Acceptable static content
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- Brokenbone
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Stealing a post from the Crafting thread, and adding some thoughts here.
Maybe some of the more demanding jobs would apply "Fatigue" effects for awhile too. "You aid the armorer for several hours, and are bone tired afterwards" type messages. Fatigue gets cleared up by rest anyhow, which'd make sense. No need for crazy clerical magic to clean up those aftereffects.
I guess some of those "skill based jobs" could also have lower paying unskilled labor dialogue options too. One guy attracts good pay for doing meaningful work for an armorer, another gets a pittance for hauling coal, water, sweeping up the place, etc. Same thing with the healer, one guy does the "medicinal" type work, unskilled PCs wipe the bottoms of invalids or something which anyone could do with appropriate patience. Reminds me a bit of the unskilled "sweep dung from the stables" thing in NWN1 Shadowdale... run around with a broom in a stable, keep asking the NPC "am I done yet?", eventually he acquiesces and you get your pittance.
That actually may work as a static for several different skills... usually the brainier ones (INT or WIS based). Help someone in an infirmary / apothecary / medical setting with Heal checks, play wizard's labmonkey / gopher with appropriate Spellcraft checks, aid an armorer (as if doing an "Aid Other" for such NPCs) with Craft (Wpn) or Craft (Armor), etc.NickD in the Crafting thread wrote:I very much like Mayhem's idea of having some repeatable static quest that allow characters to use their crafting skills, where they get some gold and a small amount of XP for assisting (perhaps the amount of XP being what they roll for their crafting check? Or at least variable according to their skill check roll), but not getting any actual item at the end.
Not exactly the same as crafting, but it gives some use to the crafting skills and no reasonable person could complain about it being crafting.
Maybe some of the more demanding jobs would apply "Fatigue" effects for awhile too. "You aid the armorer for several hours, and are bone tired afterwards" type messages. Fatigue gets cleared up by rest anyhow, which'd make sense. No need for crazy clerical magic to clean up those aftereffects.
I guess some of those "skill based jobs" could also have lower paying unskilled labor dialogue options too. One guy attracts good pay for doing meaningful work for an armorer, another gets a pittance for hauling coal, water, sweeping up the place, etc. Same thing with the healer, one guy does the "medicinal" type work, unskilled PCs wipe the bottoms of invalids or something which anyone could do with appropriate patience. Reminds me a bit of the unskilled "sweep dung from the stables" thing in NWN1 Shadowdale... run around with a broom in a stable, keep asking the NPC "am I done yet?", eventually he acquiesces and you get your pittance.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
Make it something relatively enjoyable and people will use it and get RP increment out of the time at least.
A temple of Gond could include many crafting like activities as a function of the church's desire for people to learn how to make things. Crafting training for these noob crafters that spend most of their time chasing after greenskins, which could then easily tie into a mundane crafting system.
A temple of Gond could include many crafting like activities as a function of the church's desire for people to learn how to make things. Crafting training for these noob crafters that spend most of their time chasing after greenskins, which could then easily tie into a mundane crafting system.
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Click for the best roleplaying!
On NWVault by me:
X-INV, X-COM, War of the Worlds, Lantan University.