*bumps*
keep hearing about awesome features just waiting to be implemented.
i mean ! RP spells!
kudos!
TA Props
Moderator: ALFA Administrators
Re: TA Props
Appropriate props go to FoamBats4All and NESChampion on those RP Spells: NES provided a lot of the base versions, and FoamBats fixed them/ added more.puny wrote:*bumps*
keep hearing about awesome features just waiting to be implemented.
i mean ! RP spells!
kudos!
Not sure what other features are referenced, so I don't much know who to give props to.
Re: TA Props
Zelknolf wrote:Appropriate props go to FoamBats4All and NESChampion on those RP Spells: NES provided a lot of the base versions, and FoamBats fixed them/ added more.puny wrote:*bumps*
keep hearing about awesome features just waiting to be implemented.
i mean ! RP spells!
kudos!
Not sure what other features are referenced, so I don't much know who to give props to.
Just so that non casters would get to be familiar with what was added , any reference to details?
Also , any reference to the additions that will be added in 1.87 ?
Thanks.
Re: TA Props
The repository is always your best source for the state of under-development ACR, with the note that the most-recent ones are first, and may be overriding earlier work (most versions of the ACR have a few things that get done and then rolled back before actually being released in them).
The under-development version runs from 4/27 until the present, currently under enhancement freeze with the expectation of release this Friday.
// Edit -- release cut I should say. Typically, the cut is taken Friday evening, and isn't actually ready for use until late that night or early the following morning, with the rest of the weekend being used by the servers to perform the necessary work to upgrade.
The under-development version runs from 4/27 until the present, currently under enhancement freeze with the expectation of release this Friday.
// Edit -- release cut I should say. Typically, the cut is taken Friday evening, and isn't actually ready for use until late that night or early the following morning, with the rest of the weekend being used by the servers to perform the necessary work to upgrade.
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FoamBats4All
- Githyanki
- Posts: 1289
- Joined: Sat Feb 04, 2012 6:00 pm
Re: TA Props
Spell related changes are as follows:rorax wrote:Just so that non casters would get to be familiar with what was added , any reference to details?
Also , any reference to the additions that will be added in 1.87 ?
Thanks.
- Clerics no longer get control undead, as per SRD.
- Rangers now get endure elements, as per SRD.
- See Invisibility is no longer broken.
- Combust now has a description.
- Fixes/adjustments to Flee the Scene, Devour Magic.
- New RP Spells: Teleport, Greater Teleport, Disguise Self, Scrying, Greater Scrying, Detect Scrying, Detect Poison, Dancing Lights, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation, Create Water, Know Direction, Purify Food and Drink, Summon Instrument, Sending, Analyze Portal, Control Weather, Tree Stride, Reincarnate, Speak with Animals, Speak with Plants, Stone Tell, Miracle, Wish, Commune with Nature, Word of Recall, Tongues, Gate Seal, Feather Fall, Calm Animals, Mount, Dimensional Anchor, Undetectable Alignment, Create Food and Water, Nondetection, Mislead, Magic Aura, Lesser Geas, Geas, Wall of Force, Force Cage, Longstrider, Divination, Discern Location, Augury, Zone of Truth, Locate Object, Locate Creature, Speak with Dead, Detect Thoughts, Arcane Sight, Telepathic Bond, Contact Other Plane, Permanency, Alarm, Animal Messenger, Delay Poison, Detect Animals or Plants, Detect Snares and Pits, Hide from Animals, Jump, Pass without Trace, Wind Wall, Tree Shape, Lullaby, Glibness
- New scripted spells: Water Breathing
- Cleric domain spells have been readjusted to match SRD as close as possible. Cleric domain abilities have not (yet) been adjusted.
Last edited by FoamBats4All on Tue Jul 10, 2012 6:05 pm, edited 1 time in total.
Re: TA Props
Sounds and looks cool, thanks for the info.