Exactly. It was a dumb way to try and remove PGing. I think we are in agreement there. Imposing "various restrictions" as you said impacts too many states at once - states of non-PGed builds as well as PGed ones.White Warlock wrote:This is getting just a tad tiring. You're not reading my posts correctly. I stated that their efforts to code out PGing had the 'end result' of making it too easy to die. It wasn't their intention to do this, but it was not realized that by imposing various restrictions, they simply made it harder for the 'average' character concept to survive.Ronan wrote: Thats not trying to code-out PGing, thats just dumb. "Coding out PGing" is not done by increasing the game's difficulty.
Well, I primarly do it to counter PGing. I like bringing things closer to the original game, but the efforts towards this which also remove PGed states from the state-space are far preferable and given higher priority.White Warlock wrote:I don't see this as coding to counter PGing.Ronan wrote:The first step in this is pretty obvious: Remove the outliners. Fix the horribly gimped abilities and remove the stupidly powerful ones. 3.5 itself is pretty balanced, so in most all circumstances this takes the form of shifting things back to 3.5 rules.
The two primary causes of burnout which I have seen are DMs being overworked, and DMs faced with enforcing things on players they don't like, feel are PGers, or other such OOC policing. I've never heard of a DM burn out because he was pissed at inactive DMs, after all, inactive DMs can always just remove themselves from the DM-team and nothing will change. It would be nice if innactive DMs were active, yes, but thats just a symptom of existing DMs being overworked, IMO. DMs having to spend time policing (and believe me, this can take a LOT of time in some cases) adds to work immensly.White Warlock wrote:In my experience, and that of most others i've spoken to, enforcement has little to do with 'burnout'. What has more to do with burnout is having DMs in the team that don't DM, causing those that do DM, a feeling of disproportionate responsibility. Inevitably, those that do DM take it upon themselves to try and compensate for those who take up the DM mantle, but do not participate in the DMing process. By incorrectly viewing the DMing status as a 'job,' a responsibility to the community... as opposed to merely a means to obtain some entertainment whilst providing entertainment for others.
We try to prune specific states from the state-space of all possible character combinations in an effort to get them closer to being equal. Yes there will always be outliners, but more PGed states we can cut out or adjust the better things are for everyone. Some of these adjustments may effect non-PGed states, and some not. We try to aim for the later.White Warlock wrote:Simply stated, you can't code out PGing. Efforts to do so invariably penalize roleplayers.
As for me not reading your post very well, your correct. Its more than a bit of a dead-horse by now, so I'm more inclined to skim.