1) So why do you do it? What do you get out of it?
Like you say, Ive been here for years. I dont mind helping out, especially when its a challenge. I think the whole community is very interesting in alot of ways.
2) Do you think you'll be able to work effectively with the current Admin?
The current admin is one of the better ones we've had i think. As an IA though, its most important to work with the other techies around here, and i know i can work well with them from past experience.
3) PR requires loads of IA help to get anything worth doing done. Do you feel like you'll be able to work effectively with Lusipher and his PR minions?
Dan has his moments of horror (some of us do), but he does seem to be working rather hard, which is obviously great. The notion of PR to attract people is one we haven't been to good with in the past. Like I've mentioned earlier, i strongly support it. I think as long as we'll be able to keep the actual work we do professional, we'll do just fine. Screwing with each other on irc shouldn't interfere with the actual work we do.
You mention reducing the rules that are in place. I'm all for simplifying rules and making them easier to follow, but ALFA's scalability depends on a strong and consistent set of rules. In the end, it's about managing personalities (game B) so that game A can go on. The rules are the tool that allow us to quickly and effectively get the required parts of game B over and done with so everyone can get back in game A.
Scalability is the key word. The current organizational setup, and the current political ideology's and groups etc, were intended for a huge PW, with vast amounts of servers and players. Today we seem to have about 90 or so active members, most of whom don't play or DM. That means there is no reason to pretend we're a small country, or a huge professional company. In fact, i think just looking at the charter, and all the other lawyerese documents, then looking over at the amt of active players makes more people leave than anything else. I would get a bit scared at least.
That is the main reason I think we need a change. We're fooling ourselves a bit, and we probably unconsciously get sick of 'never getting there'. 'There' being the original mission.
Ill point out some ideas on how to do this below:
4) Do you favor this 'rule of law' style approach rather than an approach that favors a strong admin unconstrained by rules?
In a nutshell my proposal is as follows:
We basically have a small 'revolution' if you will. All current 'titles' revoked. Then we set up a DM team, a Building team, a Hosting team, and a PR team. Each gets their own admin, and their own forum space.
The Building team would be in charge of all content. What servers that content ends up on, is up to the hosters, who control all the physical assets. Finally the DM team deploys DMs on these servers. All based on who wants to do what,- keep it simple. Its not that many people, its not that hard to do.
What we gain from this, is standardization, a greater feeling of common collaboration, and less politics and titles and positions. We also use our limited resources quite a lot better this way. This will effectively remove a lot of ALFA-game B content, and move it back to ALFA-game A where it belongs.
Admins are chosen by all members, and stay admins until stepping down. This takes care of a lot of problems as well, and in this setup, the strain on admins would be smaller.
It deserves its own thread for discussion, but that's the basic idea. One could argue that it could even be adminless, but i fear that's too radical (Exodus does this).