Ok so I lost my first character tonight and I'm wondering; is it ok to make a new character similar to the old one? Is it in poor taste but accepted? Or is it not ok at all?
The answer to that varies based on how similar we're talking.
Bob Boberson, a level 1 human fighter ( 16/13/16/10/10/8 ) dies and the player makes Rob Roberson, a level 1 human fighter ( 16/13/16/10/10/8 ), whose personality and memory mirrors Bob's at the moment of his death. <-- not kosher
Bob Boberson, a level 1 human fighter ( 16/13/16/10/10/8 ) dies and the player makes Fred Hammerman, a level 1 human fighter ( 16/13/16/10/10/8 ), whose personality is similar to Bob's, but whose memories do not carry over and whose interations start fresh. <-- technically okay, but people will talk about you behind your back.
Bob Boberson, a level 1 human fighter ( 16/13/16/10/10/8 ) dies and the player makes Jimmy Boberson, Bob's brother and a level 1 human fighter ( 16/14/14/12/10/10 ), who shares some traits, but is mostly a unique person from Bob. <-- minorly cheesy, but a cheese that is easily overcome with good RP.
Bob Boberson, a level 1 human fighter ( 16/13/16/10/10/8 ) dies and the player makes Tharivol Eilistil, a sun elf fighter ( 16/15/12/16/10/8 ), whose personality and knowledge are entirely different, but whose class and fighting style are similar. <-- probably alright; most players have classes and builds they like to play.
Yeah, whenever there is combat, the game really seems to seize up .
Luckily I've only been in a couple of fights so far, but everytime I just clicked a mob and then pieced together from the combat log afterwards what actually happened...
Veilan wrote:That's for anglo and american pu... polite folk.
I'd tell it to your face how much it reeks of cheese .
Pushaw! ALFA is swimming in gossip; anglo-ness or germanic-ness doesn't seem to make a difference!
Fluff makes a good point, though. Few people actually care about remakes if no one met the character. There're a few people who'll grump, but I've yet to hear of anyone doing anything about it.
The smallest, simplest yet most noticeable way to change a character concept is probably switching the sex. Give the new guy/gal a quirk the old one didn't have and usually you're good to go. Just don't expect to get away with that twice. We only have the two sexes to work with, you see.