunctions

"ITS RED RED RED RED BLUE RED FFS"
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Kest
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Post by Kest »

Sounds interesting. Will be good to see Chult.
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Vendrin
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Post by Vendrin »

Wonder if it will beat Mysteries of Westgate to release.
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Kest
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Post by Kest »

Do you think it'll play through the newest magical cataclysm?

Better base your operations in Baldur's Gate!
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Lusipher
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Post by Lusipher »

No, from what I read this is pre-spellplague.
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Grand Fromage
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Post by Grand Fromage »

You've all missed the most important info!

Chult = DINOSAURS
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Kest
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Post by Kest »

Image
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Electryc
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Post by Electryc »

Grand Fromage wrote:You've all missed the most important info!

Chult = DINOSAURS
If only the game could portray a T-Rex grappling a PC, shaking it about like a rag doll, then throwing him/her in the air to swallow.
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Grand Fromage
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Post by Grand Fromage »

Electryc wrote:If only the game could portray a T-Rex grappling a PC, shaking it about like a rag doll, then throwing him/her in the air to swallow.
You can make your own animations, so I see no reason why this can't be done if they don't include it. :F
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Brother Humphrey
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Post by Brother Humphrey »

Grand Fromage wrote:
Electryc wrote:If only the game could portray a T-Rex grappling a PC, shaking it about like a rag doll, then throwing him/her in the air to swallow.
You can make your own animations, so I see no reason why this can't be done if they don't include it. :F
If that's the case, then I vote for "Rips PC in half, munches on butt, first" animations
<paazin> Elves I bet are kinda fun to play.
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<BH|werksux> elves wiggle too much

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