Ronan wrote:I actually felt the suggestion's power was that it was more arbitrary, succinct and broad. The aggressor can define whatever reason he wants, as these may vary greatly between PCs. Maeredhel for example would kill any Banite just for being an evil Banite, while BG PCs seem to mostly accept their presence.
For example:
PC A: "Hello."
PC C [Tell]: "My PC hates elves. If A does anything to piss him off, he might make a stylish hat out of her face."
PC A [Tell]: "Ok... I'll pass, thanks."
-or-
PC A [Tell]: "Hmm, I'll take my chances."
I suppose the question is is the latter response "cvc concent" or not? I would take those tells as a friendly warning, a kind of friendliness you should always engage the player of a PC your PC will be unfriendly to. Assuming this encounter leads to PC C batting for PC A's face, there's no reason why it couldn't be that PC A escapes the sitution if he doesn't want the fight (and does RP that, be it a yield or a desperate dash to escape).
So our rules allowing "if you come talk to me, I might kill you" is counterproductive. "If you come talk to me, I might attack you" is fair enough. Big difference there.
The problem is that once this kind of situation is defused, the players assume that their PCs are trying to kill each other and will start to build their defences. Including pre-empting the other under favorable conditions, gathering up friends (among other players), trying to drive away friends of the other player, and so on until the drama fuskball is in full roll. This situation needs to be solved, either by the players agreeing to leave each other alone, the DM team forcing the aggressor to leave the avoider alone, or the DM team ruling who dies and move on. If it comes to one dies, odds are the on-engine stronger PC would want to resolve it with a fight on the engine, and the other wants to resolve it with more "RP". The DM team must choose which path is forced if the players won't agree.
In my opinion if the players can't agree on how to resolve the situation, the DM team needs the right to decide what are the appropriately weighted dice, roll them, and tell the story of the winner killing the loser in an appropriate (and hopefully epic) way. Not a single DM but the HDM and all involved DMs in the team.