Raise dead?
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Re: Raise dead?
From what i understand so far, most of the people support the option that raise dead is a legitimate and not rare option for those with the right connections and funds.
Some people claim that each resurrection should have it's own justification and unique IC story, and that the occasion should have huge impact on the raised character.
Basically , I see two opposing approaches here.
There is ALFA tip on loading screens that says something like that : ALFA is perma-death world, once your character dies there is no coming back unless a very rare and powerful magic is used.
That tip does not fit well if characters are raised multiply times. I am not taking side and saying if it's good or bad, but i do say that it's not exactly "as advertised".
Some people claim that each resurrection should have it's own justification and unique IC story, and that the occasion should have huge impact on the raised character.
Basically , I see two opposing approaches here.
There is ALFA tip on loading screens that says something like that : ALFA is perma-death world, once your character dies there is no coming back unless a very rare and powerful magic is used.
That tip does not fit well if characters are raised multiply times. I am not taking side and saying if it's good or bad, but i do say that it's not exactly "as advertised".
- Blindhamsterman
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Re: Raise dead?
Fflar refers to himself as 'Starbrow' because he wishes to seek out a new life, and not be associated with the Legend his name had become.For what it's worth, the high priest of Corellon who performed that True Rez knew fully well that he was violating traditional elven culture; it was performed in secret, with the elven hero brought back for a particular goal (the retaking of Myth Drannor) which the priest believed was Corellon's will. Even after bringing him back, Fflar's identity was kept secret from all but a very chosen few in the elven expeditionary force, presumably because it would have caused widespread outrage.
I believe that Elves and Dwarves are less likely to come back to Faerun after passing to the afterlife because both races afterlives are idealistic to them. Therefore members of either race are probably only going to return if they had a task left unfinished or something soured the afterlife for them (in Fflars case it's both, his wife walks beside another man, and he failed to protect his home).
Ultimately, a raise dead or rez should have an IC justification for the PC to want to return, however the magic itself is not unheard of, with the high priest of most temples likely able to cast it if they feel it's appropiate. It's a viable option, but one requiring a bit of mature and IC thought on the matter before going ahead with it.
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Greasemang
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Re: Raise dead?
Are these mutually exclusive concepts?rorax wrote:From what i understand so far, most of the people support the option that raise dead is a legitimate and not rare option for those with the right connections and funds.
Some people claim that each resurrection should have it's own justification and unique IC story, and that the occasion should have huge impact on the raised character.
Basically , I see two opposing approaches here.
Re: Raise dead?
Raise Dead and Resurrection are lvl 9 PC and onward cleric spells, which means they are quite powerful, rare and rather expensive. Lets not forget a lvl 9 PC in ALFA is consider a high level by our standards...rorax wrote: ...
There is ALFA tip on loading screens that says something like that : ALFA is perma-death world, once your character dies there is no coming back unless a very rare and powerful magic is used.
That tip does not fit well if characters are raised multiply times. I am not taking side and saying if it's good or bad, but i do say that it's not exactly "as advertised".
Once you die your dead, there is no respawn button like in most PWs. If we take a look at the ratio of deaths and raises I bet it would be 95% of the PCs staying dead. With a few only few PCs having a raise.
How is that not as advertised?
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Re: Raise dead?
Keryn wrote:rorax wrote: ...
There is ALFA tip on loading screens that says something like that : ALFA is perma-death world, once your character dies there is no coming back unless a very rare and powerful magic is used.
That tip does not fit well if characters are raised multiply times. I am not taking side and saying if it's good or bad, but i do say that it's not exactly "as advertised".
Once you die your dead, there is no respawn button like in most PWs. If we take a look at the ratio of deaths and raises I bet it would be 95% of the PCs staying dead. With a few only few PCs having a raise.
How is that not as advertised?
Because RARE isn't the first thing come to mind along with MULTIPLY, at least for me.
Rare is winning the lottery, if same person win the lottery multiply times, it's not rare.
Re: Raise dead?
Some would suggest the lottery is fixed if one person were to win multiple times.rorax wrote: Rare is winning the lottery, if same person win the lottery multiply times, it's not rare.
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Re: Raise dead?
rorax wrote:Keryn wrote:rorax wrote: ...
There is ALFA tip on loading screens that says something like that : ALFA is perma-death world, once your character dies there is no coming back unless a very rare and powerful magic is used.
That tip does not fit well if characters are raised multiply times. I am not taking side and saying if it's good or bad, but i do say that it's not exactly "as advertised".
Once you die your dead, there is no respawn button like in most PWs. If we take a look at the ratio of deaths and raises I bet it would be 95% of the PCs staying dead. With a few only few PCs having a raise.
How is that not as advertised?
Because RARE isn't the first thing come to mind along with MULTIPLY, at least for me.
Rare is winning the lottery, if same person win the lottery multiply times, it's not rare.
Other than Lettineous, give me an example where raises/rezzes have been used multiple times for the same PC?
If you can't the case is obviously an Outlyier of the norm, and shouldn't be veiwed as the standard or norm.
As far as I know, in the 2 1/2 years ALFA has been in NWN2, this is the only case that I know of. COnsidering just how many PC's have been played during that time frame, I'd consider the example extremely rare.
Last edited by danielmn on Tue Sep 28, 2010 7:19 pm, edited 1 time in total.
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Re: Raise dead?
that's somewhat faulty logic, isn't it? if everyone started winning lotteries twice.. well, that would make it not rare. the fact that someone has won it twice makes exactly that - a very rare occasion.rorax wrote:Rare is winning the lottery, if same person win the lottery multiply times, it's not rare.
this whole conversation is somewhat confusing to me...
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Re: Raise dead?
Raises should be described as rare because they should never, ever be taken for granted and every player should assume that it won't be an available option *to them*. Every PC should behave as if their life is the only one they will ever have. Rezz is a boon, not an entitlement.
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Re: Raise dead?
fluffmonster wrote:Raises should be described as rare because they should never, ever be taken for granted and every player should assume that it won't be an available option *to them*. Every PC should behave as if their life is the only one they will ever have. Rezz is a boon, not an entitlement.
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Re: Raise dead?
And I still think a rez is more about those left behind than the PC to be rezzed. Unless a PC told his friends to rez him if he dies, he is dead when the decision is made to try to bring him back, which decision can be quite selfish when you really think about it.
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Re: Raise dead?
I have no issue with resurrections; it's a part of the game and is equitably rare in the PW as in the lore. No one sees commoners and guards getting revived; or even most adventurers. Only a lucky few with many connections are ever capable of it, which makes sense and seems fine to me.
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