is this an attempt at a RL comparison?Darkmystic wrote:Then again, it has always been strange for a person to focus their lives on travelling doing nothing but killing, sending post cards and causing trouble/solving trouble.
Time in ALFA
Moderator: ALFA Administrators
Re: Time in ALFA
First Character: Zyrus Meynolt, the serene Water Genasi berserker. "I am the embodiment of the oceans; serene until you summon the storm." Zyrus: http://tinyurl.com/9emdbnd
Second Character: Damien Collins, the atypical druid. "What? Being a stick in the mud is boring. No pun intended grins"
Western Heartlands HDM: On break. PM for emergencies
Second Character: Damien Collins, the atypical druid. "What? Being a stick in the mud is boring. No pun intended grins"
Western Heartlands HDM: On break. PM for emergencies
- Brokenbone
- Chosen of Forumamus, God of Forums
- Posts: 5771
- Joined: Mon May 16, 2005 1:07 am
- Location: London, Ontario, Canada
Re: Time in ALFA
When there's 2 minutes left in a football game, that may be a sign there's actually 20 minutes left. Same goes in PnP with like a 5 minute spell. Actual play around the table may be longer than 5 minutes, it's a turn based game, no egg timer is on the table while people are asking for description of what monsters are wearing or if they can hear a princess crying for help in the distance or whatever.
Again though, ALFA has lots of DMless play, where if you really need to kill every motherf*cker in a cave before 10 RL minutes goes by, you and your party can push it, keep the RP light, run around, go crazy. DM'd, you may be enjoying the DMing, but also watching in horror as the RL clock ticks forward while a villain does a soliloquy, then a little VFX over your head as "poof", Stoneskin just wore off.
It'll settle how it settles, no pleasing everyone. Not a huge fan of change, change, change when even the current state of game is awful hard to explain to the rare new join, sure documentation is getting better, but there's a lot of "tribal knowledge" required. Which is often gotten from IRC and full of well intentioned but ultimately incorrect infos.
Again though, ALFA has lots of DMless play, where if you really need to kill every motherf*cker in a cave before 10 RL minutes goes by, you and your party can push it, keep the RP light, run around, go crazy. DM'd, you may be enjoying the DMing, but also watching in horror as the RL clock ticks forward while a villain does a soliloquy, then a little VFX over your head as "poof", Stoneskin just wore off.
It'll settle how it settles, no pleasing everyone. Not a huge fan of change, change, change when even the current state of game is awful hard to explain to the rare new join, sure documentation is getting better, but there's a lot of "tribal knowledge" required. Which is often gotten from IRC and full of well intentioned but ultimately incorrect infos.
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
Re: Time in ALFA
I'm not sure that changing time compression would exacerbate that problem?
That's one of those things that's configured by every world-- would be like arguing that the build of our areas is terrible new information for players to acquire.
The rest of it sucks, sure-- and getting better. Flesh-and-blood people can only purge/update so many stale Drupal pages. Folk can certainly sign on to help, though.
That's one of those things that's configured by every world-- would be like arguing that the build of our areas is terrible new information for players to acquire.
The rest of it sucks, sure-- and getting better. Flesh-and-blood people can only purge/update so many stale Drupal pages. Folk can certainly sign on to help, though.
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- Githyanki
- Posts: 1289
- Joined: Sat Feb 04, 2012 6:00 pm
Re: Time in ALFA
Thank you for voicing your votes/opinions, everyone.
If we could also get you to vote on two related polls, Hour/Level Spell Time and Narrative Time, it may help the admins make their decisions.
If we could also get you to vote on two related polls, Hour/Level Spell Time and Narrative Time, it may help the admins make their decisions.
Re: Time in ALFA
As I stated in the other poll thread, I think that 15 minutes RL = 1 hour in game for 4 day/night cycles per day is ideal, as an extended 10min/level spell would be equal to a 1 hour/level spell un-extended.
The current time progression is ludicrous as 10min/level outlast 1hr/level.
If 4 day/night cycles in a 24 hour period are not long enough to give all players from all timezones a nice day/night playtime option, then there is another alternative:
The 12 minutes RL = 1 hour in game would give us 5 day/night cycles per day and hour/level spells would still last 20% longer than 10min/level spells.
I am all for changing ALFA for a longer time scale.
The current time progression is ludicrous as 10min/level outlast 1hr/level.
If 4 day/night cycles in a 24 hour period are not long enough to give all players from all timezones a nice day/night playtime option, then there is another alternative:
The 12 minutes RL = 1 hour in game would give us 5 day/night cycles per day and hour/level spells would still last 20% longer than 10min/level spells.
I am all for changing ALFA for a longer time scale.