C.A.C.K.L.E.
Posted: Sat Jun 07, 2008 10:11 am
The articles and theories suggested below are 50% in jest, 50% serious, and 50% nonsense, with a 10% dash of references to Captain Planet.
C.A.C.K.L.E.
Campaign for Advocacy of Creative Kinds of Liberties for Entertainment
C.A.C.K.L.E. Is a multi-part campaign to bring creative liberties to A Land Far Away. There are five main goals of CACKLE, which it wishes to see reach fruition. The members and motions of CACKLE are not that of a group, but of individual variety. Any given member may disagree with the goals or articles as a whole, but may push for any individual article of CACKLE, and once that article is achieved very well may break away from the greater whole.
1)Dungeon Masters of A Land Far Away will have the freedom in their campaign to do as they please so long as the campaign does not violate the rules of the Suspension of Disbelief Act (See: SDA below). This goal will hereafter be referred to as CP1: Earth.
2)Players will have the liberties to play any concept they so desire, so long as it can be proven not to violate the SDA or the Obvious Cheaters Decorum (See: OCD). This goal will hereafter be referred to as CP2: Wind.
3)Rather than limit the opportunities of the rest of the community, violators of major rules will be punished swiftly and harshly in a trial-by-fire method of prosecution, and restrictions put in place in order to curb the events will be removed in favor of detection methods. This goal will hereafter be referred to as CP3: Fire.
4)Standards will be made into an ideological goal, rather than a set of rules. The ALFA standards prescribed should be what is striven for, rather than what is enforced. This goal will hereafter be referred to as CP4: Water.
5)A Land Far Away will strive at all point in time to make the game more enjoyable for their fellow players, will remember that is it a game, and will donate custom content on occasion to the NWN community as a whole. This goal will hereafter be referred to as CP5: Heart.
Each of the articles listed here have been a long desired state of being for ALFA as a whole, as each individual article contributes to the greater Fantastic Understandings of Narcissism (See: FUN). Every goal that is reached or article that is incorporated will add one piece of the puzzle to the glorious whole picture that will be ALFA: Tomorrow. The following is the State of the Game (See: SotG) that will be achieved as the goals are implemented.
Zero Goals: ALFA will remain exactly as it is, for better or worse.
One Goal: ALFA will have achieved its first step towards freedom from the rigid bonds of yesteryear. The community will have a refreshing breeze of freedom, some or many Cheaters will be cocky about the added freedoms and will be caught red-handed in attempting to violate the Rules.
Two Goals: ALFA at this point will be in a euphoric state of being, FUN will persist throughout the ranks for a short time.
Three Goals:[/b] Some may be angered with the changes that have taken place, but will learn to enjoy it with time thanks to FUN. The rest will become addicted to the taste of freedom they have been given. Those pursuing the goals of CACKLE will double in numbers.
Four Goals: The membership of the community will have increased by at least 50% in size by this point in time, from when CACKLE was first announced. FUN will be temporarily put aside by any remaining members of CACKLE in order to pursue the last and final goal.
Five Goals: Euphoria. Zen. Bliss. FUN overtakes the community and is an irresistible tool that will fight burnout, and increase participation and membership.
Navigator:
Primary Goals and Concept of Cackle.
Suspension of Disbelief Act
Obvious Cheaters Decorum
Fantastic Understandings of Narcissism
State of the Game Address
C.A.C.K.L.E.
Campaign for Advocacy of Creative Kinds of Liberties for Entertainment
C.A.C.K.L.E. Is a multi-part campaign to bring creative liberties to A Land Far Away. There are five main goals of CACKLE, which it wishes to see reach fruition. The members and motions of CACKLE are not that of a group, but of individual variety. Any given member may disagree with the goals or articles as a whole, but may push for any individual article of CACKLE, and once that article is achieved very well may break away from the greater whole.
1)Dungeon Masters of A Land Far Away will have the freedom in their campaign to do as they please so long as the campaign does not violate the rules of the Suspension of Disbelief Act (See: SDA below). This goal will hereafter be referred to as CP1: Earth.
2)Players will have the liberties to play any concept they so desire, so long as it can be proven not to violate the SDA or the Obvious Cheaters Decorum (See: OCD). This goal will hereafter be referred to as CP2: Wind.
3)Rather than limit the opportunities of the rest of the community, violators of major rules will be punished swiftly and harshly in a trial-by-fire method of prosecution, and restrictions put in place in order to curb the events will be removed in favor of detection methods. This goal will hereafter be referred to as CP3: Fire.
4)Standards will be made into an ideological goal, rather than a set of rules. The ALFA standards prescribed should be what is striven for, rather than what is enforced. This goal will hereafter be referred to as CP4: Water.
5)A Land Far Away will strive at all point in time to make the game more enjoyable for their fellow players, will remember that is it a game, and will donate custom content on occasion to the NWN community as a whole. This goal will hereafter be referred to as CP5: Heart.
Each of the articles listed here have been a long desired state of being for ALFA as a whole, as each individual article contributes to the greater Fantastic Understandings of Narcissism (See: FUN). Every goal that is reached or article that is incorporated will add one piece of the puzzle to the glorious whole picture that will be ALFA: Tomorrow. The following is the State of the Game (See: SotG) that will be achieved as the goals are implemented.
Zero Goals: ALFA will remain exactly as it is, for better or worse.
One Goal: ALFA will have achieved its first step towards freedom from the rigid bonds of yesteryear. The community will have a refreshing breeze of freedom, some or many Cheaters will be cocky about the added freedoms and will be caught red-handed in attempting to violate the Rules.
Two Goals: ALFA at this point will be in a euphoric state of being, FUN will persist throughout the ranks for a short time.
Three Goals:[/b] Some may be angered with the changes that have taken place, but will learn to enjoy it with time thanks to FUN. The rest will become addicted to the taste of freedom they have been given. Those pursuing the goals of CACKLE will double in numbers.
Four Goals: The membership of the community will have increased by at least 50% in size by this point in time, from when CACKLE was first announced. FUN will be temporarily put aside by any remaining members of CACKLE in order to pursue the last and final goal.
Five Goals: Euphoria. Zen. Bliss. FUN overtakes the community and is an irresistible tool that will fight burnout, and increase participation and membership.
Navigator:
Primary Goals and Concept of Cackle.
Suspension of Disbelief Act
Obvious Cheaters Decorum
Fantastic Understandings of Narcissism
State of the Game Address