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Death and Dying

Posted: Wed Apr 16, 2008 1:47 am
by Leevoth
Ok so I lost my first character tonight and I'm wondering; is it ok to make a new character similar to the old one? Is it in poor taste but accepted? Or is it not ok at all?

I miss him already. :cry:

Posted: Wed Apr 16, 2008 2:06 am
by Zelknolf
The answer to that varies based on how similar we're talking.

Bob Boberson, a level 1 human fighter ( 16/13/16/10/10/8 ) dies and the player makes Rob Roberson, a level 1 human fighter ( 16/13/16/10/10/8 ), whose personality and memory mirrors Bob's at the moment of his death. <-- not kosher

Bob Boberson, a level 1 human fighter ( 16/13/16/10/10/8 ) dies and the player makes Fred Hammerman, a level 1 human fighter ( 16/13/16/10/10/8 ), whose personality is similar to Bob's, but whose memories do not carry over and whose interations start fresh. <-- technically okay, but people will talk about you behind your back.

Bob Boberson, a level 1 human fighter ( 16/13/16/10/10/8 ) dies and the player makes Jimmy Boberson, Bob's brother and a level 1 human fighter ( 16/14/14/12/10/10 ), who shares some traits, but is mostly a unique person from Bob. <-- minorly cheesy, but a cheese that is easily overcome with good RP.

Bob Boberson, a level 1 human fighter ( 16/13/16/10/10/8 ) dies and the player makes Tharivol Eilistil, a sun elf fighter ( 16/15/12/16/10/8 ), whose personality and knowledge are entirely different, but whose class and fighting style are similar. <-- probably alright; most players have classes and builds they like to play.

Posted: Wed Apr 16, 2008 2:55 am
by Leevoth
Thanks, that kinda what I figured but it's good to have someone else say it.

Especially in such a humourous manner. :lol:

Posted: Wed Apr 16, 2008 12:55 pm
by fluffmonster
If the PC dies quick enough that no one got to know him, who will know whether the next PC has the same personality or not? ;)

Posted: Wed Apr 16, 2008 1:01 pm
by Veilan
Zelknolf wrote:but people will talk about you behind your back.
That's for anglo and american pu... polite folk.

I'd tell it to your face how much it reeks of cheese ;).

Posted: Wed Apr 16, 2008 1:25 pm
by Godpuppet
Judging at how easy it is to lagg die, this info is kinda useful.

Posted: Wed Apr 16, 2008 1:28 pm
by Veilan
Yeah, whenever there is combat, the game really seems to seize up :?.

Luckily I've only been in a couple of fights so far, but everytime I just clicked a mob and then pieced together from the combat log afterwards what actually happened... :lol:

Posted: Wed Apr 16, 2008 2:30 pm
by Zelknolf
Veilan wrote:That's for anglo and american pu... polite folk.

I'd tell it to your face how much it reeks of cheese ;).
Pushaw! ALFA is swimming in gossip; anglo-ness or germanic-ness doesn't seem to make a difference!


Fluff makes a good point, though. Few people actually care about remakes if no one met the character. There're a few people who'll grump, but I've yet to hear of anyone doing anything about it.

Posted: Wed Apr 16, 2008 6:39 pm
by hollyfant
The smallest, simplest yet most noticeable way to change a character concept is probably switching the sex. Give the new guy/gal a quirk the old one didn't have and usually you're good to go. Just don't expect to get away with that twice. We only have the two sexes to work with, you see. :luff:

Posted: Wed Apr 16, 2008 6:53 pm
by JaydeMoon
That's Holly.

Incapable of thinking outside the box.

Posted: Wed Apr 16, 2008 6:59 pm
by Dragoness
:P so basically the dead people get a sex change? XD

Posted: Wed Apr 16, 2008 7:21 pm
by Mikayla
D:
so basically the dead people get a sex change? XD

Huh.

**Mulls it over . . . **