Waterdeep/Skullport Progress Screens

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indio
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Post by indio »

Texturing is well underway. Here are some preliminary results:

Image

Image

Image

What remains after this phase is (this is as much for my benefit getting back in the saddle here):
- Complete minor area placeables
- Finalise walkmeshes ...this is done for all major areas bar one
- Street and building names
- Decoration

If the next 4 days remain clear...the weekend is looking crowded all of a sudden, Jan 1 is still the deadline.
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darrenhfx
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Post by darrenhfx »

Lookin' good :)
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Post by JaydeMoon »

What.

The.

Fuck.

Whoever takes this mod, I'm on board to DM, if you'll have me. Waterdeep's always been my home and it looks like Indio is zigging her for great justice.
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indio
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Post by indio »

This is cipher's baby.
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Post by Mayhem »

If I have time to play again, I know where I will be playing...
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ElCadaver
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Post by ElCadaver »

You'd better sell Faeruns version of a moped, that place is huge!!!!
Image
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Post by Marklos »

Your attention to detail never ceases to amaze me, Indio. You are an inspirational builder for us all in and out of ALFA.
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indio
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Post by indio »

Some curb experimentation tonight, but very disappointing. Too much time is required to avoid significant walkmesh problems. Now what that means is a major aesthetic element I was aiming to include is now scrubbed...there's no doubt the curbs look great. But they kill bake times, add to load times, are painful to place reliably and as such are not worth it. However, cipher and his team may decide they want them, and I've prepared the roads (they dip in the middle) for a relatively simple implementation for someone with the time to do it right.

All major areas are now ready for decoration and final texturing....still working on the best mix of textures for each area. I'll probably focus exclusively on all minor areas tomorrow to leave the final few days for adding names and applying final aesthetics.

At no point has this build become laborious....I put it down to a simple work habit of mine...any monotonous task I do first thing in the morning, which for me is usually 5am. I can drink coffee, read the news on my other monitor, eat breakfast. 2 hours later I've finished walkmeshes for an area. But I digress.
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Post by Thangorn »

I agree, early morning building is the best time..
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Post by HEEGZ »

RE: Walkmeshes

They look great but as you found really screw with walkmeshes and end up being more trouble than they're usually worth. Can't wait to walk around this baby.

Also, once you're done with these, how much room do you estimate to be left for other exteriors and interiors?

Nate
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indio
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Post by indio »

Plenty.

I'll hand over 18 32x32 exteriors in a mod 1GB in size, more than likely.
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ç i p h é r
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Post by ç i p h é r »

I agree about the curbs. I'm happy to leave them out. I think the aesthetics are debatable at best but that's just my opinion.

Looks outstanding though. What textures did you decide to use?
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indio
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Post by indio »

Image

Main road: Mix of Cobble 45 and Cobble 7

Footpath (sidewalk): Cobble 50

Damaged Cobble: Bobble 46

Grass: Grass 11

But I'm still tinkering. This would be for rich areas....poorer areas will have their grass changed to dirt and the footpath to something less shiny.
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Post by Mikayla »

It looks great indio. A question though: did Medieval cities have sidewalks? I don't think they did, though many had open sewars too, which Waterdeep would not have as it has a full fledged underground sewer system - still - would Waterdeep even HAVE sidewalks? Why? There are no cars, and everyone walks (though some would be on horses) and sidewalks did not really come into their own until cars, or so I think. Anyway, just a thought. The screens look great.
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indio
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Post by indio »

Yeah, it's an aesthetic decision at this stage to break things up. Every screen I looked at of cobblestone streets had sidewalks, but not many of those were from medieval times (any?).

I can merge the texture with an existing one without any trouble, or re-texture the areas in YATT without much trouble, but as it stands I'd rather leave them in for aesthetic reasons. And I guess because I won't be using city curbs.

Opinions?
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