This certainly has a ring of truth in it, but framed in another words it's saying "I'm forcing you to stick to 1 PC because I don't trust you to be able to compartmentalize 2 PCs and make parallel meaningful and immersive stories". Nobody would be forced to roll 2 PCs, after all, and by trying to force immersion by such a rule you're saying people aren't allowed to use their own best judgement to what's the most immersive, given the circumstance at the moment (such as player density in their timezone).ogr wrote: A one PC rule forces you to become truly invested in your PC and their story. It improves immersion and makes roleplay more meaningful.
In essence we have to choose the least bad between:
1) One player skipping between PCs, not being invested in any.
2) One PC skipping between settings, plots and DMs, not being invested in any.
3) Not skipping anything, but being stuck to where you are when game and fun happens elsewhere.
I don't see risk 1 being inherently any worse for "meaningful immersion and roleplay" than 2. It will be for some players, but we wouldn't be forcing them to take that option, like we are now forcing everyone to risk 2 if they can't find game in their current place. I'd argue that effectively forcing PCs to be generic enough that they can travel if their server empties certainly leads to more cardboard-cut and boring PCs on average. And thus to no less meaningful roleplay.
If we trusted our players to be good roleplayers, we'd give them the option to choose for themselves when 1 would instead be the best for immersion and roleplay, and thus fun. (Notably 1 is pretty much never best for powergaming as you split your XP between PCs.)