Neverwinter Nevermore Article ...good read

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Veilan
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Re: Neverwinter Nevermore Article ...good read

Post by Veilan »

MaxBogs wrote:an ALFA'n hardline "by the book or nothing!" approach
This isn't an ALFAn approach, though it is popular with individuals immersed in PnP. Alfa just defines it wants to use DnD - it defines neither an edition nor says it needs to slavlishly adhere to PnP. In fact, an insistence to play ALFA "exactly" as in the 3.5 rulebooks is self-defeating: it means that people believing that should stop using computers and playing with more than four to five other people.

Despite much argument, ALFA has so far in the end always accepted that a computer-game and a (relatively) massive player number need their own adaptions and bring new problems and concerns when using DnD, and has been quite willing to come up with distinctly ALFAn rules - such us our Standards allowing, gasp, non-PnP items and ability combinations.

So... interpretations that our rules somehow mandate an attempt to match PnP 1:1 are pretty flawed and don't survive an honest reality check. We certainly try to recreate the spirit, but some things just have to work differently to be feasible or sane.

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Sidhe
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Re: Neverwinter Nevermore Article ...good read

Post by Sidhe »

Certianly did not mean to get your back up there Veilan. If I didnt like ALFA I would not play here - truth ;) However my interrpretation is no more flawed than your own *cough* warlock *cough* frenzied beserker *cough* - that is what having an opinion is about.
Veilan
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Re: Neverwinter Nevermore Article ...good read

Post by Veilan »

Well, not living by the "omg PnP 1:1 like a slave or bust" maxim doesn't have to mean one needs to be more lenient than PnP :P.

For instance, some spells are just totally impractical for a PW - free use of teleport comes to mind. The spell is a lot less useful in PnP, where the campaign and the one player group actually define where the action is... whereas in ALFA, it basically allows jumping between different campaigns. That is not what teleport does in PnP - the equivalent of what hardcore PnP'ers want for teleport would be, in PnP, a spell that allows you to play in Bob's campaign sunday and Pete's wednesday.

There are a lot more instances where some things just don't make sense in a world that is reasonably populated by 90, and not just 4, player heroes. So yes, some things that PnP offers will have to be culled as simply being downright impractical and impossible to achieve on an equal footing (say, taking the leadership feat and everyone demanding their stronghold with so and so many followers).

On the other hand, it means we're free to come up with new solutions and creative implementations using what NWN 2 and our ALFA vision gives us. Sometimes it works (fancy items PnP doesn't have), sometimes it doesn't (the +x HP property that PnP doesn't have turned out to be too bugged). Can it be the same or "as good" as a PnP campaign? Well, that'd be a totally illogical question, as ALFA is its own beast, and does not pretend to be a PnP campaign.

So yes... stuff is gonna be argued, relentlessly, always ;).

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t-ice
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Re: Neverwinter Nevermore Article ...good read

Post by t-ice »

That is not what teleport does in PnP - the equivalent of what hardcore PnP'ers want for teleport would be, in PnP, a spell that allows you to play in Bob's campaign sunday and Pete's wednesday.
This totally should be possible, just like it is possible in PnP. Desired even, if Bob and Pete both desire players for their campaigns. But like in pnp you play with different characters! Topic creep, maybe? :P
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maxcell
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Re: Neverwinter Nevermore Article ...good read

Post by maxcell »

t-ice wrote:
Topic creep, maybe? :P
Totally, but hey, perhaps all my threads from now on will hit 10 pages.

:coffee:
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