Agreed...NWN PW is not PnP, it is several huge steps beyond where PC's need to be able to live, love, and toil in bewteen partied questing. And clickes are are real problem given human nature (see a recent post in SM forum that while probably well intentioned, basically sounds like a clicke recruitment * ). But that doesn't mean we need to modify permadeath feature. I recently played on a server that had respawn and it's corrupting influence cannot be resisted IMO. Even good RPer's begin to down play death and loss and focus on XP and gear.hollyfant wrote:How to drive players away.
Step 1: Tell them not to play when they're alone.
Step 2: Make sure the server is completely empty at certain hours, to avoid new players signing on.
Step 3: Concentrate players and DMs at specific times and focus on grand events. The ones left out will eventually leave.
Step 4: Whenever a DM leaves, "his" or "her" group will dissipate. New DMs won't find a group of their own and leave too.
Step 5: Wait until regular attrition causes all DMing to cease.
Step 1 completed.
Step 2 in progress...
To breathe life into PC's there must be death.
* My definition of clickes is groups of PC's that party and play together frequently to the exclusion of "outsider" PC's when it based on OOC familiarity of players rather than IC PC interaction. If it is IC to group up and exclude, fine. But exclusion and inclusion based on OOC influence is just wrong and bad for the server IMO.
Honestly, I haven't really seen it in ALFA, but I know it is a common problem all should be wary of.