Time flies when you're.. (Poll on reducing time compression)

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Should ALFA run a 2-week trial of a 14-minute game-hour?

Poll ended at Thu May 14, 2009 2:02 am

Yes
32
67%
No
14
29%
Abstain/Don't care
2
4%
 
Total votes: 48

The_Righteous
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Re: Time flies when you're.. (Poll on reducing time compression)

Post by The_Righteous »

I guess it won't hurt to try, but I'm against it since the chances that it will be implemented will increase.

If this change is about to make resting more troublesome and spells lasting longer, then I do not think it's worth it.

Roleplay is often based on day or night. If the change is made then some will have to wait twice as long for the sunset as an example.

Spells will last longer but it's not possible to rest and focus for new ones for quite some time.

Some static quests are based on the IG time. So it will be more difficult to do some of them at times.

If the change is made then it will be possible to walk between Silverymoon and Rivermoot even faster - more realistic?

The balance between turn based and hour based spells and such will also be affected in a negative way.
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Re: Time flies when you're.. (Poll on reducing time compression)

Post by johnlewismcleod »

K...I'll give it a try.

Brother meets three wise men:

http://www.youtube.com/watch?v=WIjBO26qjYM

Oh, yeah...and good points Righteous and Kyrian. Changes often have unintended consequences ;)
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MorbidKate
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Re: Time flies when you're.. (Poll on reducing time compression)

Post by MorbidKate »

Before I vote I'm curious how this would affect the RP/XP script. Will it be altered or will players get half the XP they currently get over the same period of time?

Kate
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Re: Time flies when you're.. (Poll on reducing time compression)

Post by HEEGZ »

The vote is simply to test the change for two weeks. There is no commitment at this point. AL will have to answer your question about the RP/XP script, but there is always the possibility of change the rate of award.
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Re: Time flies when you're.. (Poll on reducing time compression)

Post by MorbidKate »

HEEGZ wrote:The vote is simply to test the change for two weeks. There is no commitment at this point. AL will have to answer your question about the RP/XP script, but there is always the possibility of change the rate of award.
Well, is the intent to keep the RP/XP awards the same over the RL time a player is interacting with others? Also, for an experiment I'm curious why we'd double it instead of a more modest increase since we've operated under the current compression for so long. Lastly, some NPCs that only spawn in at certain times have have to be adjusted but I assume folks are already considering that.

Kate
"We had gone in search of the American dream. It had been a lame f*ckaround. A waste of time. There was no point in looking back. F*ck no, not today thank you kindly. My heart was filled with joy. I felt like a monster reincarnation of Horatio Alger. A man on the move... and just sick enough to be totally confident." -- Raoul Duke.
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Re: Time flies when you're.. (Poll on reducing time compression)

Post by Brokenbone »

"More modest increase" might've been going with something like 10 minutes, which people are used to counting, i.e., knowing how many 10 minute periods are passing is something we tend to recall from multiplication tables better than our 7x or 14x categories :)
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Re: Time flies when you're.. (Poll on reducing time compression)

Post by AcadiusLost »

Technically, the RPXP awards are based on RL hours, though I won't go into the technical details. They operate on pseudoheartbeats and are independent of the server clock. The "increments" would continue to show up once every 7 minutes, they'd just no longer correspond to "once a game-hour". Nothing would change in terms of actual rate of return (with regards to RL time spent logged in) for the RPXP scripts.

Will edit the first post to add this clarification.

And again, the only time spell restoration is affected by this is after coming in with full spells, using them, then restoring spells, using them, then trying to restore spells a second time for a third usage. I would be surprised if players are regularly using 3 full batches of spells during the course of normal play.
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Re: Time flies when you're.. (Poll on reducing time compression)

Post by MorbidKate »

Thanks for the clarification AL.

Voted Yes for a trial.

Kate
"We had gone in search of the American dream. It had been a lame f*ckaround. A waste of time. There was no point in looking back. F*ck no, not today thank you kindly. My heart was filled with joy. I felt like a monster reincarnation of Horatio Alger. A man on the move... and just sick enough to be totally confident." -- Raoul Duke.
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Re: Time flies when you're.. (Poll on reducing time compression)

Post by AcadiusLost »

The two-week trial of the 14-minute game hour has commenced.
rorax
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Re: Time flies when you're.. (Poll on reducing time compression)

Post by rorax »

Personally , i love the 14 mins / game hour compression.

That makes it that a RL day is only 4 days in ALFA. So the years would not run so fast...
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