Seems to me the article mostly misses what is the point at NWN, at least to me: Live DMAge, the whole world at your fingertips when there's a person controlling the gameworld, as opposed to navigating through a pre-set progress tree.
huh? I got the exact opposite from that article. That the game was in essence player made, from actual game content to game worlds and persistent worlds with dms which continues long after the initial developers input.
maybe I linked to the wrong article?
Anyhow, I think the point of it was just that today's game developers could take a page from NWN1s book by putting some control back into the player base's hands.
Rotku wrote:NWN2 offers that, too. What NWN1 did better was made it easy to toolset - hence the hordes of custom content on the vault, compared with NWN2 stuff.
And provided a far better and more stable DM client with which to assault/guide players with.
I think Nwn1 DM client was a bit easier but Nwn2 DM client is not an issue in itself, it just made folks get used to something different which takes us out of our comfortable zone and becomes an annoyance until we get it flowing. Maybe it requires a bit more skill with the client, but I've seen DM dong amazing things in Nwn2 which just shows its a matter of getting used to it and to practice.
Anyway IMO Nwn2 came with an improvement that soon became a problem in itself. Like it was said, who doesn't remember building in nwn1 and thinking.. whish i could make this taller, or that terrain slightly different, Nwn2 gave us that, but also way more work and effort to make it happen. Its a shame the game came out with so many tech limitations in terms of server side, and the graphic engine that demands so much from the computers running the game.
But it is what it is, and all in all Nwn2 allowed us to get way closer then the canon description, slowly the content also showed up in the vault, and I think we all can still have fun RPing.
We will always have good memories from the old times, just means we had fun, but seriously, do you guys see yourselves playing again with abilities stacking from several items carrying the same improvement to those abilities? Or other situation. Everything has good things and bad things.
BTW I was one that pushed to have another ALFA Nwn1 server going. But IMO it would make only sense if we made use of all the content we have in the vault, that came out after our nwn1 servers were shut down. So it would require a lot of work and dedication, to collect all the haks, get them working together, and then build a world. It would allow for seasons, and other neat things, which would be cool. Maybe we could even attract some oldies back, but it would require a lot of effort.
<Kest> "what am i running away from? i dont know but it sounds big and large!!"
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<@Veilan> I like sausage.
Seems to me the article mostly misses what is the point at NWN, at least to me: Live DMAge, the whole world at your fingertips when there's a person controlling the gameworld, as opposed to navigating through a pre-set progress tree.
huh? I got the exact opposite from that article. That the game was in essence player made, from actual game content to game worlds and persistent worlds with dms which continues long after the initial developers input.
Player made, yes, but the focus was to me was almost single-mindedly on player made content built, scripted and coded on the toolset. Static content, not live DMage where every game is different. Exemplified by this sentence in the concluding part of the article:
maintained by multiple architects and policed by professional DM staffs. Advanced scripting, expert level design, and sophisticated role-play
Policed by DM staffs. That's the least of the jobs of our DMs (though it is unfortunately common). That is not describing live DMage, that is player created campaigns and modules with scripted content. Not a game where a live DM makes every single adventure different and unique. And that uniqueness is by far the single most important thing that keeps me at ALFA.
The players have stated in the past the only way they would come back to an ALFA1 server is if they could resurrect their original PC's. I wouldn't come back to that as a NWN1 DM and builder. I would only come back if the server started from scratch doing away with the ALFA1 haks and going NWN vault delving picking up all the great stuff we couldn't implement due to the ALFA 1 haks limitations. The alfa 1 haks had some good stuff in them mind you. However if you see what they have done in the last few years you would be amazed. It would take months years to do which at this point in my life I don't have. So at this point it's only a pipe dream.
Electryc wrote:The players have stated in the past the only way they would come back to an ALFA1 server is if they could resurrect their original PC's. I wouldn't come back to that as a NWN1 DM and builder. I would only come back if the server started from scratch doing away with the ALFA1 haks and going NWN vault delving picking up all the great stuff we couldn't implement due to the ALFA 1 haks limitations. The alfa 1 haks had some good stuff in them mind you. However if you see what they have done in the last few years you would be amazed. It would take months years to do which at this point in my life I don't have. So at this point it's only a pipe dream.
I'm on the same page here, we'd have to compile massively new haks containing all the vault stuff. Community hak packs might be the way to go.
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
WHile nostalgia says "throw up a server on NWN1" I don't think it's a great idea.
One of the reasons the whole thing went dark in NWN1 as NWN2 came live was to prevent schism and to drive as many players into the single NWN2 platform as possible.
We're 5 years down that road now and I think any efforts at bringing back old players and getting old groups together should be done in our current accepted format.
Not that I don't love the old TLR, I do ............. it's just that that ship has already sailed. Let's all play in the now.
What people want to do as individuals I think is great, if an individual wants to put together and run a nwn1 server, i think that's great.
I am completely opposed to reintegrating it into alfa, no admins, no strikes, no charter, none of the bureaucracy needs to get bogged down in people playing around with the old system. The tech work and admin headaches that we have operating already are significant, I think any nwn1 project should certainly be a labour of love from an individual, not supported in any way by the established alfa admin/tech/dm structure.
ALFA is very happy to provide a roof for other forms of games to be played - as integrated into the community at large as the people running it want it to be. We have or had play by post games, Diablo groups, SC 1/2 appointments, Guild Wars clans, playing WoW together and everything else you can imagine, and yes, even some dabblings in NWN 1. If people wanted to host up an NWN 1 module or even a weekly campaign only, ALFA is happy to provide board infrastructure, old modules and haks as is helpful.
We're really a community, not just an NWN 2 fanclub. If we can help like-minded individuals partake together in hobby activities they enjoy, then that is a gain for the project at large - strengthening the bond between our roleplayers, and perhaps drawing in other people who might just wish to give our "core game" a try at some point.
And yes, that's an official position, not just my private opinion .
Veilan wrote:ALFA is very happy to provide a roof for other forms of games to be played - as integrated into the community at large as the people running it want it to be. We have or had play by post games, Diablo groups, SC 1/2 appointments, Guild Wars clans, playing WoW together and everything else you can imagine, and yes, even some dabblings in NWN 1. If people wanted to host up an NWN 1 module or even a weekly campaign only, ALFA is happy to provide board infrastructure, old modules and haks as is helpful.
We're really a community, not just an NWN 2 fanclub. If we can help like-minded individuals partake together in hobby activities they enjoy, then that is a gain for the project at large - strengthening the bond between our roleplayers, and perhaps drawing in other people who might just wish to give our "core game" a try at some point.
And yes, that's an official position, not just my private opinion .
Cheers,
+1
An NWN1 would draw more members into this project, and we need to plan for the days when NWN3 comes out and where this project goes from here. I'd actually like the project to outlive it's members, perhaps even the DnD ruleset.
On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
Veilan wrote:ALFA is very happy to provide a roof for other forms of games to be played - as integrated into the community at large as the people running it want it to be. We have or had play by post games, Diablo groups, SC 1/2 appointments, Guild Wars clans, playing WoW together and everything else you can imagine, and yes, even some dabblings in NWN 1. If people wanted to host up an NWN 1 module or even a weekly campaign only, ALFA is happy to provide board infrastructure, old modules and haks as is helpful.
We're really a community, not just an NWN 2 fanclub. If we can help like-minded individuals partake together in hobby activities they enjoy, then that is a gain for the project at large - strengthening the bond between our roleplayers, and perhaps drawing in other people who might just wish to give our "core game" a try at some point.
And yes, that's an official position, not just my private opinion .
Cheers,
+1
An NWN1 would draw more members into this project, and we need to plan for the days when NWN3 comes out and where this project goes from here. I'd actually like the project to outlive it's members, perhaps even the DnD ruleset.
There is no NWN3.
First Character: Zyrus Meynolt, the serene Water Genasi berserker. "I am the embodiment of the oceans; serene until you summon the storm." Zyrus: http://tinyurl.com/9emdbnd
Second Character: Damien Collins, the atypical druid. "What? Being a stick in the mud is boring. No pun intended grins"
Western Heartlands HDM: On break. PM for emergencies
I would be looking more at Dragon Age 3. Not D&D centric, reliant on release of a toolset and not something that could be approached with an ALFA'n hardline "by the book or nothing!" approach - but the basics are there and look what has been done to NWN2....Clearly early days but you never know.
I would be looking more at Dragon Age 3. Not D&D centric, reliant on release of a toolset and not something that could be approached with an ALFA'n hardline "by the book or nothing!" approach - but the basics are there and look what has been done to NWN2....Clearly early days but you never know.
I can see this working, if they release a toolset this time.
First Character: Zyrus Meynolt, the serene Water Genasi berserker. "I am the embodiment of the oceans; serene until you summon the storm." Zyrus: http://tinyurl.com/9emdbnd
Second Character: Damien Collins, the atypical druid. "What? Being a stick in the mud is boring. No pun intended grins"
Western Heartlands HDM: On break. PM for emergencies