Castano wrote:It would be great to schedule these regularly on a calendar, in advance so people can clear the day off. MS has had a festival w/in the past 6 months that Cloud put on that was very well attended.
Thats exactly what I think would be cool to do, if we have an idea that X event will be on Y server, I think it would serve to spread around the player populations for awhile before and some time after the events.
"Cast in his unlikely role....ill equipped to act"
Ithildur wrote:
As for mage duals, there are clearly laid out rules for such in FR lore which we can loosely follow; under the terms of such any damaging spell effects are non lethal. Not too difficult to manage with our current -6hp cap/floor mechanics and a DM present (watch out for Ice Storms and such as closers though). Regardless, things are much more interesting if stuff is emoted rather than simply blasting via nwn2 engine mechanics, especially for ALFA's lower levels.
That seems reasonable to me, with perhaps as was pointed out earlier, have tiered levels of competition for PCs of varying levels.
"Cast in his unlikely role....ill equipped to act"
As for mage duals, there are clearly laid out rules for such in FR lore which we can loosely follow; under the terms of such any damaging spell effects are non lethal. Not too difficult to manage with our current -6hp cap/floor mechanics and a DM present
Sure, with a DM presiding, the merchanics certainly are no problem. Call me overtly pedantic with the IC consitency and stuff, but to me the question is if today in a "friendly duel" you can fireball someone unconscious - as opposed to dead - at will, then why tomorrow you can't fireball-knock-out-instead-of-kill that bandit boss who you would much want to interrogate?
loulabelle wrote:Greengrass is coming up soon (end of April?) and acknowledged as a holy day for so many deities that this scale of celebration seems like it would fit right in.
(*cracks knuckles in preparation to dominate bardic contest even if it ends up as hated ad libbage... practices ad libbage*)
April 30th.
Swift wrote:
Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
As for mage duals, there are clearly laid out rules for such in FR lore which we can loosely follow; under the terms of such any damaging spell effects are non lethal. Not too difficult to manage with our current -6hp cap/floor mechanics and a DM present
Sure, with a DM presiding, the merchanics certainly are no problem. Call me overtly pedantic with the IC consitency and stuff, but to me the question is if today in a "friendly duel" you can fireball someone unconscious - as opposed to dead - at will, then why tomorrow you can't fireball-knock-out-instead-of-kill that bandit boss who you would much want to interrogate?
Because Mystra said so, basicly. Seriously, that's what it is; Mystra controls the Weave/magic, and under special conditions of a mage duel she allows non lethal fireballs.
I'm sure under special circumstances/right research/feats etc, you can cast non lethal fireballs outside of mage duals using similar logic, but yeah, that's pretty much the premise for mage duals.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
As for mage duals, there are clearly laid out rules for such in FR lore which we can loosely follow; under the terms of such any damaging spell effects are non lethal. Not too difficult to manage with our current -6hp cap/floor mechanics and a DM present
Sure, with a DM presiding, the merchanics certainly are no problem. Call me overtly pedantic with the IC consitency and stuff, but to me the question is if today in a "friendly duel" you can fireball someone unconscious - as opposed to dead - at will, then why tomorrow you can't fireball-knock-out-instead-of-kill that bandit boss who you would much want to interrogate?
Because Mystra said so, basicly. Seriously, that's what it is; Mystra controls the Weave/magic, and under special conditions of a mage duel she allows non lethal fireballs.
*Sits down with a smile and happily eats his glorious serving of tasty cheese*
As for mage duals, there are clearly laid out rules for such in FR lore which we can loosely follow; under the terms of such any damaging spell effects are non lethal. Not too difficult to manage with our current -6hp cap/floor mechanics and a DM present
Sure, with a DM presiding, the merchanics certainly are no problem. Call me overtly pedantic with the IC consitency and stuff, but to me the question is if today in a "friendly duel" you can fireball someone unconscious - as opposed to dead - at will, then why tomorrow you can't fireball-knock-out-instead-of-kill that bandit boss who you would much want to interrogate?
Because Mystra said so, basicly. Seriously, that's what it is; Mystra controls the Weave/magic, and under special conditions of a mage duel she allows non lethal fireballs.
*Sits down with a smile and happily eats his glorious serving of tasty cheese*
Enjoy your DnD sir.
Found the magedual guidelines, it's from p. 14 of Magic of Faerun (unaware of updates to 3.5e, probably pretty much the same); obviously we don't have to follow every single bit down to the letter. The most important bit is:
Subdual Damage: A mageduel is an entirely nonlethal combat. It is impossible to die in a mageduel. Anything that causes hit points of damage instead causes subdual damage. Creatures that become unconscious from subdual damage are considered "killed" for the purpose of the rules of a mageduel.
Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
I'd love a tourney, but perhaps we could have one that gets scheduled for multiple days? I'm sure I can't be the only player with an extra hectic work/life schedule, after all!
I believe the plan was to schedule these things somewhat regularly, with variable times / days of the week each time, so that folk with different and/or hectic schedules can still get a shot.
I also believe that the plan was to rotate servers, as such trips tend to be good for sight seeing and interaction with locals, too.
I have recently won my own, personal tournament against the weak-willed coward, Bram Woodson, with a crushing spear blow to the head as he lost his senses in a battle against fey who, just moments before, I sent to meet their maker.
Heero just pawn in game of life.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
Zelknolf wrote:I believe the plan was to schedule these things somewhat regularly, with variable times / days of the week each time, so that folk with different and/or hectic schedules can still get a shot.
I also believe that the plan was to rotate servers, as such trips tend to be good for sight seeing and interaction with locals, too.
Scheduling these to coincide with canon religious holidays and festivals is the way to go. Make them a regular ALFA tradition. It also gives PCs IC reasons to travel cross-server other than an OOC notice of the event in the forums. ICly most PCs would know the time of year of major festivals in the region and where they are held.