Adanu wrote:I have to agree with Castano here.
I can see both sides of the argument but one side strikes me as being somewhat idealistically driven and rooted in nostalgia with little or no evidence that the view will actually work in today’s gaming climate. Of which side do I speak? The anti-cutbacks camp.
I dearly want Castano's position to be true because it paints a very rosy picture of the state of the game; however, in my experience of NWN over the years I cannot name a single game where expanding has resulted in a recovery from a dwindling player base. I can however name two games where when confronted with falling player numbers they trimming down on areas[1] and aborted expansion plans which resulted in an improved game for all who remained: Haze and Exodus.
Whilst I agree in part with Castano that culling servers will not in and of itself result in more players - I disagree that it will “kill” the project, this I believe to be merely scaremongering - what it will achieve is a more concentrated thus more interactive experience for the players and DMs that ALFA has left. Furthermore - and this point I believe to be the clincher in the argument - I would argue that the appeal to new players of an ALFA with two highly active servers would significantly outweigh the appeal of an ALFA with as many as half a dozen often barren servers populated by a largely nomadic interest group (which is pretty much what we have now). RP of the kind that ALFA prides itself on is first and foremost a
social activity after all so ALFA should be re-doubling efforts to improve the chances of interaction and not sanctioning effort that will merely spread it out even thinner. (My previous toast and Marmite analogy notwithstanding!)
[1] Trimming down on servers/areas does not have to equate to less content: channel all creative effort into improving the servers that are live.
TL;DR: Tegid and Duck One have a point. IMO, the current logic for expansion stands out as being starkly incongruous within an arena of gaming wherein player numbers are universally on the decline. High levels of interactivity, i.e., better concentration, will do more for player retention than vast, unpopulated areas will ever accomplish.
EDIT: To the OP: Please excuse the slight subject creep but we're all really talking about the same thing in these many and varied threads.