Rotku wrote:So assuming one does Commune then Raise Dead:

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Rotku wrote:So assuming one does Commune then Raise Dead:
+1Brokenbone wrote:
Still, just sock away a bunch of money, have associates trustworthy enough not to spend it on a wake, and find a rep of a moneyhungry faith to get rezzin', Waukeenar for instance should work, unless you're a famed communist or highwayman, or somehow else a "bad thing" in the eyes of someone following the Merchant's Friend.
hollyfant wrote:Rotku wrote:So assuming one does Commune then Raise Dead:Speak with Dead is cheaper. Why pester the Gods when you can ask the corpse?
Rotku wrote: The corpse won't know what the soul is experiencing in the after life. The corpse won't know if the person wants to return, after they've found their place at their patron's side. All the corpse would know was what the person wished for BEFORE they died.
Yes. While no one actually publicly was opposed to the raising of dead, I think that it should at least be out in the open that it is allowed.1) Should the raising of dead be allowed in ALFA?
I say yes. ..... but with the caveat that I mentioned earlier that such items should be available for purchase without DM intervention for PnP prices. From my own perspective of the FR setting, such gems would likely be available at a number of places in urban settings. Both Silverymoon and Baldur's Gate city would be appropriate.2) Should material components be required to do so as per PnP 3.5 rules?
As long as the above criteria are met, I say No. IT has been suggested that DMs be present for all such uses of the spell. I would prefer not. Requiring a DM to adjudicate the casting of these spells lessens the role of the PC cleric. If a DM has to be there anyway then why seek the aid of the PC cleric when any NPC cpriest would do just as well and be just as OOC convenient?3) Should there be some restriction on the casting on the casting of spells that return dead PCs to life?
I think we have come to No.4) Should some meta-availability of raising dead be allowed ("life insurance")?
5) Should PCs who have died consider not returning from the dead because of the transformation of their character's soul after death?
One of my favourite references to a PC being brought back from the dead occurred in ALFA v.1.0, on Mandos' NC server. A Lathanderite (Lathandarite?) follower had been killed, for whatever reason I do not know, and was sent to the seat of his god. Upon being brought back from the dead, he went mad with rage -- whether this was because he felt he was stolen from his god's side or what have you, I do not recall (it was a while back). Regardless, he began to lash out at any source of light, cursing at lamp posts, putting out fires (Smokey would be proud) and essentially hating all sources of light and the sun that followed him in his meaningless existence.dergon darkhelm wrote:5) Should PCs who have died consider not returning from the dead because of the transformation of their character's soul after death?
Curmudgeon in IRC wrote:(2:29:40 PM) Curmudgeon: The community wants 24/7 DM coverage, free xp, and a suit of mithral plate mail in every pchest.
I don't know...i guess it's does not settle well at least for me with the classic FR settings...hollyfant wrote: I'm not quite sure why returning from the dead has to be unique and special in its execution. Surely the RP implications take care of that? The spell itself is just a spell, no more special than raining death and destruction from the skies and visually a lot less impressive. It's the play afterwards that makes - or breaks - the miraculosity of Raise Dead.