Page 1 of 2

Ice, Nether & Rauvin Mountains Screens (dial-up unfriend

Posted: Mon Dec 03, 2007 1:41 am
by indio
I'm very happy with these areas...16 24x24 full area transition...took me maybe 10 hours in Photoshop and toolset combined to get these skeletons ready for some decoration. YATT makes light work of region building. This is the eastern heart of TSM, stretching from Sundabar in the west to Ascore in the east, bordering Anauroch.

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Posted: Mon Dec 03, 2007 1:47 am
by Overfilled Cup
simply amazing :eek:

Posted: Mon Dec 03, 2007 1:49 am
by indio
Thanks OC. Much appreciated.

Posted: Mon Dec 03, 2007 1:53 am
by JaydeMoon
:eek:

Those trees are hyooj!!!

Posted: Mon Dec 03, 2007 2:09 am
by Inwintersshadow
Nice work.

Posted: Mon Dec 03, 2007 2:27 am
by Vaelahr
Mountain-base pines....gorgeous. 8)

Posted: Mon Dec 03, 2007 2:29 am
by darrenhfx
Very impressive. :)

Posted: Mon Dec 03, 2007 2:50 am
by danielmn
All that is missing is my rangers cabin.....

Excellent job!

Posted: Mon Dec 03, 2007 3:47 am
by Wynna
It's your speed that's astonishing, Indio. Especially turning out that kind of quality. You really should hold a chat room seminar or post a tutorial on how you do that YATT thing. Really. You should.

Posted: Mon Dec 03, 2007 4:08 am
by Twin Axes
danielmn wrote:All that is missing is my rangers cabin.....

Excellent job!
...and the sound of dwarven boots trudging through the snow.

Wonderful!

Posted: Mon Dec 03, 2007 4:25 am
by HEEGZ
Very nice! Now some questions...

I did this exact same thing with YATT for waterdeep this summer. However I could never get the toolset to save the areas and it would freeze/crash nearly every time. Is the toolset more stable now with MotB because this is an awesome way to pump out areas if it's reliable now.

Nate

Posted: Mon Dec 03, 2007 4:31 am
by HEEGZ
Wynna wrote:It's your speed that's astonishing, Indio. Especially turning out that kind of quality. You really should hold a chat room seminar or post a tutorial on how you do that YATT thing. Really. You should.
It's actually really easy to pick up. The hardest part is creating your source image(s) in photoshop. I'm guessing that within 2 hours of downloading YATT I had 48 areas in the size shown here mapping out the entire city of WD according to canon. My problem was that I couldn't get my toolset to save or keep from crashing. Using YATT it is pretty intuitive and definitely pays dividends for time invested as you can see here. I'm encouraged to see lots of areas resulting from it because I was unable to do this last summer. Hope to get MotB eventually and give it another try.

If anybody is interested in doing this it's pretty easy if you know how to do any sort of digital imaging and have a basic understanding of the toolset.

Nate

Posted: Mon Dec 03, 2007 9:51 pm
by indio
http://www.thesilvermarches.net/uploads ... gions2.pdf

It's rough, done in an hour, but it might help.

Posted: Mon Dec 03, 2007 9:56 pm
by indio
HEEGZ wrote:Very nice! Now some questions...

I did this exact same thing with YATT for waterdeep this summer. However I could never get the toolset to save the areas and it would freeze/crash nearly every time. Is the toolset more stable now with MotB because this is an awesome way to pump out areas if it's reliable now.

Nate
My YATT plugin crashes or fails to complete if I throw too much at it...on my laptop I can't get more than 16 24x24 areas. If I try for say 20 areas, I run out of memory and crash.

The toolset is quite stable if run in Directory mode otherwise, but that's been the case since before MotB. I suspect Waterdeep would be best divided into multiple Super Area projects, each of say 16 areas (or whatever suits), and built that way instead.

Posted: Mon Dec 03, 2007 10:22 pm
by Wynna
indio wrote:http://www.thesilvermarches.net/uploads ... gions2.pdf

It's rough, done in an hour, but it might help.
Added to the Toolset Forum Tutorials Thread.

Thanks, Indio.