The early days of any PC tends to be solo or boring (not my case because I found Lotus and Xujjia), I have experience with that and in that cases I always fall in the same: Crafting! Let me give two examples:
1. NWN1 @ Nordock server in Argentina:
My first character was an alternate version of Keldorn Firecam of Baldur's Gate 2. He was a Paladin who failed on his task of protecting his wife from the Beholder cult and left Amn to find redemption.
My first day on the server was boring because all saw me as a Level 1 character. But a DM told me about the CNR Crafting System. Then I spent one whole week crafting armors and weapons, melting ore, doing ingots. During that days I met another player who was in the same situation as me, he dedicated to be an Enchanter. So, during another week, we went to the mines to gather minerals and gems and while he craft gems I crafted the socketed armors and weapons to enchant. One month later we reached Level 11 and started adventuring with our own crafted equipment. And that launched us to the public knowledge of other characters and finally we integrated ourselves on the society.
2. NWN2 @ Necrosis:
Being a post-apocalyptical setting and a PW with 0 XP per kill and only 200 XP per day (100 XP because RP and 100 XP because being a frecuent player) without any motivation for adventuring and with the sword of Permadeath around us everytime (Because we had a Vitality bar, what goes down if your char doesn't feeds or drinks water, works hard or dies) the only thing to do what gave me some emotion was the crafting system, the constant challenge to gather minerals, killing the beetles who tried to kill me, avoiding the rock falls to have the legendary
"Silver Longsword +0". I found a way to give a meaning and objective to my char and endured 2 months on the PW, then I got tired of being a John/Jane Doe.
Even the high villain PC was Level 5! *-.-*
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Summarizing, Crafting system avoids premature deaths
