New OAS2 Beta
Moderator: ALFA Administrators
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
New OAS2 Beta
I will be putting a new version of the OAS2 up for testing (PWStory on Gamespy) within the hour and invite you all along to have a look.
There's a new .pwc file here. Normal ALFA password. Still at update 1.06.980.
Things I need testing:
1) Should be persistent. Please check if you appear back where you logged out.
2) Some of the merchants now give rewards for items found around the server - please check that you receive xp/gp and that it is still there when logging back in.
3) There are now healers in Soubar and Boareskyr Bridge. Let me know if you get healed correctly if you need it.
4) Spawns and NPCs should now behave more reasonably as they have actually got some scripts assigned to them.
All comments welcome on the OAS Beta forum.
Teric
There's a new .pwc file here. Normal ALFA password. Still at update 1.06.980.
Things I need testing:
1) Should be persistent. Please check if you appear back where you logged out.
2) Some of the merchants now give rewards for items found around the server - please check that you receive xp/gp and that it is still there when logging back in.
3) There are now healers in Soubar and Boareskyr Bridge. Let me know if you get healed correctly if you need it.
4) Spawns and NPCs should now behave more reasonably as they have actually got some scripts assigned to them.
All comments welcome on the OAS Beta forum.
Teric
- dergon darkhelm
- Fionn In Disguise
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- Location: Cleveland, Ohio, United States
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
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Yeah, don't let it get your machine too!
On a more serious note, we really need to work out what's making an idle NWN2 server run through the roof on CPU cycles, otherwise it's going to be fairly crippling in the long run. I think 003 has behaved for Indio so far, so I'm hoping it's something module-specific.
On a more serious note, we really need to work out what's making an idle NWN2 server run through the roof on CPU cycles, otherwise it's going to be fairly crippling in the long run. I think 003 has behaved for Indio so far, so I'm hoping it's something module-specific.
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
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Just to alleviate confusion: The pwc linked in Teric's post above is not current. I'm hosting the OAS2 for the time being, and here is the info you'll need if you want to connect to it:
Server Name: ALFA OAS2 Test Server
PW Story, password (same as ALFA's player password)
If you need to direct connect, it's 67.172.180.55:5127
The pwc is RAR'd here (and goes in your /docs/NWN2/pwc/ folder):
http://www.alandfaraway.org/downloads/N ... 2_test.rar
You may also want to download the DMFI UI- certainly as a DM, it's extremely helpful. As a player, it lets you speak languages through a scripted system (letter replacement code, not canon translation). The files for that are RAR'd here:
http://www.alandfaraway.org/downloads/N ... mfi_ui.rar
you'll want to put the "DMFI UI" folder in your /docs/nwn2/ui/custom/ folder.
then, put the "ingameguix1.ini" in your /docs/nwn2/ui/default/ folder
Then, you should be all set.
Server Name: ALFA OAS2 Test Server
PW Story, password (same as ALFA's player password)
If you need to direct connect, it's 67.172.180.55:5127
The pwc is RAR'd here (and goes in your /docs/NWN2/pwc/ folder):
http://www.alandfaraway.org/downloads/N ... 2_test.rar
You may also want to download the DMFI UI- certainly as a DM, it's extremely helpful. As a player, it lets you speak languages through a scripted system (letter replacement code, not canon translation). The files for that are RAR'd here:
http://www.alandfaraway.org/downloads/N ... mfi_ui.rar
you'll want to put the "DMFI UI" folder in your /docs/nwn2/ui/custom/ folder.
then, put the "ingameguix1.ini" in your /docs/nwn2/ui/default/ folder
Then, you should be all set.
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
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Yes, I followed some interim instructions to merge it with MotB's files. The official 1.10 version is due out soon from what I hear, but the one we've got works ingame now.Runestaff wrote:Is this UI modification compatible with MotB?
Note also that both the OAS2 files and the current NWN2 ALFA haks (for building, and for the Beta servers) can be obtained using the Worldgate client, and configuring from URL: www.alandfaraway.org