What's GOOD about NWN2?

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Mulu
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Re: What's GOOD about NWN2?

Post by Mulu »

JaydeMoon wrote:It's a crowd of 'Zic'!
Oh I could list a lot more names than that....
Swift wrote: but don't assume the preference for NWN1 is simply because NWN2 is bad.
I didn't. I stated reasons why I prefer NWN1, and then in a different post stated that most prefer one platform over the other. I did not give an actual reason as to why most NWNers still prefer NWN1; I would be guessing as to why. Anyone would.

Both games have a lot of features. For any given person any given feature may be a benefit or a detriment. For example, I love the way spells are handled in NWN2, it's much easier, both the spell slots and the AoE graphic. However, combat targeting, for me, leads to far too many mistakes in the heat of battle. In fact I'd say it's the number one worst feature for me. Other players love it. Nobody is wrong.
wvincenti wrote:I hate to say it, but I wouldn't cry if folks decided to start over from scratch with new haks for the NWN1 servers.

-Bill
Careful, last time I proposed this I got my head bit off, and it wasn't that long ago. ;)
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Nalo Jade
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Re: What's GOOD about NWN2?

Post by Nalo Jade »

Maybe change directions a little bit then ...

THANK for the feedback folks, my eyes are getting opened a bit more.

What does NWN2 have that NWN1 doesn't ?

(Not ALFA NWN1, we are limited because our Haks don't incorporate the best content available...)
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Re: What's GOOD about NWN2?

Post by hollyfant »

Familiars that at least resemble familiars, both in looks and function. :kitty:
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Re: What's GOOD about NWN2?

Post by mr duncan »

Others have prettymuch said most of the things I like already. AL and Pathos both touched on most of my main reasons. However I dont think anyone went on enough about how WONDERFUL our new tooset is. Ive heard complaints from folks that I know are reasonably smart that its daunting, but Im a lazy smoke-addled hippie... If I grabbed ahold of the toolset, anyone can. Admitedly it has a few more levels of complexity over the old one.. but those who once robe bikes eventually learned to drive cars.

You can fade from snowy to muddy to grassy and back again in any pattern or shape you want, no placing of little tiles. You literally paint in the terrain like mighty AO himself making all that is. Your mind is literally the limit of your creation. You can go back in and tint any of these textures with colors too.

Individual creatures can be made bigger or smaller, as can PLACEABLES! If there is a statue model you like for the kingdom you are building... you can have it appear 2 feet tall on the king throne, also 10 feet tall at ever major intersection, and again at 35 feet tall outside the city gate.

The sky. For starters it has the orbiting sun, and moon with tears. Not only do they orbit, but you can change that orbit or remove them totally. You can lock em in one place, or make alien skies by playing with color and lighting... you can literally change the color of the sunlight if you want. Adjustable fog, by density and color.

Lighting. Your lights can be any color, any intensity, be placed at any height or angle, and take up any volume you might desire. The altar to Lolth really pulses purple in an otherwise lightless room. The fire dosnt just make a spot of light, that spot of light flickers like a real fire. The temple to Umberlee in both the upcoming servers of BG and the Moonsea have sea colored lights that fade in and out like tides and waves.

Toolset rocks.... its just like one of those hot bitchy goth girls from your high school, they only seem that way at first. The toolset really wants to your kitten, and show you how much cooler it is than the other girls.


Nalo Jade wrote:besides the graphics.

You dont get to ask "Whats so great about chocolate, besides the taste". Nope.

The graphics rock. If I wanna imagine the game looking better, I could play PnP and imagine it much better than either platform. I got into nwn1 cause I liked looking at the DnD game I was playing. After joining alfa I learned to like it for other reasons, but I still really like lookin at my game.

I mentioned the skies in the toolset section above. Even on the lowest graphics settings, the skies are great.

PCs look more realistic and as mentioned by others each race is scaleable. You also dont chose your "head" like in nwn1, you do chose from one of a set of faces but the hairstyles are separate choice from the faces.

In the hands of even a slightly competent builder you get a pretty sweet lookin game. With our ALFA teams you see areas like the purple lake (highway 6b) , high hold, and that big plateau in the moodwoods. Alfas Silvy sits on a river in a pretty drastic valley, you can be down on the shore and look out across the whole of the other side of the city spread up and outward in front of you. Its really like looking at Silvy, switching from nwn1's engine to getting to look at that was worth buying the game.


The great thing about chocolate really is the taste, even if you asked for another answer.




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Re: What's GOOD about NWN2?

Post by Nalo Jade »

Mostly I made the distinction because I wanted to know what else...because I /thought/ I already knew the graphics were better. I say thought because I don't own the game, I've seen some screen shots...I'm glad you answered about the taste. I am impressed and intrigued.

[edit correction I do own the game ;) I just can't play it... :( ]
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Mulu
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Re: What's GOOD about NWN2?

Post by Mulu »

mr duncan wrote:Your mind is literally the limit of your creation.
Time would be my primary limit, and that includes the time needed to learn a new toolset. I must say I was impressed by some of what I saw on TSM, especially in Silvy proper.

But even just as a player the combat engine, especially targeting, ends up being a game-breaker in a PD world with quick bleed rules, unfortunately.

Speaking of time, I'm out of town for the next several weeks, so don't think I croaked like you guys did the last time I was quiet for more than a couple weeks. :P
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Re: What's GOOD about NWN2?

Post by NickD »

Mulu wrote:
wvincenti wrote:I hate to say it, but I wouldn't cry if folks decided to start over from scratch with new haks for the NWN1 servers.
Careful, last time I proposed this I got my head bit off, and it wasn't that long ago. ;)
IIRC, your "ALFA server rebuild" was more like a completely seperate "Mulu PW" with your own haks and rules with a one way transition from ALFA servers to your own... so not quite the same thing. :P
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Re: What's GOOD about NWN2?

Post by Veilan »

Retrofitting ALFA 1 for CEP would be awesome with toppings, but it would have to be something the HDMs agree on and decide together, as, let's face it, it's immense work and therefore not something anyone can mandate in a community like this. So short of the guys who'd have to do, and would do, the work, suddenly going to say "yay we want to pour hours and hours into this!", we'll have to resign ourselves to scapegoating Murky for his uninspired decisions back in the day.
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Mulu
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Re: What's GOOD about NWN2?

Post by Mulu »

NickD wrote:
Mulu wrote:
wvincenti wrote:I hate to say it, but I wouldn't cry if folks decided to start over from scratch with new haks for the NWN1 servers.
Careful, last time I proposed this I got my head bit off, and it wasn't that long ago. ;)
IIRC, your "ALFA server rebuild" was more like a completely seperate "Mulu PW" with your own haks and rules with a one way transition from ALFA servers to your own... so not quite the same thing. :P
No, it was a rebuild with new haks, just as suggested. The rest was ALFAnoia. :P
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Re: What's GOOD about NWN2?

Post by Veilan »

Mulu just wants to spread the haks around.
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Re: What's GOOD about NWN2?

Post by Rusty »

There isn't any Charter-based (or similar) obstacle to doing that one server at a time, either by rebuilding a current server or adding a new one; there would simply be limited interconnectivity as the redevelopment took place.
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Re: What's GOOD about NWN2?

Post by Mulu »

That seemed to be the killing point, not being able to freely move between servers with different hak sets. I suppose you could do the rebuilds but not let any of them go live until they are *all* completed, thus keeping ALFA NWN1 under a single set of haks at all times. That would be quite a leap of faith for the builders.
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Re: What's GOOD about NWN2?

Post by danielmn »

As to the question itself, out of box without any improvements by the community....not much. In many ways, NWN2 is inferior simply because not everything has been hashed out beyond out of box. The tech team has done austounding work to get NWN2 even with NWN technical wise, and I have been repeatedly impressed.

Truthfully, you shouldn't be expecting NWN2 to be better than NWN1 beyond graphics, some system functions that have been perfected such as resizing placeables ect... it is an online DND game. There is not much "improvement" to be had unless the system is needlessly revamped for the hell of it. I suppose what is GOOD about nwn2 is the same as what's GOOD about nwn1. It is an online dnd game that I enjoy playing in, have enjoyed dming in, and enjoy building for.

Are you fishing for reasons why NWN2 is BETTER than NWN1 to refute those reasons in acclaimation of NWN1? If that's the angle, it's kindah floppy. I don't think either platform is better than the other...I currently build for one, and play in both..I say they are both cool in my book.
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Re: What's GOOD about NWN2?

Post by Nalo Jade »

No not trolling ...

I can't play it yet...

But all I seem to hear are the bad things.

So far the biggest things I am looking for is things we can do in NWN2 that we couldn't in NWN1 ...

I am assuming that given time we will have the same level of custom content as we do in NWN1 ... The frickin sky moving ... that is awesome ... being able to see the horizon change or look like where you are and tell you are in a valley ect ... that sounds awesome.

The resized placables cool ...

I just wanted a reason to get excited and work on getting a new PC ... but I think right now, I will wait, RL stuff has to take priority ... but its cool to see what I have to look forward to, I just hope they don't come out with NWN 4.6 before I can squirrel away some cash.
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Re: What's GOOD about NWN2?

Post by danielmn »

Roger....I think the "cool" aspect of the platform is the custom content the team is coming out with. They've done miracles.

Building takes longer, but is more detailed, able to be more in tune with cannon. Everything resizeable helps.

I am sure more things may stick out, but just graphically the game is awesome and toolset giving more options gives the game an appeal to me.
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