Traps

This is a general open discussion for all ALFA, Neverwinter Nights, and Dungeons & Dragons topics.

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Mulu
Mental Welfare Queen
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Post by Mulu »

Neverwinter Connections Dungeon Master since 2002! :D
Click for the best roleplaying!

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X-INV, X-COM, War of the Worlds, Lantan University.
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Killthorne
Orc Champion
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Post by Killthorne »

*raises hand*

Can I suggest we require spell components for spells then, please? Since we're being so very serious, paranoid, and realistic about traps. :P God knows some evokin' type mage is just gonna fly around nuking mob after mob and just HOW are they getting those spells to work??

~Killthorne~
Current PC: Ethan Greymourne, Ranger of Gwaeron Windstrom
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JaydeMoon
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Post by JaydeMoon »

Take out spells altogether. They don't exist in the real world.

Also, ALFA should be set on Earth. Present day.
<Burt>: two dudes are better than one.

DMG v.3.5 p.6, 8, and 14

BEATZ
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FanaticusIncendi
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Post by FanaticusIncendi »

How did this thread get to 13 pages? lol

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