Which alignments do you play? How do you play them?

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Ronan
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Re: Which alignments do you play? How do you play them?

Post by Ronan »

Zelknolf wrote:Agreeing with Duncan there, and am a little surprised that it's up for debate. Torture is explicitly defined as evil in D&Dland.
No debate. Torture is evil in D&D, though Maer never actually tortured anyone - he was just willing to do so. It'd certainly be the last tool in his belt he'd use, but he'd gladly of used it if he'd had to. As would many good-aligned PCs in the right circumstances I'd think, and likely have to atone for it. I'm unsure if he'd of bothered to atone (probably would have), but it never came up because he never had to torture anyone. He didn't have to because he lived in D&D land where magic exists. If he existed in the real world his methods would be less magical and more "messy" (e.g., waterboarding).

The psychopath thing I'm less sure about. I don't believe a lack of empathy is enough to determine alignment in D&D, and the intent of his actions were almost always to do good. I think Rumple gave him evil points for accidentally killing a suicidal, crazed and murderous CE prisoner. I can't recall any other clearly-evil acts by D&D standards (though certainly many sketchy "not good" acts when he was first created). By the end he was donating most of his income to others and was expecting to die expelling the Zhentarim from the Marches. I certainly never asked for the NG alignment (I think somewhere between CG and N would have been more accurate anyway).

The accuracy of Maer's NG alignment doesn't really matter. My point was that he would have been significantly more evil had he of existed in the real world, and would have committed significantly more "evil" acts. In D&D-land he was recruited by a deity he knew was good to fight an enemy he knew was evil. In RL he might have been recruited by a government to fight another government; clearly this can be a Bad Thing. In RL it is not obvious who wears the white hats and who wears the black hats (generally they're all grey), and the inconsistent deontological ethics of D&D cannot be applied. For these reasons I don't believe projecting real-world ethics onto D&D's alignment system is very useful. They're separate things. D&D-good is not RL-good.

Unless you're religious, good and evil in the real world are make-believe; they only exists in our minds. In D&D they are objective forces in the universe. If D&D wanted to treat alignment more rationally, I think it'd have a whole lot more Neutrals.
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Re: Which alignments do you play? How do you play them?

Post by kid »

Torture in a ticking bomb situation can be a reasonable non-evil action.
Actually not torturing because you're worried how you might look, how it will make you feel and how your deity will frown upon you, and all the while letting a bomb go off that will kill a large number of people (whatever, dragon attack) could be imm the evil act.
I say when faced with two choices which are bad, choosing not to torture so you don't pay an emotional/religious price as a character, is imm selfish, callus and well... evil.

But that's how I see it anyways.

It's never just "The end justifies the means" Or "Actions are purely good or evil in their core".
Saying in DnD Morality is always deontological might be easier to play, but ignoring teleological aspects of morality can't be good and leads to a LN determination of what is good.

So while I agree that killing an orc-pup just cause he might one day be evil, and so on is an EVIL act without a doubt.
There are situations (as described) where doing an evil act is less evil that not doing that evil act. And hence in that particular situation might be the right and even good thing to do (as unpleasant as it may be). Of course that does not excuse performing an evil act on one to better the life for others... (Kill the richest person and give all his monies to the poor)

Anyways, trying to blanket actions as purely evil or purely good is silly, even for DnD.
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Re: Which alignments do you play? How do you play them?

Post by Veilan »

Galadorn wrote:Lots of great points about how alignment should not be the guide to /all/ RP of any PC. But this is a game, and everyone has different opinins about how to play it and how to interpret the 'rules', and everyone has a lot of freedom to also make a lot of choices. In this game, alignment is still part of the "rules", and for me if you one day play a Paladin, and die, you can roll up a new PC say a cold blooded assassin the next day. Two days... and you, the same person IRL, go from a Lawful Good to a Chaotic Evil PC. We're allowed to do that no problem. I suppose the player thinks many different ideas for PCs are interesting and fun to play. And in this game, with rules, it is kind of 'cool'/'fun' to "portray" a certain PC-class for yourself and for the fun (approval?) of all the other players playing their PCs in the game world... so... we play on.

but, are we... 'supposed' to accept and act accordingly to even an alignement restriction as strict as a Paladin's? Most say "No based on IC situations."... but others would say: "You picked Paladin, you must adhere no matter what."

These alignment-hardwired (supposedly? say the rules?), like Paladin (and the old 'must-be-TN' Druid), have set rules in our game system that say you /must/ adhere to an alignment ideal (like how druids now just must have "neutral" in their alignment somewhere), or, the mentioned specific extreme, like how Paladins must remain LG or lose their powers. So, to be a Paladin in D&D, wether you think alignment is supposed to be your PC guide or not, you as a player if you want to play a Paladin that keeps her powers... then you must use LG as your RP guide. Now, all kinds of moral decisions will appear in game - and if you say to yourself: "This is what my LG Paladin would (should?) do. I don't agree IRL or want to do that, so I won't." --- is that an INFRACTION of the "game rules"... ? :P Most would say: "No, "I" can do what i want, it's my PC." ....Or, is every PC just NOT supposed to be hardwired into an alignment and can move up and down the scale on a whim, since some believe alignment is not the "rule" but a background stat that needs not be adhered to "not seriously"....? Know what I mean? All depends who you are. We are, apparently, allowed to roll a PC and plan the future (sort of). Example: "I want to make a Paladin that does fall from grace and eventualyl ask for approval for a Blackguard." Well that poor Paladin, from the start is a 'doomed-Paladin'... the player knows and may or may not tell anyone. So, how does that affect the other players and PCs around? What a shame! Everyone that Paladin interacts with, "expects" that PC to act a certain way... so puts 'faith' in a 'certain' strain of behaviors, possibly placing their lives in that PC's hands more than once, and poof, one day, that players decideds 'now's a good time', and holding the last rope of the suspension bridge as the rest of the party dashes across, he makes one final anti-prayer to Tyr telling him to get bent, and drops the rope killing 4 other PCs and a rare purple turtle at the bottom of the chasm - PC turns evil - more RP happens over a long while - PC becomes a Blackguard. Sweet. Great PC development! Your are not required (at all apparently) to adhere to your strict PC alignment restriction, because we have freedom to play any class or race or alignment and you 'just wanted' to decide when you go from the expected LG to CE in one drop of the rope. (poor turtle).

If you CHOOSE to play a Paladin... but you are in fact at heart in real life a Neutral Evil person, or hells, even you just might be having a bad day in real life... but you made this Paladin. He's LG. He's "supposed" to act LG. Do LG things. In the game world. So, can you just say: "I don't use RP as a guide for my PC actions.", and just go ahead and do anything? Or 'should' even you, the owner of that LG Paladin, RP with respect to the alignment a Paladin must have?

Some might say for "some" classes they "should"....or god forbid, ..."have to"?

hmmmm... I know a lot people here are sitting back saying to themselves: "Nobody gonna tell me how to RP my PC.".... and this is why when a DM is watching, if something is done against a PC's /actual alignment/, that PC might get a small to large "alignment adjustment". But if someone thinks Paladin is a "cool class to play, why not this time?", and rolls a Paladin... I think for especially that PC, who's powers are governed specifically due to respecting the LG ideal, that that player IS required to RP/act in game towards that specific extreme end of ultimate good. Again there is a lot of lee-way here since the game we play is so open for so much variation in everything that is possible, and with so many different and unique new personalities walking around and bumping into each other.

We want freedom to develop our PCs of course, and one of the big ones, everyone loves to see and especially play, and that opens waves of awesome options for further exciting RP is that "fall from grace" idea. Done a few times already i'm sure. It's also fully acceptable, since we /are/ in control of our PCs and are not restricted to doing such a thing.

I personally hope that if a player rolls any PC, that he/she plays THAT PC. If it's a Paladin for a few levels, then /be/ that Paladin, and go the Blackguard route only if the situations presented in game make sense for that PC to actually move out of LG, ...i just don't like a LG Paladin dropping the rope so to speak to fullfill some predetermined path to become a blackguard without real good and hopefully long term RP that "leads" that way.
A reasonable viewpoint, I just think that you're confusing "alignment" with "the paladin's code of conduct" here. Usually, the code of conduct for a paladin makes them lawful good - and only deities that see that this happens get to have paladins (with Sune being the exception, since she slept with the authors) - but paladins are an extreme fringe case of alignment, where game mechanics complicate an already complicated thing. And like with any divine character, you need to do extra research to play them, DnD rules being what they are. And while I agree that taking shortcuts and abusing "omg player choice how to rp my character!" is cheap and unhelpful, I still think it's arsy-versy to say "that character is a paladin, thus he must act this way!"; the proper approach, in my opinion, being that you say "this characters acts that way... thus he cannot be a paladin.".

Let's not even touch on pre-planned character progression from 1 to 20 with when to most conveniently "fall for blackguard", nothing is more cheesy than that, and it doesn't have anything to do with alignment. It rather leads back to the age old war of villainous narrativists (who think they need full authoral control over what happens with, and to, their characters to tell their story) vs. noble simulationists (who believe that characters should develop according to the situations they actually get in and let the environment shape them, even where it may be mechanically sub-optimal) :P.

What we should be wary of is taking our expectations of alignment and say how another character thus "ought" to be played. A character can be played however is consistent with that character - the only thing we really ought to do is adjust that character's alignment (and if necessary class restrictions and abilities) accordingly. Everyone is free to play their character however they choose... it just consequentially means certain classes, items, abilities won't be available to that character.

Thus, we should not view alignment shifts as a token of behavioural control, but one of acknowledging interesting roleplay. By and large I think it's best not to worry it overly, and only adjust when something noteworthy happens. And then check ourselves whether we are doing it for a violation of our own notions and expectations, or because of a relatively objective deviation from the DnD definition and rules.

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Re: Which alignments do you play? How do you play them?

Post by Galadorn »

Yes.

<irony> Bu just got "hit", and is now Neutral Good. </irony>


baha... sigh :)
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Re: Which alignments do you play? How do you play them?

Post by Mikayla »

While I am definitely not a fan of pre-planned emotional story arcs (start a paladin with plan to fall from grace and become a blackguard) I have to disagree with Galadorn on the rest - the requirement that the Paladin be and stay Lawful Good is enforced not through forcing the player OOC to make "LG" decisions, but IC through taking away the Paladin's status as a Paladin if he acts other than LG. How the character acts is in an in-game decision which should have in-game consequences (and yes, there are plenty of in-game decisions that have OOC consequences, like an impromptu CvC, but this is not one of those cases).

Instead of trying to dictate how people RP their PCs, just have the world react accordingly to how they play.

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Re: Which alignments do you play? How do you play them?

Post by boombrakh »

Mikayla wrote:Instead of trying to dictate how people RP their PCs, just have the world react accordingly to how they play.
QFT
pragmatic (adj.)
The opposite of idealistic is pragmatic, a word that describes a philosophy of "doing what works best."
From Greek pragma "deed," the word has historically described philosophers and politicians who were
concerned more with real-world application of ideas than with abstract notions. A pragmatic person
is sensible, grounded, and practical.
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Re: Which alignments do you play? How do you play them?

Post by Galadorn »

It was too strong a point to say: "if you chose a paladin so you MUST play LG." - of course no one must play any way... [some think perhaps they should!!]... but ultimately yes if anyone breaks with the code/ideal they simply just reap the consequences (which might just be the plan! or at the very least more fun either going the other way or atoning..) it's all good. As well a lot of my post was asking hypothetical questions about wether or not these decisions made in game are or are not what people think players should or would do... based on an initial PC choice of Paladin for example.

It's not easy to explain in the OP, but I was never really trying to imply that players MUST do anything based on an alignment or class choice. Was wrong wording to use "must".

I was not dictating that people should RP according to what others "think they should" either... I was just in thought out loud about what the overall D&D expectation (not really or entirely the "ALFA" expectation, might be regarding the fact that alignment is still 'required', so, using Paladin as the example as the most well-known alilgnment hardcore required situation, i was spitballing that IF someone decides to play a Paladin, and even if RP happened that would cause a fall from grace, if say a player made the Paladin act against this code of conduct (closely and usually associated with lawful good action/reaction no matter what the consequences), if the actions were against the code and/or LG, and the player went the other way (maybe to save the life of the PC? or the life of another PC...), would said player be labelled as: "A good RPer." (i mean who decides if breaking the code is good RP, if the code says "Do this or else."), or would the player just simply get the alignment adjustment and lose (at worst) Paladinhood and associated powers, "You should have made your PC do this regardless of the outcome since you made a Paladin which has sworn oathes to uphold a certain code/faith." Again, it's all the opinion of the player so cannot be right or wrong - since there are repercussions most likely already accepted by the player making the actions (sometimes not i suppose - but that's the thing about the vagueness of these alignments, and the huge variation within even the same alignment), to those witnessing and ultimately the DM if any are also witnessing.

It all comes out in the wash. :) And it's so much fun to watch it all get folded at the end.


Another question for kicks:
What about when DMs are not on? If a PC acts a certain way with "player witnesses", should extreme acts be reported to DMs if they have major in game consequences... for future alignment adjustments? Easy example, player A witnesses player B chopping down all the NPCs in a small town. should they turn the cheek OOC? or /should/ they report? :P
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Re: Which alignments do you play? How do you play them?

Post by Zelknolf »

Galadorn wrote:Another question for kicks:
What about when DMs are not on? If a PC acts a certain way with "player witnesses", should extreme acts be reported to DMs if they have major in game consequences... for future alignment adjustments? Easy example, player A witnesses player B chopping down all the NPCs in a small town. should they turn the cheek OOC? or /should/ they report? :P
This assumes that you know the other character's alignment!

Also trying to tattle on PCs seems likely to be unhelpful way more often than it's helpful.
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Re: Which alignments do you play? How do you play them?

Post by Galadorn »

I saw b00m's PC run from a doorway to another doorway. And he didn't even close the first door. Alignment unknown. But definitely lawful crazy. Totally kidding. :) I never see b00m's PCs anymore at all! :( :( I miss them! And they never run. Or open doors.
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Re: Which alignments do you play? How do you play them?

Post by DarkHin »

Galadorn wrote:I saw b00m's PC run from a doorway to another doorway. And he didn't even close the first door. Alignment unknown. But definitely lawful crazy. Totally kidding. :) I never see b00m's PCs anymore at all! :( :( I miss them! And they never run. Or open doors.
You may not have seen Boom's PC, but running and leaving doors open are typical Boom behaviour, so we can infer that in this situation, Boom acted thus. And since Boom is a Scandinavian, and the aforementioned action is indicative of horrible RP, we can also infer that all Scandinavians are horrible RPers.

The quality of this reasoning reflects the quality of my intelligence, I assure you.
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Re: Which alignments do you play? How do you play them?

Post by oldgrayrogue »

If your PC would leave the door open IC then that is really good RP, and closing the door is actually OOC and bad RP. But you might get an ALFA Rulebook compliance shift of 5 points =P
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Re: Which alignments do you play? How do you play them?

Post by kid »

oldgrayrogue wrote:If your PC would leave the door open IC then that is really good RP, and closing the door is actually OOC and bad RP. But you might get an ALFA Rulebook compliance shift of 5 points =P
I propose the position of a DDM, A Door-closing Dungeon Master,
responsible for RPing the innkeeper who's angry his door is open and walks to close the door in order to allow our players the freedom to play characters that do not close doors.

The DDM will submit a weekly report about doors closed and opened.
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Re: Which alignments do you play? How do you play them?

Post by Ronan »

kid wrote:Torture in a ticking bomb situation can be a reasonable non-evil action.
Actually not torturing because you're worried how you might look, how it will make you feel and how your deity will frown upon you, and all the while letting a bomb go off that will kill a large number of people (whatever, dragon attack) could be imm the evil act.
But Kid, that was not torture. Those were Necromantically Enhanced Interrogation Techniques. We were not trying to kill the guy, or inflict pain until he broke. We were simply trying to confuse him until he spilled the beans on his evil plot which would likely kill hundreds or thousands. It was not our fault the guy had a bum ticker...
kid wrote:I say when faced with two choices which are bad, choosing not to torture so you don't pay an emotional/religious price as a character, is imm selfish, callus and well... evil.
In real life, I agree. However in D&D, if using BoED, torture is just evil, full stop.
Book of Exalted Deeds wrote:When do good ends justify evil means to achieve them? Is it morally acceptable, for example, to torture an evil captive in order to extract vital information that can prevent the deaths of thousands of innocents? Any good character shudders at the thought of committing torture, but the goal of preventing thousands of deaths is undeniably a virtuous one, and a neutral character might easily consider the use of torture in such a circumstance. With evil acts on a smaller scale, even the most virtuous characters can find themselves tempted to agree that a very good end justifies a mildly evil means. Is it acceptable to tell a small lie in order to prevent a minor catastrophe? A large catastrophe? A world-shattering catastrophe?

In the D&D universe, the fundamental answer is no, an evil act is an evil act no matter what good result it may achieve. A paladin who knowingly commits an evil act in pursuit of any end no matter how good still jeopardizes her paladinhood. Any exalted character risks losing exalted feats or other benefits of celestial favor if he commits any act of evil for any reason. Whether or not good ends can justify evil means, they certainly cannot make evil means any less evil. Some good characters might view a situation where an evil act is required to avert a catastrophic evil as a form of martyrdom: “I can save a thousand innocent lives by sacrificing my purity.” For some, that is a sacrifice worth making, just as they would not hesitate to sacrifice their lives for the same cause. After all, it would simply be selfish to let innocents die so a character can hang on to her exalted feats.

Unfortunately, this view is ultimately misguided. This line of thinking treats the purity of the good character’s soul as a commodity (like her exalted feats) that she can just give up or sacrifice like any other possession. In fact, when an otherwise good character decides to commit an evil act, the effects are larger than the individual character. What the character sees as a personal sacrifice is actually a shift in the universal balance of power between good and evil, in evil’s favor. The consequences of that single evil act, no matter how small, extend far beyond the single act and involve a loss to more than just the character doing the deed. Thus, it is not a personal sacrifice, but a concession to evil, and thus unconscionable.

Good ends might sometimes demand evil means. The means remain evil, however, and so characters who are serious about their good alignment and exalted status cannot resort to them, no matter how great the need.
There are of course flaws in this argument, but this is why I do not use BoED for guidance on alignment. The next section goes on to say how violence is not inherently evil, but of course lying is? I say keep to the core DMG rules, which are far less rigid (and thus can make a lot more sense).
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Re: Which alignments do you play? How do you play them?

Post by Ithildur »

BoED I believe should be taken in the context of what it is, a splatbook/non core material that adds options rules and content to the game; specificly, BoED provides some options for taking the concept of 'good' to a higher or more extreme level, i.e. not just regular good guy hero types, but options to run characters that are icons of virtue/saintly/goodness on a scale that would be the inverse of the kinds of evil that make you go 'oh, man, that's really twisted sick'. i.e. 'Exalted', characters/forces of goodness that would probably invoke strong responses of either instant awe, admiration, adoration, even fear (possibly a difficult notion for 21st century westerners to grasp, the concept of something so otherworldly virtuous that it seems alien and therefore elicits anxiety/fear in spite of being good), or the opposite, hatred, rage, disgust, etc.

It's an interesting concept, difficult to pull off I think in a typical DnD game where most players/PCs tend to be quite pragmatic (and where Exalted feats and other mechanics often end up becoming just another perk to make an uber build that has a sprinkle of 'oh yeah, I'm a really, really good guy' on top). But either way, it's beyond the core rules/PHB/DMG and probably should be taken with a grain of salt in ALFA, though I personally would enjoy seeing someone take on the challenge of RPing an Exalted flavor PC, a truly awe inspiring icon of goodness that elicits strong reactions both positive and negative from others, and pull it off well without simply annoying a lot of people.

Fine line between saint and psycho sometimes as well; lots of folks historically got martyred as devils and then later on viewed as saints, it's almost iconic. Chances are a PC like that in ALFA would be viewed similarly; some people would laud them, some would hate them, probably most would totally misunderstand them, and few would admit that their view might be flawed. :)
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Re: Which alignments do you play? How do you play them?

Post by kid »

Regardless, DnD is an open platform and it is what you make of it.
It is not a scared holy bible of whatever.
Every book is careful to state that.

If you believe that in your games a good dude, making the best good none-selfish choice is doing something wrong or evil, by all means make him a baddy.
To me it sounds stupid.
The only place where I might reconsider is with Paladins who are stupid by definition, and may be placed in a place that even the best choice is not good enough to keep the righteous and no matter what they pick would make them fall. But I'm not even 100% certain about that.
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