Time Compression Trial: Feedback

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dergon darkhelm
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Re: Time Compression Trial: Feedback

Post by dergon darkhelm »

I like the longer hours/days too.

The only downside was the long night.

A couple of "maybe we should wait until dawn before venturing onto the glacier" comments came ......but when folks realized it was only 7pm in game we would kind of let it slide a bit. I guess that just isn't hardcore RP, but worked fine for me. :)
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Re: Time Compression Trial: Feedback

Post by Ithildur »

Apparently sundown/sunset hours can be adjusted for modules; having slightly shorter dark hours would help those that do not want to roam during the night.

All those rogues and vampire PC's of alfa would be quite upset though. ;)
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Re: Time Compression Trial: Feedback

Post by Riotnrrd »

Might be some day / night variance for winter vs summer... TSM is pretty far north (I guess) so the nights would probably tend to be a little longer...

12 hours (7PM to 7AM?) does seem like a long night... might be good to build changes in for various seasons...
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Re: Time Compression Trial: Feedback

Post by Vendrin »

I agree with Holly. Was not a major fan of this.
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Re: Time Compression Trial: Feedback

Post by oldgrayrogue »

I honestly noticed no difference whatsoever. I am in favor of a slower day/night progression for the realism it adds however, so I am for it.
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Re: Time Compression Trial: Feedback

Post by ballonger »

I missed this whole trial unfortunately. I have been advocating and arguing for a change to slower time ratio for years. Strangely enough the only answers from the "opposite camp" that I've recieved has been without arguments to back them up. Like Vendrin's above.

Ven, no offense but why didn't you like it?

Holly, your problem seems to be lack of DM coverage rather than time ratio to me. It's one of the things I've had the biggest issues with during my time in alfa. Like the old Silverymoon/Silvermarches server. It was a shell. It had nothing whatsoever to do if you were on alone. I was told that it was a DM-time only server. wat :roll: And of course all the DMs were in the states, and me being a euro meant literally "You don't get to play in the Silvermarches".

In my opinion the argument that spellcasters become less powerful is not true. Their duration spells will last a lot longer. And after all ALFA is supposed to be about the RP and not the hack and slash, amirite?

Any change towards slower time is a huge improvement in my opinion. I remember sitting around a campfire for three days and nights just telling my friends what happened earlier during the evening. That quick a time ratio kind of discourages you from lengthy talks and immersive RP.

Please at least let the time slow down a little bit. I have yet to hear one good argument for in-game reasons to not do it.
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Re: Time Compression Trial: Feedback

Post by Amergin »

I liked it, even as a spell caster. But I really dislike wandering the world at night half the time (seems like most of the time to me). It doesnt make sense for 95% of PC concepts. I would support any movement towards shorter nights.
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Re: Time Compression Trial: Feedback

Post by Rotku »

ballonger wrote: Holly, your problem seems to be lack of DM coverage rather than time ratio to me. It's one of the things I've had the biggest issues with during my time in alfa. Like the old Silverymoon/Silvermarches server. It was a shell. It had nothing whatsoever to do if you were on alone. I was told that it was a DM-time only server. wat :roll: And of course all the DMs were in the states, and me being a euro meant literally "You don't get to play in the Silvermarches".
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Re: Time Compression Trial: Feedback

Post by KalevD »

I personally liked the extended hours. There was more time to have good, lengthy RP conversations that didnt last well into the next IG day and what bonuses my spellcasting PC lost in the frequency he could refresh spells, he gained in having longer lasting spell effects (spell dependent, of course).

However, that being said, I am in favour of shortening the night hours. Something like 9pm - 5am would be ideal in my mind.
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Re: Time Compression Trial: Feedback

Post by Veilan »

Didn't like it too much, seems to inconvenience casual gaming while not affecting the argument brought forth of time passage while on a DM quest - if on a DM quest, the DM can comic book time as he wants anyway.

Affects balance to some degree (ups buffs, downs instant casts like direct damage / heal), though not sure whether that's better or worse.

At the very least, shops / NPCs need to be present 24/7 if we keep the change.
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Re: Time Compression Trial: Feedback

Post by HEEGZ »

Ithildur wrote:Apparently sundown/sunset hours can be adjusted for modules; having slightly shorter dark hours would help those that do not want to roam during the night.
So... You are saying it would be possible to make sun-down occur at 10pm and sun-rise occur at 4am? This might be worth looking into. A 6 hour night, and a 18 hour day, or some other rate.
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Re: Time Compression Trial: Feedback

Post by Riotnrrd »

Id love to see night length cyclical, similar to real life (in most areas)

IE in summer nights are short (7-8 hours), in winter nights are long (12 hours)
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Re: Time Compression Trial: Feedback

Post by HEEGZ »

I'd prefer to KISS, however, I guess in the end it will be up to whoever modifies the scripts.
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Re: Time Compression Trial: Feedback

Post by Ithildur »

HEEGZ wrote:
Ithildur wrote:Apparently sundown/sunset hours can be adjusted for modules; having slightly shorter dark hours would help those that do not want to roam during the night.
So... You are saying it would be possible to make sun-down occur at 10pm and sun-rise occur at 4am? This might be worth looking into. A 6 hour night, and a 18 hour day, or some other rate.

I believe this is what AL told me, yes.
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Re: Time Compression Trial: Feedback

Post by rorax »

I think we have overwhelming support for the 14 mins interval ;)

Night time should from 8pm(near complete darkness) to 5am(start of dawn).

I think 10pm-4am is a bit too extreme...

All of course, in my own humble opinion.
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