ACR v1.90 Released

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Hialmar
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Re: ACR v1.90 Released

Post by Hialmar »

Yeah I know how phpBB3 works ;)

I was just making fun of you :)
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vergin_sacrifice
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Re: ACR v1.90 Released

Post by vergin_sacrifice »

Thank you for all the hard work. I am in love with the new language interface. The @codes are listed right on it, so cool.
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Wild Wombat
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Re: ACR v1.90 Released

Post by Wild Wombat »

Thank you for your contributions, Zelk, and I apologize for only thanking you after being scolded.

[Long sob story redacted.] The point is that I know what it is like to work for a bunch of ingrates. If I feel like the company that has paid me for 18 years for my work is unappreciative, you must feel even worse since you get nothing for your work but the occassional thank you. When those don't come your way, you must wonder why you bother.

So, Zelk and Foam, in the spirit of better late than never, I thank you.

Thank you builders, thank you scripters.

Thank you Admins, thank you DMs.

Thank you ALFA, while I am at it.

But mostly, thank you Zelk for your tireless efforts. I pray that they don't become tiresome.
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Re: ACR v1.90 Released

Post by FoamBats4All »

vergin_sacrifice wrote:Thank you for all the hard work. I am in love with the new language interface. The @codes are listed right on it, so cool.
Huzzah!

If you have any suggestions for that interface, please make it in the Universal UI thread. There were a few other UIs of hopefully similar usefulness that just didn't make the release cut.
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Re: ACR v1.90 Released

Post by HEEGZ »

Area transition load screens for my DM client are now drastically reduced. They are at least as fast as the player client now, if not faster for me. I checked this on all four servers using DM client and had similar speed increases on all four. Basically, I checked over a dozen area transitions and all of them were less than 20 seconds. Formerly ATs might take me over a minute. Thanks! 8)
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Re: ACR v1.90 Released

Post by FoamBats4All »

HEEGZ wrote:Area transition load screens for my DM client are now drastically reduced. They are at least as fast as the player client now, if not faster for me. I checked this on all four servers using DM client and had similar speed increases on all four. Basically, I checked over a dozen area transitions and all of them were less than 20 seconds. Formerly ATs might take me over a minute. Thanks! 8)
Any other DMs able to confirm these load time reductions??
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Re: ACR v1.90 Released

Post by Matti »

+1 to wild wombats post

A scolded thank you to all of you. Administrative parts of ALFA, you improve and tweak a game to new hights. And players, you are the base of all that makes alfa what it is. Thank you to you all.
I'll try to post something more detailed when I've had time to explore the new features.
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Galadorn
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Re: ACR v1.90 Released

Post by Galadorn »

I always think the thank you is totally expected without the actual thank you typed out...I know that sounds strange, and sometimes, ALL TIMES, it should be public. I've said thank you many times but it cannot be said enough of course to show those who work so hard to make ALFA so awesome that they are appreciated.

Zelknolf you are VERY appreciated for SUCH time and effort you spend working for ALFA. Thank you so so much.

Another very sincere thank you to FoamBatsAll. Ronan. And those others who have contributed in such "unseen" and unappreciated divisions, making our game more realistic, fair, and fun.

I love this place because of y'all.
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chalksoul
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Re: ACR v1.90 Released

Post by chalksoul »

Big thanks for all the hard work :)
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Re: ACR v1.90 Released

Post by Zelknolf »

We need to have a followup release to this one, to resolve some outstanding issues. I have appended the updated notes to the existing v1.90 change log. The fix exists on the DM FTP under /NWN2/HAK/v1.90_Hotfix. Servers should seek to have the version of alfa2_acr.hak dated in the wee hours of 6/9 (or very late on 6/8, in Pacific time).

Unfortunately, this hotfix requires a recompile of the module against the new alfa2_acr.hak, but will resolve issues with performance-reducing debug outputs, database communication, lost tabs/resources in the DM Creator, and feedback to players interacting with the new trap system.

Module Maintainers should place the new acr.hak on the hosts-- which must be done manually, but shall be less required after this fix (as we also are restoring our ability to automate hotfixes), and should build the module against the new acr.hak, updating all compiled scripts (.ncs) on the host. Compiling and then updating the whole module will also work, if targeting specific resources makes you uncomfortable. No staging or manipulation of the autodownloader need be done, unless other changes to areas require it. Should also make certain that the latest Advanced Script Compiler is present in the NWNx4 directory while doing this update, as such is part of our solution to simplify future hotfixes.

Players should not expect any additional downloads with this outside of those associated with the module's typical pace of building.
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