Game Play - If you play on [less than ideal :P] rig!

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Faeryl
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Re: Game Play - If you play on [less than ideal :P] rig!

Post by Faeryl »

ElCadaver wrote:Something that a lot of builders forget which affects players is to set the "object cast shadows" /"Object recieves shadows" setting on all objects to false. Caer Callidyr may not have this done. It makes a huge difference to what PC's have to process. I did it with the new silvrymoon surrounds, and you can run through there smoothly even during combat.
Thanks for this tip! It helps to know what can be done to help things run smoother. :!:
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Re: Game Play - If you play on **** rig!

Post by Mord »

Blindhamsterman wrote:
laptop = crap rig.
In the context of NWN2? A resounding no.
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Castano
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Re: Game Play - If you play on [less than ideal :P] rig!

Post by Castano »

Faeryl wrote:
ElCadaver wrote:Something that a lot of builders forget which affects players is to set the "object cast shadows" /"Object recieves shadows" setting on all objects to false. Caer Callidyr may not have this done. It makes a huge difference to what PC's have to process. I did it with the new silvrymoon surrounds, and you can run through there smoothly even during combat.
Thanks for this tip! It helps to know what can be done to help things run smoother. :!:

Thank you i will check our builds...because some areas are fast and some not so fast....might be part of the cause.
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peterdin
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Re: Game Play - If you play on **** rig!

Post by peterdin »

Mord wrote:
Blindhamsterman wrote:
laptop = crap rig.
In the context of NWN2? A resounding no.
+1
Dell M4500 I7, 8Gb RAM == crap??
Dont agree.
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Re: Game Play - If you play on **** rig!

Post by fluffmonster »

peterdin wrote: +1
Dell M4500 I7, 8Gb RAM == crap??
Dont agree.
quadro graphics do indeed qualify as crap for nwn2. quadro is precise as needed for CAD and graphic design, it is not fast as needed for games, and without good gaming graphics (better-than-good for nwn2) processor and ram do not matter. your rig is inadequate to nwn2.
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peterdin
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Re: Game Play - If you play on **** rig!

Post by peterdin »

fluffmonster wrote: your rig is inadequate to nwn2.
Guess you got a point there.
But lets not discuss crap/nocrap
Think there's two differernt performance issues
- 1 low FPS whcih causes strange movements
- 2 strange "jumping of characters" while walking from place a to b

Lets dig into the causes
1 : low fps is caused by "crappy hardware"Can be solved by lowering video settings.
from obsidian:
General Options
Lower Screen Resolution
Lower Shadow Options
Turn on Full Screen
Turn off Normal Mapped Terrain
Turn off Point Light Shadows
Turn off Softer Shadows
Lower Texture Resolutions

Advanced Graphics
Lower Character, High Res. Env. And Low Res Env. Shadow Map Size – especially if any of these are greater than 2048.
Turn off Bloom Effects
Turn off Enable Light Sources from Party Members
Lower Texture Minification Filtering to Point or Linear
Lower Maximum Texture Anisotropy
Reduce Number of Lights per Object
Turn off Water Reflections
Turn off Water Refraction

or buy another vid card)

2 : is imo caused by either network issues (ping time, UDP package loss??) or server performance issues.
Have been browsing for a while now on the nwn2 forums, but also no solution there.
What I've observed on the exodus PW : click on a place far from you char. Char starts walking, when it gets there it teleports back to starting place.
This could be caused (just guessing) by the following scenarios :
1: the client is triggered (which action is supposed to be processed by to the server also but it gets lost in cyberspace) and the client char starts moving to let player know something is happening.
At some time client/server synchronize again, and as the server is out of sync with client, at the client the PC char is moved back to the position the server has communicated.
2: same synchronisation thing, but now it is caused by a laggy server.
Probable causes high CPU load (100%) caused by : too much spwans, too much scripts triggerd, crappy design of the game, players logging etc...

I'll do some testing on TSM. If I observe something, I be back.
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past PC: Maha Tari, aka. Alinia Mountain curiousity killed the cat

All those moments, lost in time.
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AcadiusLost
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Re: Game Play - If you play on [less than ideal :P] rig!

Post by AcadiusLost »

For what it's worth, many on Moonshaes were reporting the teleporting / rubber banding, which ceased to be a significant problem after a module update that removed some areas/scripts/NPCs etc... so some of that may be module specific as well.
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Castano
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Re: Game Play - If you play on [less than ideal :P] rig!

Post by Castano »

If you are seeing type 2 lag on Exodus too...I bet money it's an exodus script. Type 2 lag improved markedly with the new skaug 2.0. Skaug 1.0 was the exodus beta, so it carried a lot of their scripting...May want to ping the exodus guys as they could use the info...

Type 1 lag is a client side issue from what I have been told, mostly a GPU issue. laptops in general have poor options for vid cards, unless you customized yours.
On playing together: http://www.giantitp.com/articles/tll307 ... 6efFP.html
Useful resource: http://nwn2.wikia.com/wiki/Main_Page

On bad governance: "I intend to bring democracy to this nation, and if anybody stands in my way I will crush him and his family."
You're All a Bunch of Damn Hippies
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