Acceptable static content

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Veilan
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Post by Veilan »

bartleby wrote:Anyone that would like to use the mining system the moonshaes uses is more than welcome to it.
This was a fun system, with something to do, the excitement of getting hit by falling rocks or sometimes finding something interesting among the debris.

Small, repeatable statics without excessive rewards (for NWN 2 and those NWN 1 servers using them, xp scripts are probabla enough) are a great way to give people at least something to do. Getting an axe to chop spawning trees with, mining rocks, collecting harvest etc. are all relatively easily done and can provide a few coins and give a starting point from which to RP. Rewards, even if small, do lure people online, and then they might, gasp, meet up and roleplay and have at least some entertainment.
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Post by Dorn »

mr duncan wrote:I like all this, and sorry to have my only addition be a negative one, but I dont find the idea of scripted alignment changes at all acceptable. Being that theres almost as many reasons to do something as there are different players, only the most extreme of cases should warrant a shift, and we shouldnt have those as statics.
Yep i understand what you mean Mr D.

But i believe that alignments are underdone. Often with as shortage of DMs and changing DMs you have ad-hoc sessions of focussed story DMing of your character can be limited. Noones faul, just a fact.

If alignment changed through actions (like statics) then a DM who pops on and sees your Paladin with a CE alignment might wonder if you've been donig all the wrong statics;)

But also i guess i'm keen to see it input so that statics can include things such as ' Go and find farmer Joe's house, kill his wife and leave this flower on her chest..he'll know what it means. And dont be seen!!' for the ebul rogue's of death. I believe that act is evil and should be rewarded with something like permission to speak with the local guild of assasins leader or find the name of the local underground cleric of cyric, but also a few pionts of evil. TLR in alfa 1 used to have 1 piont alignment shifts fopr some actions in statics and i thought it was good.

However it's just my view and i can certainly appreciate yours....guess the HDMs will decide in the end.
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Kest
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Post by Kest »

Dorn wrote:
mr duncan wrote:I like all this, and sorry to have my only addition be a negative one, but I dont find the idea of scripted alignment changes at all acceptable. Being that theres almost as many reasons to do something as there are different players, only the most extreme of cases should warrant a shift, and we shouldnt have those as statics.
But also i guess i'm keen to see it input so that statics can include things such as ' Go and find farmer Joe's house, kill his wife and leave this flower on her chest..he'll know what it means. And dont be seen!!' for the ebul rogue's of death. I believe that act is evil and should be rewarded with something like permission to speak with the local guild of assasins leader or find the name of the local underground cleric of cyric, but also a few pionts of evil. TLR in alfa 1 used to have 1 piont alignment shifts fopr some actions in statics and i thought it was good.
I believe such a scenario would fall under MD's extreme cases...

If alignment changes are included in statics they should be used for serious events like this.
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dergon darkhelm
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Post by dergon darkhelm »

This thread is making real progress.....please plese please no hijack on guaranteed 10 page lock alignment slog :)


This is a completely plagerized static for rogues, but I always liked it:

There was a drunk old Bard who always was in the local tavern and at night would steal a brass statue. A rogue with an appropriate attitude (needed CHA 10 even to initiate quest dialogue) would be hired by the tavern owner (who wasn't angered by his drunk old friend, but just wanted the statue back) would ask you to go out to the mans cabin to retrieve it.

When there you had to sneak past his dogs (stealth), break in, and steal the statue out from under the arms of the snoring drunk.

If anything *hostile* happened, there was a small script that I think the DMs would note sometime later on log review (maybe vould give a "you've been a bad boy" notification if the PC decided to kill the guy, his dogs, rob his house etc...then DMs could address it IC later)

Return statue for some exp and small gratuity :)
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Post by dob85y »

AS a new player to Alfa, and being in a fairly remote location i am strugglng to do anything alone, and there are just not that many people around.

Perhpas there could be a repeatable static that has a character travel from Rivermoot to Highhold to pick up supplies for the inn and return them. Because they are moving consumables the repeatable nature is not immersion breaking, and it could be a really heavy item with a small gold and xp reward, really only attractive when you are alone and low level, filling time till a far more interesting task comes along like adventuring.

Another static that i particularly liked in the OAS2 was the rat clearing task, great for a starting out warrior, but nothing a respected adventurer would ever admit to being part of.
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dergon darkhelm
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Post by dergon darkhelm »

dob85y wrote:
Perhpas there could be a repeatable static that has a character travel from Rivermoot to Highhold to pick up supplies.
Already exists ....except its Rauvinwatch to RM, Quervarr or HH :)
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Post by Demson »

Having tavern patrons advertise said quests might work out. TSM is freaking huge.
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bartleby
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Post by bartleby »

A question what would people think about adding in things that are not quite static quests but do the same sort of function Ie Provide a back drop for RP

Ive been throwing around the idea of making among other things a Multiplayer Poker black jack and Checkers system and well its just easier to not do AI would people actualy use them are there people whose characters would like them?

Need to get done with books first and doing load bars is being a pain in the A** cant seem to get them to work right so if anyone has any suggestions ... ill stop rambling now.
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Post by Brokenbone »

Don't know the level of interest for player vs. player minigames like cards, dice, chess. Still, if it tickles the fancy of players who want their PCs to play vs. each other, with or without gambling, that's nice.

Steering clear of "casino" scripted systems though is maybe a good idea. Persistence and getting to know the weaknesses of systems seen in NWN1's ALFA tended to mean being able to cash in, in big ways. Sit there, grind away hundreds of gold at a casino, the poor dumb NPCs don't object, send tails to your house to take back the house cut, etc., it's just a gold fountain if it's not really carefully designed.
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Post by Veilan »

Brokenbone wrote:Don't know the level of interest for player vs. player minigames like cards, dice, chess. Still, if it tickles the fancy of players who want their PCs to play vs. each other, with or without gambling, that's nice.
This'd be quite awesome I think.

I've seen a couple of people make up their own rules for games that their PCs play (for instance, a bunch of red-knighters played lanceboard by alternating opposing wis and int checks), so I'm pretty sure there'd be a "market".
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Post by Avaz »

If you could make Three Dragon Ante an ingame thing, that would be quite rad indeed.
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Post by Nalo Jade »

Demson wrote:Having tavern patrons advertise said quests might work out. TSM is freaking huge.
Chamu and I are working on that ;)

It would be a good idea to make a list in the server's DM forums of all the static content you have, with descriptions on "how to find it"...

no more can be said about secret project sorry ;)
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Post by Nalo Jade »

Solo dungeons...or parts of them that are able to be solo-ed.

Why not?
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Post by Kest »

bartleby wrote:Ive been throwing around the idea of making among other things a Multiplayer Poker black jack and Checkers system and well its just easier to not do AI would people actualy use them are there people whose characters would like them?
I and several others have been looking forward to seeing the following hak implemented somehow:

http://nwvault.ign.com/View.php?view=nw ... ail&id=203
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Post by Vendrin »

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