Blindhamstermans Self Nomination Q&A thread

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Blindhamsterman
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Blindhamstermans Self Nomination Q&A thread

Post by Blindhamsterman »

I self nominate to run for PA.

I've been a member since NWN1 days, most of you know about the period I spent as a non-member, due to breaking the rules. But I still feel it's important that it's stated that such a thing happened. Honesty is the Best Policy afterall.

I returned in early 2009 and have played regularly since. I've been a member of Standards for quite some time now and also a DM as of a few weeks back.

I believe I've been relatively out-spoken on issues, and have made an effort to suggest things that it seems a lot of folk have wanted. Hopefully in the position of PA, I'd have a bit of power to try and get these things taken seriously.

Rather than posting a big list of things I'd like to see sorted, improved straight away, I'll post a thread in general Discussion to allow for questions.

-Alisdair
I'll Update this thread shortly with some of the things I've seen a lot of folk say they'd like to see, along with my own thoughts.

In the meantime, please ask any questions you might have.
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dergon darkhelm
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Re: Blindhamstermans Self Nomination Q&A thread

Post by dergon darkhelm »

Thank you for consider running -

Vendrin has proposed a few changes, the most significant of which I would see as being dropping the one PC rule with respect ot the Skullport server. Do you see a place for dropping this rule?

Are there significant changes in ALFA's structure that you do favor?
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Re: Blindhamstermans Self Nomination Q&A thread

Post by Castano »

will you attemtp to end the PrC quest currently eating tons of ALFA Admin time for PnP PrCs few if anyone wille ver use, so admin can focus on reviewign and approving stuff everyone would see benefit from? (e.g. crafting, PC market places, rideable horses, etc.)
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Blindhamsterman
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Re: Blindhamstermans Self Nomination Q&A thread

Post by Blindhamsterman »

Hi Dergon,
dergon darkhelm wrote:Vendrin has proposed a few changes, the most significant of which I would see as being dropping the one PC rule with respect ot the Skullport server. Do you see a place for dropping this rule?
actually, I am in favour of a change to that rule, but not quite in the same vein as Vendrins thoughts. A few days back the topic of multiple PCs did arise, and there was a lot of debate, a lot of players want multiples, a lot don't. The reason many want multiples is different.

What I took out of the conversation resulted in me proposing (to those there) a possible solution. That was embraced in concept by even some folk that are against multiple PCs. It goes as this:
A player at any point can roll up a new PC, during that time there would be a 30 day grace period in which the player can go back to their previous PC.
with the following restrictions:
1) The new PC must be on different servers
2) one at a time, once you log back in as old toon new one is retired - perminantly
3) 30 day limit
4) your faction can't loot the new toon's corpse, or trade anything with it
5) faction/dm rules also apply
6) you can't DM a same-faction-player's temporary alt
7) when the 30 days are up you have to pick which toon you are keeping, period

The reasons for this suggestion are fairly simple:
-Sometimes your regular gaming group take a time out, during which your current PC might have nothing to do. Making a new PC that'll last a month allows you to still have fun, and also to add life to a different server. The result being that our servers might be a little more active at times.
-When it comes to making a new PC, it can be hard, you can never be sure you'll like the new one, the result of which could mean you regret retiring the last one and might even not wish to play any more, this solution solves it.
-It's an agreable solution for all parties, it's not breaking the one PC piller as such, you may still only have a single PC at a time, there's just a grace period added.
Are there significant changes in ALFA's structure that you do favor?
Before I answer this, could you elaborate on the question a little please?

Cheers
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Re: Blindhamstermans Self Nomination Q&A thread

Post by Blindhamsterman »

Castano wrote:will you attemtp to end the PrC quest currently eating tons of ALFA Admin time for PnP PrCs few if anyone wille ver use, so admin can focus on reviewign and approving stuff everyone would see benefit from? (e.g. crafting, PC market places, rideable horses, etc.)
If you mean, will I push for the idea of PRCs to not be implemented to be stopped, then no, it was me that pushed to get it this far in the first place.

However if you mean, will I push to get a decision quicker and with less debate unless actually needed, yes.

I'd also push to get PRCs implemented if requested and doable (the benefit here is that I can do the vast majority of work for PRC implementation myself, and have already done so in the case of the ones already put in)


That being said, I might as well address the rest.

Crafting is a biggy, something that does take time, but I'm of the oppinion that a system for crafting DOES need to go in, it should probably only cover consumables, MW and magic items up to a +1 equivilant, leave the super cool stuff for DMs to hand out as rewards.

PC Market Places, not sure why this is even an issue? if players want to buy and sell with eachother, all they need to do is login and do so, if they want it to look like a market as well, they can speak to a DM about placing some stalls etc (assuming my HDM on BG didn't have an issue, I'd do that for players)

rideable horses, do we even have stuff like that working in nwn2? if we do, then I don't see what the debate would be about. It's pnp core rules to have em. But as it stands I don't think we do have fully working horses in the community, so this is a non issue right? (even as PA, I couldn't push for something that doesn't exist)
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Re: Blindhamstermans Self Nomination Q&A thread

Post by CloudDancing »

Just checking in here:

You would like to implement crafting; I totally agree that this is an essential part of the gameworld. I'd like to see it be universal and DM hands off outside of exploit monitoring.


My questions:

1. Can we quickly implement a universal gathering system (mining, fishing, herbing) and the standard crafting materials as items to support crafting?

2. What do you think of getting rid of Persistent Chests univerally outside of Dm areas and switch to Kemo Storage Banking?

3. What do you think of Vendrin's idea to up level progression via the Rp scripts? I think making Alfa's cap level 20 for example and creating a world that is a allows us to really expand and use the D&D "powers" of class for what they were intended might be more freeing, how do you think we can free players from the drudgery from grubbing at low levels then the ennui of no challenges after level 8?
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Blindhamsterman
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Re: Blindhamstermans Self Nomination Q&A thread

Post by Blindhamsterman »

Due to unforseen circumstances, I was unable to run.

that being said, I've put my vote in with Vendrin.
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Re: Blindhamstermans Self Nomination Q&A thread

Post by Vendrin »

Since BM has been prevented from running, and given his support to me I'll try to answer the questions that were posed to him.
will you attemtp to end the PrC quest currently eating tons of ALFA Admin time for PnP PrCs few if anyone wille ver use, so admin can focus on reviewign and approving stuff everyone would see benefit from? (e.g. crafting, PC market places, rideable horses, etc.)
ALFA has a tendency to over debate things. The factor for any of those things is how much work it takes for the tech people to implement them and whether it is a priority over others. I'm also not concerned overly about balance as long as shit as inline with pnp. My priority would be rideable horses, Pc market places(why is this even an issue? Seems fine to me)PrCs, crafting. My reason for this priorities as I am in favor of what I think appeals to the most players.
1. Can we quickly implement a universal gathering system (mining, fishing, herbing) and the standard crafting materials as items to support crafting?
We could, but not in ALFA. I'd be fine with it and finding the exploits through game play and then just being severely harsh with people who abuse the system, but most people in standards don't seem to favor that approach. Also crafting has a whole slew of problems, that I'm not a huge fan of myself. Understand the appeal, but not the hugest priority for me. Players are adventurers not craftsmen.
2. What do you think of getting rid of Persistent Chests univerally outside of Dm areas and switch to Kemo Storage Banking?
Not familiar with the system, but if it's basically a bank with a safety deposit box, unless it is inline with backstory for a server to have a bank of that kind, I'm against it.
3. What do you think of Vendrin's idea to up level progression via the Rp scripts? I think making Alfa's cap level 20 for example and creating a world that is a allows us to really expand and use the D&D "powers" of class for what they were intended might be more freeing, how do you think we can free players from the drudgery from grubbing at low levels then the ennui of no challenges after level 8?
Let's not get crazy here. I'm for moving the 2xp to 5xp, maybe, maybe 10. I think level progression should be faster, but level 20 characters should be the rarity not the majority in ALFA.
-Vendrin
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