fluffmonster wrote: your rig is inadequate to nwn2.
Guess you got a point there.
But lets not discuss crap/nocrap
Think there's two differernt performance issues
- 1 low FPS whcih causes strange movements
- 2 strange "jumping of characters" while walking from place a to b
Lets dig into the causes
1 : low fps is caused by "crappy hardware"Can be solved by lowering video settings.
from obsidian:
General Options
Lower Screen Resolution
Lower Shadow Options
Turn on Full Screen
Turn off Normal Mapped Terrain
Turn off Point Light Shadows
Turn off Softer Shadows
Lower Texture Resolutions
Advanced Graphics
Lower Character, High Res. Env. And Low Res Env. Shadow Map Size – especially if any of these are greater than 2048.
Turn off Bloom Effects
Turn off Enable Light Sources from Party Members
Lower Texture Minification Filtering to Point or Linear
Lower Maximum Texture Anisotropy
Reduce Number of Lights per Object
Turn off Water Reflections
Turn off Water Refraction
or buy another vid card)
2 : is imo caused by either network issues (ping time, UDP package loss??) or server performance issues.
Have been browsing for a while now on the nwn2 forums, but also no solution there.
What I've observed on the exodus PW : click on a place far from you char. Char starts walking, when it gets there it teleports back to starting place.
This could be caused (just guessing) by the following scenarios :
1: the client is triggered (which action is supposed to be processed by to the server also but it gets lost in cyberspace) and the client char starts moving to let player know something is happening.
At some time client/server synchronize again, and as the server is out of sync with client, at the client the PC char is moved back to the position the server has communicated.
2: same synchronisation thing, but now it is caused by a laggy server.
Probable causes high CPU load (100%) caused by : too much spwans, too much scripts triggerd, crappy design of the game, players logging etc...
I'll do some testing on TSM. If I observe something, I be back.