Sshamath is a good drow city to add as it is not Lolthian so all - with the obvious exception of the darthiir, the surface elves, of course - are 'welcome' in the city. The city is ruled by a council of wizards, and the drow of the city do not make slaves of races that show an aptitude for the arcane. Itll be a good hub for all Underdark races, as well as (most) surface races if they so choose. It keeps the good ole drow scheming and politicking, but eliminates the noble, Lolthian priestess stuff which IMO limits RP choices and really shouldnt be a 'playable' sort of PC (though I am opening a the Lolthian temple as a faction w/ quests, but drow in Sshamath dont give two shits about Lolth and her priestesses as they do in other places).
Paazin has offered to incorporate this into the BG server. As some of you may know, there is already a small BG Underdark. Well, this will be added onto that, along with additional Underdark cavern areas and a subterranean OLM. I plan to make this semi-self sufficient ala TSM with statics and factions and adventure places (incorporating many of the ideas espoused by many of you on the forum over the past couple months), but more on that later...
I am going for a different focus for this than Sand with his NU. While Sand is gearing for a high(er) level adventure area with a few local PCs, I would like for ALFA to finally have a place for Underdarkers to play.
So what am I asking for?
Well, I am asking for people to step up and help me with interiors. If you are a wannabe Underdarker, even if you have NO experience with the toolset, I would appreciate your assistance. I am not asking for any scripting, conversations, quests, etc...I will handle all of that (or pass things off to experienced people who may or may not step up). What I am asking is for help with interiors, which is an easy, though very tedious with placeables, undertaking.
I had hoped to have this all done myself so that it would magically appear on BG one day, but, after quite a few proof-of-concepts, many weeks of trial and error with building, and about a week on the current build (which is coming along nice), I have come to the realization that I cant do it myself.
Coming are some screenshots from within the toolset of the city exterior in progress. Please bear in mind while looking that there is very little texturing completed, NO lighting completed (itll be pitch black with all point lighting, which will be frequent and heavy enough that even PCs with no lo/dark vision should be able to navigate), and few placeables. The exterior should be finished with everything by the end of next week at which time I will post in-game screens.







Pls hlp. K thx bai.