Static Gold limits
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- Nalo Jade
- Githyanki
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Thats true ...
My goal is to create enough statics that the player will be choosing which ones they "want" to do, which ones "fit" their character...
I need to get an idea of what would be a good limit so they don't get exploited to the point of me being required to pull the statics out instead of the players being punished.
the problem is in a lot of cases it would be in character for the player to do the bulk of the quests and thus go over the threshold...due to their availabilty.
SO I wanted to tailor the number of statics and their award potential to just above the maximum, so its still possible for a player to go over...but it should be rare and it would be risky as well but then I wouldn't be the target for static nerfing.
One way of limiting it will be to provide quests that are specific to race, religion, skills, abilities and/or class ... I will try and make it balanced so that everyone has a core group of quests that can be completed and then each type of player has some that are geared to their talents.
this way hypothetically I have 100 statics in the module but any given player can only do 25 of them.
My goal is to create enough statics that the player will be choosing which ones they "want" to do, which ones "fit" their character...
I need to get an idea of what would be a good limit so they don't get exploited to the point of me being required to pull the statics out instead of the players being punished.
the problem is in a lot of cases it would be in character for the player to do the bulk of the quests and thus go over the threshold...due to their availabilty.
SO I wanted to tailor the number of statics and their award potential to just above the maximum, so its still possible for a player to go over...but it should be rare and it would be risky as well but then I wouldn't be the target for static nerfing.
One way of limiting it will be to provide quests that are specific to race, religion, skills, abilities and/or class ... I will try and make it balanced so that everyone has a core group of quests that can be completed and then each type of player has some that are geared to their talents.
this way hypothetically I have 100 statics in the module but any given player can only do 25 of them.
"The reasonable man adapts to fit the world. The unreasonable man adapts the world to suit him. Therefore all progress is achieved by the unreasonable." - unknown
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- Dungeon Master
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If they are repeatable you must assume they will either be exploited or mined so they should be designed with lower returns for both XP and GP. Using DimRets would be ideal but in the end use some logic. At higher levels it's possible a player could get more XP from 1 Milkrun ststaic than if they solo'd a Balor and risked it all 
Kate

Kate
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- Nalo Jade
- Githyanki
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That is true... I don't think I would use diminishing returns unless we have to?MorbidKate wrote: At higher levels it's possible a player could get more XP from 1 Milkrun ststaic than if they solo'd a Balor and risked it all
Kate
I agree I would need to make repeatable statics limited and/or time consuming.
"The reasonable man adapts to fit the world. The unreasonable man adapts the world to suit him. Therefore all progress is achieved by the unreasonable." - unknown
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- psycho_leo
- Rust Monster
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I think when Rick did the patrol quests in DF (someone correct me if my memmory is failing) he made it so that higher lvls got less XP than other PCs.MorbidKate wrote:If they are repeatable you must assume they will either be exploited or mined so they should be designed with lower returns for both XP and GP.
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- Arkan Bladesinger
- Frost Giant
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Then again, while it certainly is camp to get more xp from insignificant delivery than battling a balor, the higher levels effectually get lesser actual gain from xp than lower levels seeing as D&D rules control this in a way by pushing the line of next level higher and higher, I wonder if it´s of any significance to adjust the reward few points here and there.
Higher levels will also propably reach the point where they don´t get much anything from anything unless a DM is on. So, realism vs fun is a factor to keep in mind.
I do agree on diminishing returns on repeatable statics, though, if it´s feasible, but not to the point of getting nothing.
Just a few cents.
Higher levels will also propably reach the point where they don´t get much anything from anything unless a DM is on. So, realism vs fun is a factor to keep in mind.
I do agree on diminishing returns on repeatable statics, though, if it´s feasible, but not to the point of getting nothing.
Just a few cents.
NWN2: Devon Sangraile
I wrote:Rewards should be no higher than what you can get in a DM quest of the same duration and CR is also somewhar in the NWN2 standards.. perhaps Veilan can chime in and enlighten folks a little more on this..?
While it may not be a coded limit.. if you are caught stacking statics which would put you over what you'd get for a similar CR DMed session of the same duration, then you'd be investigated, nerfed and possibly get your ass bant.Nalo wrote:So is there no limit to the number of statics either on a server or that can be completed at a time?
No limit to how many statics you build afaik as long as they are within ALFA reward standards. I certainly intend to have a tonne of statics.. I also intend to nerf rewards past the DM quest xp point, as in if you are over the standard limit for xp and wealth, your statics will stop paying out.. you can still do them for faction reputation/rp reasons, but not for money/experience.
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
- Nalo Jade
- Githyanki
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That is a VERY good fail safe!Thangorn wrote: ...I also intend to nerf rewards past the DM quest xp point, as in if you are over the standard limit for xp and wealth, your statics will stop paying out.. you can still do them for faction reputation/rp reasons, but not for money/experience.
Do you already have such a system scripted?
"The reasonable man adapts to fit the world. The unreasonable man adapts the world to suit him. Therefore all progress is achieved by the unreasonable." - unknown
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I think the thing preventing someone from taking 100 statics worth 25 xp/gold each is the understanding that it's powergaming to do that.
Though if you want to discourage that behaivor, put timers on your statics. Take the "This needs to get to [location] immediately" statics and measure how long it takes to get there. Add a buffer for slow ATs or whatnot, then
SetLocalInt(oStaticReciever, "static_timer", 1);
DelayCommand(fTimeToCompleteInSeconds, DeleteLocalInt(oStaticReciever, "static_timer"));
If the variable isn't still set when the PC goes to turn in the quest, dock the pay. Add a convo response to the tune of "You're late! (jackass)" -- could just as easily not put it on a timer and have the variable reset if any other static is taken, perhaps with a hint in it "You're late! What, did you take a detour or something? Your personal interests are more important than work? Guess they're more important than getting paid, too!". Maybe script a static_include and a ResetOtherAcceptedQuests(object oPC) function within, which could be updated to your quest-giving needs, in that case.
Though if you want to discourage that behaivor, put timers on your statics. Take the "This needs to get to [location] immediately" statics and measure how long it takes to get there. Add a buffer for slow ATs or whatnot, then
SetLocalInt(oStaticReciever, "static_timer", 1);
DelayCommand(fTimeToCompleteInSeconds, DeleteLocalInt(oStaticReciever, "static_timer"));
If the variable isn't still set when the PC goes to turn in the quest, dock the pay. Add a convo response to the tune of "You're late! (jackass)" -- could just as easily not put it on a timer and have the variable reset if any other static is taken, perhaps with a hint in it "You're late! What, did you take a detour or something? Your personal interests are more important than work? Guess they're more important than getting paid, too!". Maybe script a static_include and a ResetOtherAcceptedQuests(object oPC) function within, which could be updated to your quest-giving needs, in that case.
That is correct, but they also received more gold for the static. XP rewards fell off more rapidly than gold awards increased, however.psycho_leo wrote:I think when Rick did the patrol quests in DF (someone correct me if my memmory is failing) he made it so that higher lvls got less XP than other PCs.
- psycho_leo
- Rust Monster
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I don't even remember how much it paid. But as with XP, the importance of little amounts of gold decreases once you start leveling. 300gp may be a big deal for a lvl 1, but it doesn't mean a lot to a lvl 10, save for PCs grossly under wealth limit.Runestaff wrote:That is correct, but they also received more gold for the static. XP rewards fell off more rapidly than gold awards increased, however.psycho_leo wrote:I think when Rick did the patrol quests in DF (someone correct me if my memmory is failing) he made it so that higher lvls got less XP than other PCs.
Current PC: Gareth Darkriver, errant knight of Kelemvor
Se'rie Arnimane: Time is of the essence!
Nawiel Di'malie: Shush! we're celebrating!