Castano wrote:thanks OGR. I never ever want to see threads about investigations concerning what I build...it's not fun for me...so sorry, but yeah bad apples do ruin things.
This is my point. If PA is advised by DMs or players as to who the bad apples are, as our rules contemplate, then the conduct can be investigated and sanctioned where appropriate. Hopefully this will serve to deter continued bad behavior, by offenders or others thinking about breaking our rules. Investigating and punishing rules violations is absolutely the last thing I want to be doing with my time, but if the lack of enforcement (because no one reports
specific violations) leads to a lack of content for everyone to enjoy, then we really are permitting a few bad apples to spoil the whole bunch for the rest of us, and that is a shame.
Castano wrote:But I did put timers on my spawns so when you see a lack of static content it's because if I respawn every 6 hrs..people will abuse the server for XP.
I would prefer to see the content there for trustworthy players who do not abuse it rather than water it down as a reaction to those few who get their jollies earning gold and XP. We have standards for wealth. Level rate and level progression is moderated by standards and DMs. If a few "bad apples" are abusing your content then lets sanction them under our standards and our rules rather than stripping or reducing content which only serves to "punish" those not engaged in such conduct and who may only have those few hours a day, or a week to play.
Sorry, but I have always strongly felt that tailoring our systems to deal with farmers and exploiters is the wrong way to go. Scripts can deal with cheaters much more effectively IMO, either through diminishing returns, or better, scripts that fire uber spawns to deal with the repeat farmer ICly. Seriously, if your PC visits the same cave(s) of goblins every time you log on don't you think that eventually they will get some help to take you out?
Dedicated farmers or exploiters will always find a way to beat the system, no matter how far the content gets stripped. The only effective way to deal with them is enforcement. "Front end enforcement" by attempting to make it difficult or impossible for them to break the rules doesn't work and simply lessens the experience for the rest of us.
I'd rather have us focus our technology on IC repurcussions for those who do in fact engage in this behavior, than on the majority who do not. So to the extent the chests I described were pulled because they were abused, have them fire a mega trap by script if the same player tries to loot it too close in time. This at least tries to make some IC sense out of the behavior. When we do it the other way around we have the incongruous result of only the dedicated farmers advancing and progressing in terms of wealth and XP, and those who play by the rules creeping along in frustration. In my view it actually encourages farming rather than deters it.
Anyway, that's how I see it. I am not into witch hunts. I want our players to enjoy the content on the servers and have fun. But when content is not developed, or eliminated, because of a fear of abuse it riles me, and I think the appropriate response is to deal with those doing the abusing.