Balance between players
Moderator: ALFA Administrators
- Brokenbone
- Chosen of Forumamus, God of Forums
- Posts: 5771
- Joined: Mon May 16, 2005 1:07 am
- Location: London, Ontario, Canada
Re: Balance between players
I've posted a "scavenger hunt sniffer" NPC's scripts a few times in the forums. The conversation was too "nesty" to easily put in the forums, but suffice it to say this script fired when there was some kind of action in convo about "HEY CAN I LOOK AT YOUR STUFF AND TRADE"? Here's a link, though I'm sure I've posted about this more than once:
http://www.alandfaraway.org/forums/view ... th#p527298
Blindhamsterman, I'm pretty sure you've got tech-fu, you could kinda do whatever you wanted with a script like this and then some.
Tooling 20 "scraps of paper" labelled CR1, CR2, CR3 thru CR20, with tags including the string "CRx", x being an integer (really, for the scavenger hunt NPC dude to "read"), not hard. You'd want a unified naming scheme and to stick to it.
We have some wacky ideas on how to reward based on an XP ratio, as opposed to say, a treasure table for CR1, CR2, CR3, etc., although whatever the loot scripts deep in the dark of the ACR spit out, I don't really know what those are patterned on. Never have.
Here's the hilarious part though, the wealth tables in ALFA are HIGHER than in the DMG.
However, reward occurrence in absence of a DM is LOWER than in the DMG.
Do you get 300gp for an EL1 encounter in ALFA, 600gp for an EL2 encounter in ALFA, etc.? Okay, granted, those numbers assume being in the "owner critter" LAIR, as opposed to out in the field where a critter will only carry what it needs (utility items, weapons, and probably only gold if it's planning to go shopping or whoring), but they're pretty beefy numbers, ain't they? Finding five orcs with 1500gp among them would cause most ALFAns to die of shock. Finding five orcs afield with just "used" arms and armor which would've been worth 50gp a head if new, less shocking, nor the idea that back home which you will NEVER, EVER find, the other 1250gp of wealth including a 50 gallon barrel of wine, three horses plus one half eaten horse, two pearls buried in a bag ten feet under the cavern floor, a 100gp painting of an elf that's been ruined by it being the target of the "who pees the farthest with good aim contest", etc.
Don't know what a hypothetical CR1 token should be worth, could be a 3d10 gold, you see if your server's economy goes to hell, tinker with the numbers etc. until you feel there's a decent balance, people are having fun, people aren't exploiting to "ruin a good thing", etc.
I do not know if the ACR loot scripts pick from like, a list of good and junk items to distribute, but making it spit out "tokens" for a week as a test might be interesting.
http://www.alandfaraway.org/forums/view ... th#p527298
Blindhamsterman, I'm pretty sure you've got tech-fu, you could kinda do whatever you wanted with a script like this and then some.
Tooling 20 "scraps of paper" labelled CR1, CR2, CR3 thru CR20, with tags including the string "CRx", x being an integer (really, for the scavenger hunt NPC dude to "read"), not hard. You'd want a unified naming scheme and to stick to it.
We have some wacky ideas on how to reward based on an XP ratio, as opposed to say, a treasure table for CR1, CR2, CR3, etc., although whatever the loot scripts deep in the dark of the ACR spit out, I don't really know what those are patterned on. Never have.
Here's the hilarious part though, the wealth tables in ALFA are HIGHER than in the DMG.
However, reward occurrence in absence of a DM is LOWER than in the DMG.
Do you get 300gp for an EL1 encounter in ALFA, 600gp for an EL2 encounter in ALFA, etc.? Okay, granted, those numbers assume being in the "owner critter" LAIR, as opposed to out in the field where a critter will only carry what it needs (utility items, weapons, and probably only gold if it's planning to go shopping or whoring), but they're pretty beefy numbers, ain't they? Finding five orcs with 1500gp among them would cause most ALFAns to die of shock. Finding five orcs afield with just "used" arms and armor which would've been worth 50gp a head if new, less shocking, nor the idea that back home which you will NEVER, EVER find, the other 1250gp of wealth including a 50 gallon barrel of wine, three horses plus one half eaten horse, two pearls buried in a bag ten feet under the cavern floor, a 100gp painting of an elf that's been ruined by it being the target of the "who pees the farthest with good aim contest", etc.
Don't know what a hypothetical CR1 token should be worth, could be a 3d10 gold, you see if your server's economy goes to hell, tinker with the numbers etc. until you feel there's a decent balance, people are having fun, people aren't exploiting to "ruin a good thing", etc.
I do not know if the ACR loot scripts pick from like, a list of good and junk items to distribute, but making it spit out "tokens" for a week as a test might be interesting.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
- oldgrayrogue
- Retired
- Posts: 3284
- Joined: Thu Jan 24, 2008 7:09 am
- Location: New York
- Contact:
Re: Balance between players
Here's a response then -- I did -- like 3 times. I asked repeatedly for access to Wynna's static scripts for TSM so that I could "crib" them and fashion them into statics for BG. I even wanted to use those scripts to create a "template" that could be used to create statics for any ALFA server by simply plugging in new suitable dialogue. I am by no means a scripter, but I was willing to try. Got tired of asking. If somone with scripting knowledge were willing to take that up, I bet we could have instant statics for all servers pretty easily.paazin wrote:Here's a thought then.oldgrayrogue wrote:See, I disagree. More static content is the answer. DMs can adjust downward if people are over standards just like they can adjust upward. Its probably easier to identify the few who are over standards actually because they farm or have seen a disproportionate amount of DM time or whatever. Give people stuff to do and stop worrying over virtual gold pieces.
How about we stop bickering about what we need most and y'all volunteer to write up quick little statics on our various servers. I know BG would be thrilled to have s'more!
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Re: Balance between players
As PA, you would have had access to the DMFTP, and could have downloaded the TSM mod at any time.oldgrayrogue wrote:Here's a response then -- I did -- like 3 times. I asked repeatedly for access to Wynna's static scripts for TSM so that I could "crib" them and fashion them into statics for BG. I even wanted to use those scripts to create a "template" that could be used to create statics for any ALFA server by simply plugging in new suitable dialogue. I am by no means a scripter, but I was willing to try. Got tired of asking. If somone with scripting knowledge were willing to take that up, I bet we could have instant statics for all servers pretty easily.paazin wrote:Here's a thought then.oldgrayrogue wrote:See, I disagree. More static content is the answer. DMs can adjust downward if people are over standards just like they can adjust upward. Its probably easier to identify the few who are over standards actually because they farm or have seen a disproportionate amount of DM time or whatever. Give people stuff to do and stop worrying over virtual gold pieces.
How about we stop bickering about what we need most and y'all volunteer to write up quick little statics on our various servers. I know BG would be thrilled to have s'more!
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
- JaydeMoon
- Fionn In Disguise
- Posts: 3164
- Joined: Sun Jan 04, 2004 11:03 pm
- Location: Paradise
- Contact:
Re: Balance between players
Is that in the PA handbook? Or just something he would have just realized if he happened to check that out?Curmudgeon wrote:As PA, you would have had access to the DMFTP, and could have downloaded the TSM mod at any time.
While on the one hand, we can easily look aloof from above and be like, "Well, it was accessible the whole time, you moron!"; I wonder, when specifically ASKED, why would someone not have gently taken their hand and pointed to said accessible DMFTP?
Re: Balance between players
I guess I never got asked.JaydeMoon wrote:I wonder, when specifically ASKED, why would someone not have gently taken their hand and pointed to said accessible DMFTP?
Helping DMs find their documentation and access is part of our job, but it does require a query to the Help Desk or PM inbox.
The power of concealment lies in revelation.
- JaydeMoon
- Fionn In Disguise
- Posts: 3164
- Joined: Sun Jan 04, 2004 11:03 pm
- Location: Paradise
- Contact:
Re: Balance between players
Well, I'm certain you aren't the one at 'fault' here, then.
All of this assumes that OGR isn't just lying out of his face and that he actually asked someone three times, or three someones once, or some other combination...
And why that someone could not have helped him out.
Which, of course, could be down to OGR asked a brand new just approved ALFAN for the access... and said njub didn't have the answers...
I somehow doubt that...
All of this assumes that OGR isn't just lying out of his face and that he actually asked someone three times, or three someones once, or some other combination...
And why that someone could not have helped him out.
Which, of course, could be down to OGR asked a brand new just approved ALFAN for the access... and said njub didn't have the answers...
I somehow doubt that...
- JaydeMoon
- Fionn In Disguise
- Posts: 3164
- Joined: Sun Jan 04, 2004 11:03 pm
- Location: Paradise
- Contact:
Re: Balance between players
And ANYWAY! This is relative to Paazin's smarmy comment about just picking up the ball and doing it yourself and OGRs response (particulars be damned) that it isn't that plainly simple!
YOU!!!
YOU!!!

Re: Balance between players
JaydeMoon wrote:And ANYWAY! This is relative to Paazin's smarmy comment about just picking up the ball and doing it yourself and OGRs response (particulars be damned) that it isn't that plainly simple!
YOU!!!
I'm not trying to call anyone out. Pointing out that arguing on this thread about who is right or wrong is less productive for the lot of us than, say, if we decided to diagram ideas and see about extracting quests like OGR suggested from TSM.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
Re: Balance between players
This stuff is all Burt's fault. Burt, quit unbalancing Alfa, you jagoff.
"So Mom, Dad... about that gold those guys brought me when I was a baby. You remember that GOLD, right?" - Jesus
- oldgrayrogue
- Retired
- Posts: 3284
- Joined: Thu Jan 24, 2008 7:09 am
- Location: New York
- Contact:
Re: Balance between players
I am not interested in getting into he saids she saids. All I will say is that I made multiple posts about adding statics to BG and other servers in the manner described. I also explained that I was not a scripter and needed help. Did I have access as PA? Sure. Did I have a clue how to access on my own? No. Was I willing to try with help? Yes. Am I willing to do it now? Not in a million years.
Re: Balance between players
EDIT:
MEH
MEH
Last edited by Mirabai on Sat Feb 19, 2011 12:23 am, edited 1 time in total.
---Elsewhere---
Re: Balance between players
Whatever few people involved deal with this on irc on a chan or through messages in stead of using this thread, one would think we'd have learned after 11 years or so.
Also, its clearly burt's fault.
Also, its clearly burt's fault.
"The God of the Old Testament is arguably the most unpleasant character in all fiction: jealous and proud of it; a petty, unjust, unforgiving control-freak; a vindictive, bloodthirsty ethnic cleanser; a misogynistic, homophobic, racist, infanticidal, genocidal, filicidal, pestilential, megalomaniacal, sadomasochistic, capriciously malevolent bully." -- Richard Dawkins
Re: Balance between players
Zic's right. We could probably start a thread and a chat on this exact topic.
Otherwise this thread has served its purpose.
Otherwise this thread has served its purpose.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.