Blindhamsterman wrote:Cloud_Dancing wrote:Twice a month, Scheduled Campaign nights required from each DM.
Invite your real life friends just like a PnP game.
Two nights a month.
Honoring your appointment with the players.
AND allowing a looser interpretation of time so people can attend up to four sessions a month w/ attention to the roleplay viability
OR
have a second character on that other server they can participate with thus dealing with worries of too fast leveling.
Alfa needs to leave this persistent world crap behind them and function as an interface for playing dungeonmastered games of D&D online.
Persistent worlds are a joke now:
*you can't fly, jump, or climb
*Enviroments have walkmesh cutters that prevent any effortless movement and often logical escapes
*ATs are in one tiny often hidden spots thus preventing natural travel along the grid
*The UI connection with the server is as slow or fast as your computer and the servers. Thus making lag kill players
*Un-dmd survival is based on how good a player is at pushing buttons and how fast their internet relay is back and forth
*Creative canon options for dealing with life-threatening issues are NULL in solo play
*And due to people farming the hells out of mobs the return on combat/farming of "monsters" is so lowered to so little it simply is insane that anyone would waste so much solo time pounding away at 1xp trash mobs in an environment made for ROLEPLAYING and playing campaign D&D.
Maybe we should consider moving over to something like:
http://roll20.net/
and then focusing on campaigns as Cloud suggests? anyone that fancies DMing can create a campaign, we just setup forums and go from there?
Rather than outright replacing NWN2, it might not be a terrible option as an addition that we could officially support?
I was wondering when something like that would come along. It was kickstarter funded too... I am SO glad kickstarter is around.
I'd say that as an addition would probably be good.
