Assassin class?

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rorax
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Re: Assassin class?

Post by rorax »

Zelknolf wrote:All changes made since the previous tech election are kept in complete and verbose release notes, which are linked from the technical documentation page.
Well, according to the change log there , no change was made to the assassin class. Is there any plan to do some change in the future and make it closer to the canon?
rorax
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Re: Assassin class?

Post by rorax »

rorax wrote:
Zelknolf wrote:All changes made since the previous tech election are kept in complete and verbose release notes, which are linked from the technical documentation page.
Well, according to the change log there , no change was made to the assassin class. Is there any plan to do some change in the future and make it closer to the canon?

I'd like to ask it again, specially in the light we currently don't have poisons enabled in game.
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hollyfant
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Re: Assassin class?

Post by hollyfant »

I guess one of the earlier comments still stands: it's not really worth the "zots" unless people actually take the PrC.
Zelknolf
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Re: Assassin class?

Post by Zelknolf »

If it's that important, Rorax, do it.

If you can't do it, you can wait until the volunteers get around to it like everyone else.
rorax
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Re: Assassin class?

Post by rorax »

Zelknolf wrote:If it's that important, Rorax, do it.

If you can't do it, you can wait until the volunteers get around to it like everyone else.
1. I asked if a change is PLANNED, tech log shows history of changes, not future plans.

2. Do what? what i personally see fit?

3. Yes, i can script and make fixes if needed.

4. Nobody asked you to leave your heavenly tasks and start scripting it.
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hollyfant
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Re: Assassin class?

Post by hollyfant »

rorax wrote:2. Do what? what i personally see fit?
Actually... yes. That does seems to be the way to get things done. Implement it, and then hope it'll pass muster with a (seemingly random) admin.

This was not meant as any form of criticism (in case anyone takes it personal), it's just an observation. ALFA is a community of volunteer. So to get stuff done, you have to volunteer. And then work your way through the red tape.

It builds character, or so I keep deluding myself. :wall:
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Regas
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Re: Assassin class?

Post by Regas »

*Bump*
Can someone explain how big a deal it would be to get the spell list added for the assassin class?

I know other communities have this fix- can we not just use some sort of shared resource from the NWN2 community to expedite?

Thanks,

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Re: Assassin class?

Post by Zelknolf »

Doing it right would be a pretty large project.

Solutions on the vault give assassins spell-like abilities, which are similar to a spellbook but break down outside of a very narrow band of use cases (the spell-like ability assassin can cast without penalty with a tower shield in hand, for instance).
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