Player looting
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- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Player looting
One of the few places to find intersting gear in ALFA is on other PCs.
If you wanna nerf PC corpse drops then please FIRST improve access in stores. We have a magical, fantastical setting here, but finding a weapon more than +1 is near to impossible.
How about this crazy notion..... make NPC shamans and wizards drop magical sh*t! If they had wands, staves, and rods that would be ....... D&D.
I love you, ALFA. But the "nerf first, ask questions later" side of you has to have a counterweight.
I'm it.
LEAVE THE CORPSES ALONE! (( that is unless you want to improve variety and quality of stores and drops first))
If you wanna nerf PC corpse drops then please FIRST improve access in stores. We have a magical, fantastical setting here, but finding a weapon more than +1 is near to impossible.
How about this crazy notion..... make NPC shamans and wizards drop magical sh*t! If they had wands, staves, and rods that would be ....... D&D.
I love you, ALFA. But the "nerf first, ask questions later" side of you has to have a counterweight.
I'm it.
LEAVE THE CORPSES ALONE! (( that is unless you want to improve variety and quality of stores and drops first))
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
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- Dungeon Master
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Re: Player looting
I'm not certain, but I think it's possible Dergon has strong feelings about this issue 

I seek plunder....and succulent greens
[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*
Retired PC's: Torquil, Gwenevere
Former PC's: Rugo, Flora, Rory Mor
[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*
Retired PC's: Torquil, Gwenevere
Former PC's: Rugo, Flora, Rory Mor
- Brokenbone
- Chosen of Forumamus, God of Forums
- Posts: 5771
- Joined: Mon May 16, 2005 1:07 am
- Location: London, Ontario, Canada
Re: Player looting
I don't believe "interaction with a DM" is nerfing or penalizing, I thought DM time etc. is what people tend to crave. Engine kills someone at 2am DMless, maybe the DM "pinged" about it (it could even be DM Dergon Darkhelm) could figure out "I am going to create about the happiest ogre warlord for 100 miles around, his band of joyfully nouveau riche followers, and drop strong rumors about where to get the good stuff."
Or he could say "thanks" and leave a corpse be... or "unlock" it, or "be ready to go into the PChest corresponding to that body" etc.
It's not like the logs don't already pick up massive acquisitions, it's not a secret when someone strikes it rich. Getting a DM to moderate the experience (wahoo treasure hunt) is not bad. Rare occasion when a DM might be able to make an award that "breaks" normal guidelines tying XP to GP, it's like an open bar situation, loot til you puke. Kill the local 20 tribals and find dead guy's five magic weapons, magic armor, 40 potions, 5000gp, etc. etc. Or, blow too much time organizing (or not realizing the lucky strike for the monsters) and it starts to disperse to some other tribal honcho in secret lair for the next big treasure hunty plot....
Or he could say "thanks" and leave a corpse be... or "unlock" it, or "be ready to go into the PChest corresponding to that body" etc.
It's not like the logs don't already pick up massive acquisitions, it's not a secret when someone strikes it rich. Getting a DM to moderate the experience (wahoo treasure hunt) is not bad. Rare occasion when a DM might be able to make an award that "breaks" normal guidelines tying XP to GP, it's like an open bar situation, loot til you puke. Kill the local 20 tribals and find dead guy's five magic weapons, magic armor, 40 potions, 5000gp, etc. etc. Or, blow too much time organizing (or not realizing the lucky strike for the monsters) and it starts to disperse to some other tribal honcho in secret lair for the next big treasure hunty plot....
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
Re: Player looting
Yeah, dergon is a notorious corspe camper! All my good stuff on dead pcs has gone right into dergons pocket!johnlewismcleod wrote:I'm not certain, but I think it's possible Dergon has strong feelings about this issue

Heero just pawn in game of life.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
12.August.2013: Never forget.
15.December.2014: Never forget.
The Glorious 12.August.2015: Always Remember the Glorious 12th.
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Player looting
All I'm saying is..... if someone wants to spend some effort-hours *fixing* something, don't waste it on fixing the non-problem of PC corpses. Go for something that makes the game more fun instead.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Player looting
I believe this is entirely a non-issue. If someone goes over wealth, that is covered by wealth guidelines. If DMs want to manage this more, they can certainly do so. I really do not see where we got 4 pages from.
Berendil Audark portrait:
http://rapidshare.com/files/420857982/Berendil.tga
http://rapidshare.com/files/420857982/Berendil.tga
Re: Player looting
Agreed. I think there has been a growing effort to maintain proper gear, and get things into shops, and there has been talk of various attempts at some crafting, so I see cool things on the horizon. All I'm saying is other players shouldn't be the greatest source of wealth, nor can we just open the flood gates and have everyone get everything they ever wanted for Christmas.dergon darkhelm wrote:One of the few places to find intersting gear in ALFA is on other PCs.
If you wanna nerf PC corpse drops then please FIRST improve access in stores. We have a magical, fantastical setting here, but finding a weapon more than +1 is near to impossible.
How about this crazy notion..... make NPC shamans and wizards drop magical sh*t! If they had wands, staves, and rods that would be ....... D&D.
I love you, ALFA. But the "nerf first, ask questions later" side of you has to have a counterweight.
I'm it.
LEAVE THE CORPSES ALONE! (( that is unless you want to improve variety and quality of stores and drops first))
Invariably, as always, the brunt of such changes that need to happen first falls on the techs that do a great job, but we cant just have everything tomorrow. If I could fix the shops and add in code I would have done it and offered that for approval, but I'm game system challenged, for now.
I just raised the issue, to see if I was the only one that felt that way.
So far, I have seen...
(1) we probably don't have to change anything right now.
(2) This seems to be a popular issue one way or another.
(3) There might be a better way to balance wealth, and death then what we are doing currently.
Is it important enough to collectively ask the tech volunteers to push it up in importance? I don't know.
If there is some system that would not be too technically difficult (DM involvement to unlock corpses...etc) to to input that altered the way we do business with dead PC gear. I would say lets add that first and shake out the business of how we distribute wealth after. I would say we would have to "nerf" it that way first rather than have a possible over abundance of wealth if we changed the "shops, and drops" first, as well as kept the player looting as is, and then have to try to remove some wealth later.
But in the mean time, I see that there has been a lot of effort put in to giving players more variety, already.
Current PC: IS NOT Dent Jars
Re: Player looting
On the subject of Deaths and Loot, I'm thinking there should be an Estate Tax established, where all loot transferred on death* occur a 5% tax directed to your local Rotku.
*Nameless NPCs are granted an exclusion from this rule.
*Nameless NPCs are granted an exclusion from this rule.
< Signature Free Zone >
Re: Player looting
Please support me in opposing Rotku's evil tax the rich plan with the more sensible - nein, nein, nein plan, to quote our Germanic friends (not to be confused with pizza packin politicians).Rotku wrote:On the subject of Deaths and Loot, I'm thinking there should be an Estate Tax established, where all loot transferred on death* occur a 5% tax directed to your local Rotku.
*Nameless NPCs are granted an exclusion from this rule.

Game spy ID: Regas Seive
GMT -5(EST)
GMT -5(EST)
Re: Player looting
I can't think of a better way to piss off dm's than to implement a surefire method of mass spammage of their inboxes.
It may be something you shed blood, sweat and tears to get, but to me it's just my next bar tab. Get over it.
It may be something you shed blood, sweat and tears to get, but to me it's just my next bar tab. Get over it.
Re: Player looting
Vat, I said nozzink of zhe sort ja... NOZZINK!Regas wrote:nein, nein, nein plan, to quote our Germanic friends
The power of concealment lies in revelation.
- Darkmystic
- Owlbear
- Posts: 592
- Joined: Mon Jun 13, 2011 7:45 pm
Re: Player looting
Player looting. I loved that before my character had the chance to be around a dying high lvl person. I like it cause not only does it mean some players find like the epic random chance loot but also that if you're ressed... Was it worth it?
If your body was only found by your pals all looted is it worth to come back to struggle all again? It means a resuraction that happens is kinda even more epic since the person decides to take his second chance (or third or fourth..).
It was really cool to find things but it also was cool to know after my characters Patheas death that well that her love got the money she had saved. She rather would had lived with Fenrick but with her death she could at least know that he did get gold/items to ensure his material happiness at least. That was cool for me as a player to, my characters dead didnt just become "God fucking damnit", I could smile knowing that a darn good ic friend just got a bit richer, making sure at least that awesome character gets the chance to move on.
So please, keep player looting as it is. And no need for rules for the looting to, if a person takes an armor and puts it on on less then 10 seconds just to make sure he gets that +2 armor. Well then he didnt rp, he or she basically just cheated and hopefully a DM will punish that person.
So, player looting for the win!
If your body was only found by your pals all looted is it worth to come back to struggle all again? It means a resuraction that happens is kinda even more epic since the person decides to take his second chance (or third or fourth..).
It was really cool to find things but it also was cool to know after my characters Patheas death that well that her love got the money she had saved. She rather would had lived with Fenrick but with her death she could at least know that he did get gold/items to ensure his material happiness at least. That was cool for me as a player to, my characters dead didnt just become "God fucking damnit", I could smile knowing that a darn good ic friend just got a bit richer, making sure at least that awesome character gets the chance to move on.
So please, keep player looting as it is. And no need for rules for the looting to, if a person takes an armor and puts it on on less then 10 seconds just to make sure he gets that +2 armor. Well then he didnt rp, he or she basically just cheated and hopefully a DM will punish that person.
So, player looting for the win!
Re: Player looting
This is a handy reference to roleplay one's armour properly: http://www.d20srd.org/srd/equipment/arm ... nningArmorDarkmystic wrote:if a person takes an armor and puts it on on less then 10 seconds just to make sure he gets that +2 armor. Well then he didnt rp, he or she basically just cheated and hopefully a DM will punish that person.
The power of concealment lies in revelation.
- Brokenbone
- Chosen of Forumamus, God of Forums
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Re: Player looting
I think Lokan's comments at the start also focused on the distasteful idea that "the amazing amounts of loot... that a DM can never award all in one shot", may motivate CvC.
Not even a dragon's hoard in ALFA would likely hold the raw loot value of even, say, a well kitted out level 5 PC. Sure, it might include some dramatic items of high value (wow a +2 weapon), but not necessarily "bunches of cheap gear with high liquidation value."
So if the experience "out in monstery horrible woods and caves" is you barely get two coppers to rub together netted out, why not just have three PCs lie in wait for some other PC, with some perfect CvC recipe of silence spells, save or die type items / spells / powers geared to hit the victim's weak spots (low reflex, hit with the tanglefoot, low will, spam hold person, low fort, choking powder isn't an awful bet)... rather than risk the wilds?
A PC dying on a DM event / crawl is, in the cases of "no rez thanks", often a huge non-DM mediated loot spike for the pot at the end too.
These are not necessarily "bad things", they're just "strange things", which end up having an IC impact. Fight monsters for a copper piece or negligently let your partymate bleed out for 50,000gp? "Alas poor Yorick, I didn't heal you fast enough" *grabs everything*
Not even a dragon's hoard in ALFA would likely hold the raw loot value of even, say, a well kitted out level 5 PC. Sure, it might include some dramatic items of high value (wow a +2 weapon), but not necessarily "bunches of cheap gear with high liquidation value."
So if the experience "out in monstery horrible woods and caves" is you barely get two coppers to rub together netted out, why not just have three PCs lie in wait for some other PC, with some perfect CvC recipe of silence spells, save or die type items / spells / powers geared to hit the victim's weak spots (low reflex, hit with the tanglefoot, low will, spam hold person, low fort, choking powder isn't an awful bet)... rather than risk the wilds?
A PC dying on a DM event / crawl is, in the cases of "no rez thanks", often a huge non-DM mediated loot spike for the pot at the end too.
These are not necessarily "bad things", they're just "strange things", which end up having an IC impact. Fight monsters for a copper piece or negligently let your partymate bleed out for 50,000gp? "Alas poor Yorick, I didn't heal you fast enough" *grabs everything*
ALFA NWN2 PCs: Rhaggot of the Bruised-Eye, and Bamshogbo
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
ALFA NWN1 PC: Jacobim Foxmantle
ALFA NWN1 Dead PC: Jon Shieldjack
DMA Staff
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- Dungeon Master
- Posts: 2021
- Joined: Mon Nov 17, 2008 1:37 am
- Location: Tarrant County, Texas
Re: Player looting
Your post sent a cold shiver up my spine, BB. Please tell me no one has initiated CvC to loot a PC
At the very least I see a worthy ademdum to our CvC rule set in that post.

At the very least I see a worthy ademdum to our CvC rule set in that post.
I seek plunder....and succulent greens
[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*
Retired PC's: Torquil, Gwenevere
Former PC's: Rugo, Flora, Rory Mor
[Wynna] Chula Lysander: [Talk] *Shakes head* I've been in worse situations. He was just....unjoyful! *stomps foot*
Retired PC's: Torquil, Gwenevere
Former PC's: Rugo, Flora, Rory Mor