Movement: WASD, DMFI Follow and the Mouse.
Posted: Sun Apr 20, 2008 4:51 am
I guess not everyone knows and a DM said I should start a new topic to raise awareness. There is a serious problem with how NWN2 (and 1) handles the packets sent to the server and to other players when you move.
Movement causes packets to be sent to the server which are then processed by the CPU and are sent out to every player and DM in the area. Some methods of movement cause this to become a flood of packets being sent for every step you take which causes CPU strain on the server when multiple people do it and causes packet spam to all the players in the area as they get sent out causing timeouts and lag.
It only takes two people walking around the same area using WASD to cause a constant build up of packets that will start lagging and eventually crash a server if they do not stop!
Using the WASD keys, DMFI follow command and holding down the mouse in the direction you want to go all cause this.
The only safe way to walk without causing these problems is by clicking the mouse on your destination. This causes one walk path to be sent to the server which is distributed to everyone in the area instead of the constant stream of them. It sucks a lot but if we want stable servers we have to do this.
Obsidian mentioned they want to fix this so if you would like to voice a complaint to them please do and it may be fixed faster!
Movement causes packets to be sent to the server which are then processed by the CPU and are sent out to every player and DM in the area. Some methods of movement cause this to become a flood of packets being sent for every step you take which causes CPU strain on the server when multiple people do it and causes packet spam to all the players in the area as they get sent out causing timeouts and lag.
It only takes two people walking around the same area using WASD to cause a constant build up of packets that will start lagging and eventually crash a server if they do not stop!
Using the WASD keys, DMFI follow command and holding down the mouse in the direction you want to go all cause this.
The only safe way to walk without causing these problems is by clicking the mouse on your destination. This causes one walk path to be sent to the server which is distributed to everyone in the area instead of the constant stream of them. It sucks a lot but if we want stable servers we have to do this.
Obsidian mentioned they want to fix this so if you would like to voice a complaint to them please do and it may be fixed faster!