+1 Zelk. What I would add is that we also need to expand the exisitng standard pallete, make groups of monsters ready to go for the spawn system, etc. Right now we either duplicate effort by having 3 server teams build more orcs, steal them from each other by sifting through a server mod we downloaded, beg them off an HDM or just do without.Zelknolf wrote:We do already have people to manage these efforts. If you (or anyone, really) are interested in heading up some building efforts for core content (i.e. bringing the standard item palette in line with ALFA's pricing and item property standards; bringing creatures on the standard palette to ACR compatibility and dragging their stats in line with the SRD), shoot me a PM. We'll get you started.
If we had a central submission system for UTC (creature) files that would be a huge help. So if team BG tools an orc army, or a pile of commoner NPCs, it gets checked by someone to make sure it is canon, uploaded to the entire of Alfa and put into standard classification folders <-- very very important.
Same goes for items. I did this project for MS after pirating piles of items from BG/TSM and Exodus. It took ages and I have to say I was only semi-successful. I did not touch tags/resref names.
I am not saying servers should be forced to use these, but by their very existence
As for terrain and that stuff, i'd not touch it, other than to say having a pool of centralized volunteers, and a forum for them where an HDM could post an area needing more content/finishing on an understanding that it must be approval only (e.g. if I hate your chamnges too bad). I have to say few want to build on approval. The time commitment plus chances someone thinks your works sucks are not motivators. But if you find 4 people that do, or are will to take assignments - e.g. "please add grass to this moutnain top, but don't place giant trees on it" I'd say build them a place to work.